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watch out, i found a way to be behind one of the tps at one of the last maps ( u know, the one where there are alot of tps)
when i was behind it, i was trapped in the pipe
otherwise very fun, thanks
Hole 12, most rocks force reset.
Hole 13's starting jump is problematic, 3/4 of us were consistently unable to cross no matter what power, spacing, or aim was used. Touching the rocks causes a reset.
Hole 14 has similar reset problems.
Hole 18 touching the tree is a reset.
Don't know if you need to add a note about a game rule or if there's flags in the level editor or anything, but it was infuriating to say the least.
Is there some additional rule about resets somewhere that needs set? This level kept forcing resets of the ball every time you touched pretty much any wall.
First hole is completely broken, it consistently forced a reset when trying to go into the tree.
Hole 3 has some geometry on certain curves that causes a reset (reported by those I was playing with that it happens if you touch the brown curved piece, whichever that is)
Hole 5 had some issues with forced resets when touching snow (from friends)
Hole 9 seemed inconsistent with which boards are considered playable area.
Hole 10 resets the ball if you hit any wall, so it's similarly unplayable as hole 1.