rFactor 2

rFactor 2

Knockhill
83 Comments
RyanJarman 20 hours ago 
This is so much fun! Thankyou so much for making this, it's fantastic especially with touring cars
=Fieldzy= 27 Jun @ 4:00pm 
Reverse direction
=Fieldzy= 24 Jun @ 1:32am 
Track CTD when going off track last corner on sand main straight.
finnbig 29 Apr @ 12:39pm 
thanks for your work mate, my local track, would be nice if the sausage kerbs on the inside of the chicane at the top were larger but other than that brilliant track!
English1977 16 Aug, 2024 @ 3:17pm 
Thanks for all your work, Lasercutter. It is appreciated.
lasercutter  [author] 14 May, 2024 @ 11:32am 
The amount of time it takes for one person to make a track for a modern sim (when already doing 2 jobs) is more than I can commit to, it's time to leave it to the young and enthusiastic modders instead I think.
memoN01 14 May, 2024 @ 11:01am 
Damn mate.
What's happend?
Why did you want to stop?
DurgeDriven 13 May, 2024 @ 3:09pm 
Thanks for all your work in sims.
lasercutter  [author] 13 May, 2024 @ 11:49am 
No, this was made by me for rF2
Atticus 13 May, 2024 @ 11:24am 
Is this the same track as LuisBarata's new version for Assetto Corsa?
lasercutter  [author] 13 May, 2024 @ 11:15am 
Added what will likely be the last update as I'm not modding for the foreseeable future, the reverse layout is not perfect but it is usable, hopefully there aren't any major bugs with it as I have no idea when or if I'll get around to fixing them.
lasercutter  [author] 22 Jun, 2023 @ 9:56am 
It's something I've considered previously, possibly when I get a bit more free time I'll take a look at the reverse layout
I.Bellett(Kouzuki) 21 Jun, 2023 @ 10:42pm 
Caterham seems to be racing in a reverse layout.
If possible, could you consider adding a layout for reverse running?

https://www.youtube.com/watch?v=d3J-tU6SM3o
lasercutter  [author] 24 May, 2023 @ 2:06pm 
@atomed the link appears to have been removed
lasercutter  [author] 24 May, 2023 @ 12:37pm 
changelog is in the change notes tab above the images on this page, basically just fixed a mapping error on some parked cars
memoN01 24 May, 2023 @ 7:33am 
New update?
Where is the changelog mate?
atomed 24 May, 2023 @ 7:12am 
I did an AIW update tuning Clarks line with a 0.5 sec gain, feel free to use it if you like it:
{LINK REMOVED}
jordan_richardson 22 May, 2023 @ 10:26am 
Great representation of my local track. So much fun hot lapping in a BTCC car
Ferrari312 20 Apr, 2023 @ 2:16pm 
Okay using the date might be causing issues there. Thanks for uploading a new version.
lasercutter  [author] 20 Apr, 2023 @ 12:13pm 
1.170423 is the latest version so you need to update your server, however as it appears to be causing issues because I use the date the track was modified as part of the release number I'll upload a new version to fix the issue in a little while
Ferrari312 19 Apr, 2023 @ 5:19pm 
I have a friend that is struggling to connect to my server due to a mismatch with Knockhill. The server is at 1.291022 and he is stuck at 1.170423. He has tried unsubscribe/resubscribe in the Workshop and also tried uninstalling in ModMgr but it always reinstalls the older version. Any idea on why that would be? (I don't have the problem myself)
lasercutter  [author] 17 Apr, 2023 @ 1:37pm 
The problem with making the AI aggressive through the chicane is that they can't handle the kerbs and either roll or spin out which causes huge crashes and loads of yellow flags, until S397 sort the AI physics out they will have to be gentlemen racers through that section
Alfonso Fartini 17 Apr, 2023 @ 12:47pm 
Lovely version of the track and the AI pitting and block-line updates help.

One suggestion about AI would be to make them a bit more aggressive through the chicane - they're tend to politely follow the line of the track through there when in reality, I would say drivers cut it as much as they can get away with and take it as near as flat out as they can (they're often on 2 wheels).

