Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarians Balanced. Improved Buidings and Recruitment.
56 Comments
Tiny 20 Feb @ 10:07pm 
I don't know if you're still working on this mod, but it looks like barbarian factions have access to the religious buildings of all other barbarian factions, and temples no longer give access to their respective special units. Is that working as intended?
Goosefraba  [author] 7 Aug, 2024 @ 10:33pm 
Apologies, been some time since I have been here. If the mod is throwing a db error, try disabling other mods which should fix this. With regards to compatibility with other mods, I don't have much time to dedicate to working out the compatibility issues but am happy for anyone to build on this mod if they'd like.
Viriatus 31 May, 2024 @ 8:34am 
@goosefraba do you think its possibel to make it compatible with Big mods like ressurectum or glory of rome?? this mod is really cool, but with other mods it gets DB error.
Hak 3 May, 2024 @ 9:56am 
Is this still working? I got a db error
Boycott microtransactions 8 Aug, 2023 @ 2:19pm 
Cool mod. Does the A.I. take advantage of the new buildings? (I've not yet had a chance to try it out).
BigScawyDwagon 8 Apr, 2023 @ 11:00am 
Military building improvements need work for barbarians. There's no reason to build the 4th and 5th tier of barracks or stables for many factions, no further unlocks or experience bonuses
Koragg33 20 Mar, 2023 @ 8:08am 
id suggest you try to download the mod again. and see if that helps. dont use any other mods
FuriousSloth 20 Mar, 2023 @ 5:09am 
Hey,
I have Problems with the mod. The game wont start if I enable the mod.

Error message is: Building DB failed to initialise.


Any suggestion what it might be?
Thanks in advance
Goosefraba  [author] 13 Mar, 2023 @ 10:04pm 
Hi RamzikBay, yes the Onager is the generic Darcian image. I am short on time these days but if anyone wants to incorporate or use my changes feel free to.
RamzikBay 9 Feb, 2023 @ 7:38am 
Hello. Many thanks for the work done. I noticed one detail. Britannia onagers have the wrong picture.
wladqis 18 Jan, 2023 @ 2:03am 
@Goosefraba, please also fix Royal Barracks (level 5 building) recruitment for non-barb factions, units from Army Barracks (level 4 building) cannot be recruited from here.
Goosefraba  [author] 16 Jan, 2023 @ 10:30pm 
Also, if there are any missing units or issues please let me know. I have been very short on time lately so have not paid much attention to this mod over the past few months. Thanks!
Goosefraba  [author] 16 Jan, 2023 @ 10:29pm 
Hey Thorongil, not sure why you are receiving that visual bug, I have been unable to replicate. Could you send a screenshot? If anyone else4 has experienced this please let me know.
Thorongil 14 Jan, 2023 @ 2:59am 
I've just downloaded this mod but newly added units for barbarian factions are displayed as "Peasants".
I tried changing Unit Colour Scheme, tried both Vibrant and Realistic multiple times but it stayed the same.
I don't have any other mod installed so I don't know what is causing this problem.
@Goosefraba do you have a solution for this?
Also, thank you in advance, looking forward to playing this mod :)
AlexIrons 14 Jan, 2023 @ 2:07am 
I've modified my resources to permit only in certain regions to have stone walls, for barbarians and non-barbarians cultures. This because many regions/villages were too small to have stone walls. I gave the possibility of huge and epic stone walls only to major cities around the world (i.e. Athens, Rome, Pergamon, etc.). This balance the game even more further
MrGatorCub 18 Nov, 2022 @ 4:55pm 
I would personally enjoy the change. I don't think the large amount of shrines in the build queue is really an issue when there is an easy scroll feature on the right side of the queue. I'd be willing to bet others feel similarly, but I can only speak for myself here.

One question/concern I have not regarding the shrines is: I think the city view citizen path-finding bug is so minor that it shouldn't be worried about too much, but one bug I would personally like to see fixed or maybe even just looked into is the barbarian plaza bug. Any chance that will get looked at? I realize that some things with this game are virtually impossible for modders to get around, so if you can't fix it then it is what it is. But I think it would be a really good fix, especially if it impacts the campaign battle maps.

