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In short, such support is beyond the scope of this mod.
Wait ten days, and it should become available again.
This mod does exactly one thing. It will only ever do that one thing. It sounds like you're looking for an entirely different mod.
https://gist.github.com/HugsLibRecordKeeper/8da8f5bcf98cdfa47e54e71e0aef45f8
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1217321550&searchtext=surgical+body
(Surgical Body Shaping), as it allows for changing body sizing as well as gender so maybe it overwrites something your mod touched as well or something? I don't know. Mostly saying I think it is this one so you know it might be a incompatibility for anyone else having this same issue I had ^
I'm currently running on 1.5 unstable. log is here https://pastebin.com/h3eQg3Qf
@oxalaia - yes. Though maybe not for some crazy modded ones like Phytokin or Saurids.
that being said, wondering if it is working as intended for anyone else. ovum can only be fertilized by males. just wondering before i start trying to troubleshoot myself
But I have one question. I used my female settler to create a clone baby, but the baby turned out to be male. Is this intentional?
Everything else is standard Rimworld (which yes, *is* unnecessarily gendered)
[HarmonyPostfix]
[HarmonyPatch("GetFather")]
private static void FatherPostfix(ref Pawn __result, Pawn pawn)
{
if (__result == null && pawn.RaceProps.IsFlesh && pawn.relations != null)
{
List<DirectPawnRelation> directRelations = pawn.relations.DirectRelations;
bool flag = false;
for (int i = 0; i < directRelations.Count; i++)
{
DirectPawnRelation directPawnRelation = directRelations ;
if (directPawnRelation.def == PawnRelationDefOf.Parent)
{
if (flag)
{
__result = directPawnRelation.otherPawn;
return;
}
flag = true;
}
}
}
}
it's the same thing but without the nasty nested loop, much faster.