Overall (in BTCC 2022 cars) , their lap-times are a bit slow - I'm at least 1 sec faster than them (at 100%) and I'm really not fast.
lasercutter  [author] 17 Apr, 2023 @ 11:37am 
Version number is 1 and then the date it was modified, makes sense to me if nobody else
Manfredk2kpr 17 Apr, 2023 @ 10:58am 
The old AIW had no fuel calculation. So this was probably the reason for the pitting cars. The new AIW has a correct fuel calculation, done with the Skippy, and adds also a block line to this wonderful track. Afair i have also modified some corridors.
emerico 17 Apr, 2023 @ 3:48am 
Wrong version number, lower than previous
Araripe 16 Apr, 2023 @ 4:18pm 
yay!! tyy
lasercutter  [author] 16 Apr, 2023 @ 3:43pm 
New build uploaded with AIW file kindly provided by Manfred2kpr which hopefully sorts the AI pitting problem
Araripe 16 Apr, 2023 @ 12:38pm 
oh yea im having that issue too ever since the new build came out
lasercutter  [author] 16 Apr, 2023 @ 12:15pm 
@simon.wood I've not seen or heard of this happening before, hopefully it's not something a new build has caused
simon.wood 16 Apr, 2023 @ 7:48am 
great track, looks and drives really nice. I tried it with the full set of BTCC DLC and the cars pit every lap in during the race is this a known issue?
Araripe 13 Apr, 2023 @ 7:03pm 
My favorite track :steamhappy:
OZ67 8 Apr, 2023 @ 5:14pm 
Great work, thank you.
johnboy 6 Mar, 2023 @ 7:22am 
Fantastic Amazing Incredible Thank you very much So much FUN
Itchy_Scrotbag 25 Feb, 2023 @ 6:16am 
This track is nuts, Great job
Owen 12 Feb, 2023 @ 10:21pm 
Brilliant work thanks! Honestly don't think s397 could have done it better. Certainly better than the iRacing version too.
GulyoHUN 3 Feb, 2023 @ 12:13am 
Ok. I have lot of subscriptions, thats chaotic for me when and what will be installed :(
lasercutter  [author] 1 Feb, 2023 @ 6:26am 
You just subscribe to the track and it will download and install next time you open rF2
GulyoHUN 30 Jan, 2023 @ 11:39pm 
How can i download it?
WILDBOYZ 23 Jan, 2023 @ 5:35am 
Track limits seem to non-existent. Am I missing something?
Digweed 21 Jan, 2023 @ 3:47pm 
Amazing work, many thanks ;)
lasercutter  [author] 17 Dec, 2022 @ 1:45am 
@TAGR Almeida

thank you for your comment, the mini is paid DLC which can be found at the link below

https://steamhost.cn/itemstore/365960/detail/81/
TAGR Almeida 15 Dec, 2022 @ 5:31pm 
What a track! Also, what's that classic mini cooper mod and where can i find it?
M Lynn 9 Dec, 2022 @ 10:33pm 
Fantastic job!
lasercutter  [author] 1 Nov, 2022 @ 8:44am 
@Manfredk2kpr the ai was something I was going to try and look at if I got the time to do so, however if you've already made improvements I'd gladly take a look as I have no idea when I'd be able to do it myself. If you could email it to me at lasercutter@hotmail.com it would be greatly appreciated, many thanks
Manfredk2kpr 1 Nov, 2022 @ 3:02am 
@lasercutter i´ve done some modifications to the AIW (working fuel calculation, adjusted some corridors at sausage curbs, added a block line). Maybe you want to test/use it
Morne DuPlooy 30 Oct, 2022 @ 7:48am 
Outstanding MOD! Great work!
octoLee 30 Oct, 2022 @ 1:47am 
Waited a long time for this to be OK'd, glad it gets to see the light of day!
David BLACKZILIAN 28 Oct, 2022 @ 2:03pm 
https://youtu.be/NA8Ym9zF9A0 great job !!! wouah...