Other than that bug, I think the mod is perfect! It balances the campaign gameplay out quite nicely regardless of the plaza bug. You should be proud of the work you've done here.
Goosefraba  [author] 18 Nov, 2022 @ 4:36pm 
Rumm90, I had a look at sharing all temples as requested. Only issue is that initially the building list is populated with over a dozen buildable shrines. I am okay to implement this, but am mindful that some of my current subscribers may not like this change. If there are others who would like this feature, please comment so I can gauge if others would like or dislike this change. Temple units are barracks and stable recruitable so that is irrelevant.
Goosefraba  [author] 14 Nov, 2022 @ 4:38pm 
I will have a look at that this week, sorry for the delay been very busy the past few weeks.
Ruum90 9 Nov, 2022 @ 9:19am 
Yeah ideally all barbarian factions can build each others tmeples across all barbarian factions.
Goosefraba  [author] 8 Nov, 2022 @ 5:56pm 
I actually have another version of this mod on my local which has a few factions from BI in the Imperial Campaign such as celts and saxons. This does, however, reduce mod compatibility considerably, so trying to make this as fleshed out as possible. Looking at emergent factions as well like the Romeo British, i.e if a Roman faction takes a settlement in Britain they could appear. Just a bit of fun and challenge / expansion to the vanilla game.
Goosefraba  [author] 8 Nov, 2022 @ 5:53pm 
Thanks Ruum90, any suggestions are always welcome. I can share temples amongst barbarian factions, is that what you mean? Would then all barbarian factions be able to build all temples? Is the benefit of this not needing to demolish a temple once a settlement is taken?
Ruum90 8 Nov, 2022 @ 4:21am 
wow amazing that you're implementing suggestions since you added recruitable generals mod feature to your mod. It would also be cool if barbarian factions could have access to all barbarian temples similar to the recruitable generals mod which allows roman/greek faction to share temples.
MrGatorCub 6 Nov, 2022 @ 10:10am 
Yeah, I'm not sure either. I'm looking forward to more content!
Goosefraba  [author] 6 Nov, 2022 @ 2:36am 
Wow that is a weird bug haha, thankfully it doesn't affect gameplay in any way. Not sure how to fix those two small bugs, currently focusing on importing factions from BI and balancing into another mod i am looking at, expanding off this one. Maybe I can fix those issues at the same time, not sure as to the cause though.
MrGatorCub 5 Nov, 2022 @ 10:13pm 
Love the new update! The Large and Epic Stone Walls show up on the battle map now. The plaza bug is still there as of now, but I'm not really sure what can be done to fix that.

I did find a tiny bug that isn't immersion-breaking or game-breaking. While looking at the Epic Stone Wall in the Huge City of Londinium, I noticed that the path-finding of the people inside the city is sort of off. They basically find themselves one-by-one clunking themselves in the corners of the gateways. They can be seen walking in place. This might be an issue with the game itself, but I don't recall this happening in generic Roman huge cities in the vanilla game. Here are the screenshots:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885058498

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885058508

This bug is not a bug that I am personally worried about. I just wanted to let you know. I am more so interested to see if the plaza visual bug can be fixed.

Overall, amazing work!
Goosefraba  [author] 5 Nov, 2022 @ 6:58pm 
Season's thanks for those pickups, you're a legend. I have added those missing _constructed files and added the walls as instructed, hopefully that fixes the issues. Before this my knowledge of Rome modding was adding stone walls to barbarian factions, so still working it all out. Experimenting with adding BI factions (such as Celts), into the Imperial Campaign, as a seperate mod.
Season's Yeetings 5 Nov, 2022 @ 5:24pm 
Also, I did some digging. In order to get the large/epic stone walls to render on the battlemap you need to include the descr_walls.txt file in your mod. In that file add "barbarian" to the level 3 and level 4 section for the roman culture. By default, any culture that isn't specified is given the default roman level 2 walls (see line 1431 in the file for their explanation of that).
Season's Yeetings 5 Nov, 2022 @ 3:10pm 
Sure, here's what I noticed in data/ui/barbarian/buildings:
/#barbarian_paved_roads_constructed.tga is missing
#barbarian_cesspit.tga should be renamed #barbarian_sewers.tga
#barbarian_sewers_constructed.tga is missing (included #barbarian_cesspit_constructed.tga is duplicate of #barbarian_baths_constructed.tga)
Goosefraba  [author] 5 Nov, 2022 @ 1:15pm 
Yes I noticed this too when I updated this mod. Vanilla BI has some oddities like roman buildings in the settlement battle map and some buildings missing completely, and walls just being named 'wall'. Can you let me know where you saw the missing building portraits or share a screenshot? Thanks!
Season's Yeetings 5 Nov, 2022 @ 7:11am 
Actually I just compared in vanilla BI and there's buildings missing/roman buildings on the battlemap there too in the same way haha. So not your fault, but if you managed to fix it you'd be a legend!
Season's Yeetings 5 Nov, 2022 @ 6:57am 
Hey man, great work! I played around with it an noticed a couple things. Look like some of the building portraits are missing for the barbarian paved roads and cesspit. Also, in barbarian minor/large/huge cities some of the building slots are showing roman buildings. There's also some missing buildings, such as the foundry
MrGatorCub 4 Nov, 2022 @ 9:10pm 
No problem. Happy to help! I did get a chance to look again at the epic stone walls and I noticed they are different than the stone walls. Thanks for clearing all that up.
Goosefraba  [author] 4 Nov, 2022 @ 9:01pm 
Hey MrCrypto. Thanks for helping with testing, appreciate the effort. What you mentioned is not actually a bug but is a part of the remake. All factions large and epic stone walls are only described as 'wall' on the battle map. With regards to the Plaza visual bug, I will need to look further into that one. Seems the pathing of units is correct, but the Plaza just sits on a tiny hill. Not game breaking by any means, but a little visual oddity.
MrGatorCub 4 Nov, 2022 @ 6:39pm 
By the way, I found a couple of bugs with the new wall update. I used the in-game cheats to make Londinium a Huge City with Epic Stone Walls just to see if the new update worked. The huge city with everything certainly appears to be different and bigger than the previous updates of this mod. The walls even appear to be shaped different with the entrances especially being different, however the wall's actual name remains "Wall" and is not an Epic Stone Wall. I also noticed the central part around the plaza is bugged to where the roads go into/under the plaza hill. This might be a problem with Londinium, but if I had to guess, it's a problem for every barbarian-owned settlement and not just Londinium. I think the mod 100% works currently, except for these two bugs that I found.

