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I have Problems with the mod. The game wont start if I enable the mod.
Error message is: Building DB failed to initialise.
Any suggestion what it might be?
Thanks in advance
I tried changing Unit Colour Scheme, tried both Vibrant and Realistic multiple times but it stayed the same.
I don't have any other mod installed so I don't know what is causing this problem.
@Goosefraba do you have a solution for this?
Also, thank you in advance, looking forward to playing this mod :)
One question/concern I have not regarding the shrines is: I think the city view citizen path-finding bug is so minor that it shouldn't be worried about too much, but one bug I would personally like to see fixed or maybe even just looked into is the barbarian plaza bug. Any chance that will get looked at? I realize that some things with this game are virtually impossible for modders to get around, so if you can't fix it then it is what it is. But I think it would be a really good fix, especially if it impacts the campaign battle maps.
Other than that bug, I think the mod is perfect! It balances the campaign gameplay out quite nicely regardless of the plaza bug. You should be proud of the work you've done here.
I did find a tiny bug that isn't immersion-breaking or game-breaking. While looking at the Epic Stone Wall in the Huge City of Londinium, I noticed that the path-finding of the people inside the city is sort of off. They basically find themselves one-by-one clunking themselves in the corners of the gateways. They can be seen walking in place. This might be an issue with the game itself, but I don't recall this happening in generic Roman huge cities in the vanilla game. Here are the screenshots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885058498
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885058508
This bug is not a bug that I am personally worried about. I just wanted to let you know. I am more so interested to see if the plaza visual bug can be fixed.
Overall, amazing work!
/#barbarian_paved_roads_constructed.tga is missing
#barbarian_cesspit.tga should be renamed #barbarian_sewers.tga
#barbarian_sewers_constructed.tga is missing (included #barbarian_cesspit_constructed.tga is duplicate of #barbarian_baths_constructed.tga)
The only two bugs I see are shown here:
1 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884490269
2 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884490259
I am considering doing a second mod, which builds on this but adds factions from Barbarian Invasion as well, where appropriate, such as Celts or Saxons, with their unique units but re-balanced of course.
- Barbarian factions now receive large and epic stone walls.
If you run into any issues, please let me know.
With regards to buildings on the battle map, that is an odd one. You do get buildings on the battle map, but they seem to have their highest associated model from vanilla, i am also experiencing this with vanilla BI though, a siege workshop, for example, will display as an archery range (but be referred to as a siege workshop in game). Walls are not an issue though, stone walls appear as they should on the battle map which is the most important to me, at least.
Just a suggestion. I'm not sure if adding highways to the barbarian factions is even possible in the game, but it would be pretty amazing.
Keep up the great work! This is hands down one of my favorite mods for any Total War game!