The only two bugs I see are shown here:

1 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884490269

2 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884490259
MrGatorCub 4 Nov, 2022 @ 6:07pm 
I think that's a good thought. I think that particular idea would work best as a separate mod from this mod and the Barbarian Invasion mod we discussed previously. Not sure if that's what you were already thinking. That way, this mod and the BI mod you were thinking of can truly be "Vanilla+" mods. These are just suggestions, but I enjoy your work here on Steam and look forward to seeing more content if/when you post it!
Goosefraba  [author] 4 Nov, 2022 @ 12:25am 
What could be really cool, is introducing barbarian invasion factions as emergent factions, which will emerge as the campaign progress. Would be a ton of work and ambitious but could be something really cool, essentially combining both games into one.
MrGatorCub 4 Nov, 2022 @ 12:13am 
No problem! That would be awesome. I think making a mod similar to this for Barbarian Invasion is a great idea and I would 100% support it if/when it comes out.
Goosefraba  [author] 4 Nov, 2022 @ 12:07am 
Thanks MrCrypto. I am always open to suggestions to improve this mod. What started off as introducing some basic buildings from Barbarian Invasion has turned into much more than I ever expected.
I am considering doing a second mod, which builds on this but adds factions from Barbarian Invasion as well, where appropriate, such as Celts or Saxons, with their unique units but re-balanced of course.
MrGatorCub 4 Nov, 2022 @ 12:02am 
Absolutely amazing! This mod is literally jam-packed with features that make the vanilla game the way it should have been! Great work!
Goosefraba  [author] 3 Nov, 2022 @ 8:57pm 
- Generals / warlords now recruitable in Proconsul's Palace and Imperial Palace.
- Barbarian factions now receive large and epic stone walls.
MrGatorCub 3 Nov, 2022 @ 3:16pm 
I noticed the same thing, Ruum90. I think it would be awesome to have a version of this mod that includes recruitable generals! I think it would also be cool to see large and epic stone walls added to barbarian factions in this mod if possible.
Goosefraba  [author] 3 Nov, 2022 @ 2:31pm 
Ruum90, A version of this mod can be created to include recruitable generals. Let me know if this is of interest.
Ruum90 3 Nov, 2022 @ 2:09pm 
great mod but clashes with recruitable generals :(
Goosefraba  [author] 29 Oct, 2022 @ 3:12am 
Another large update today. BI city buildings now display on the battle map! Another minor update today changes large / very large cities on the campaign map to reflect their BI models.
If you run into any issues, please let me know.
Goosefraba  [author] 28 Oct, 2022 @ 10:28pm 
I actually originally created this for my own use, as I made a similar mod too for original Rome but never published it. I then thought why not publish it, so others can enjoy it too. I have since made some additional updates I hadn't previously done, such as level 4 shrines for barbs or moving units out of shrines into troop production buildings.
With regards to buildings on the battle map, that is an odd one. You do get buildings on the battle map, but they seem to have their highest associated model from vanilla, i am also experiencing this with vanilla BI though, a siege workshop, for example, will display as an archery range (but be referred to as a siege workshop in game). Walls are not an issue though, stone walls appear as they should on the battle map which is the most important to me, at least.
wladqis 28 Oct, 2022 @ 6:04am 
I made exactly same mod for myself long time ago. But these BI buildings never appeared on battle map and city-viewing. I am going to try your mode today and check if it works in your mode😉
MrGatorCub 27 Oct, 2022 @ 8:21pm 
Amazing update! It works with all of the mods in my workshop collection too!
Casketkrusher 27 Oct, 2022 @ 5:09am 
Nice, this is deffo a great update for Barbarians, I always find these so underpowered especially late game, easy to breach settlements as well.
Goosefraba  [author] 27 Oct, 2022 @ 1:52am 
I can add highways no problem, thinking of giving them to all factions, makes the game more balanced and movement more fluid. I'll have a big update coming next week, now that I know there is interest in this mod so watch this space!
MrGatorCub 27 Oct, 2022 @ 12:23am 
No problem! Those all seem like great ideas. I think you're on the right track. I'm not sure how it would be implemented, but it would also be cool to see highways become available to the barbarian factions in addition to the large/epic stone walls.

Just a suggestion. I'm not sure if adding highways to the barbarian factions is even possible in the game, but it would be pretty amazing.

Keep up the great work! This is hands down one of my favorite mods for any Total War game! :steamthumbsup: