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Vampires have their Hunger mechanism that let's them regen in combat. I think that should, in theory, cover their regenerating needs.
It would actually be a pretty huge nerf, since right now they are semi-unbreakable and immune to minor leadership shocks. But it doesn't make sense for them to be, since vampires are very selfish and very much feel fear if they are in potential danger...
I want to release it as: "Lively Ghouls, Necromancers and Bats (Radious Submod)", but since it uses some code from your mod to work I thought I should ask you for permission before making it public. Can I post this mod on the workshop as a Submod for Radious (even tough its incompatible with your mod, and for Radious players your mod would be obsolete), with your permission?
Any idea where I can go in DB to remove crumbling?
Hopefully someone else in the future takes this a step further and differentiates from bound/animated hordes that crumble to the last body, Vs night creatures who are more likely to run away when the hold and control on them weakens
Hopefully in a future vampire counts rework, CA will make this distinction between risen undead and creatures of the night/mortals.
Unless we're talking about blood dragons or Vlad, vampires don't just throw their lives recklessly away in battle.
Only skeletal/spectral beings should work the way the undead do right now. Perhaps a good middle ground would be that as long as the lord lives to their army binded, non of the units flee. But if the lord is dead, then creatures like ghouls, bats, varghulfs and such will flee from combat if their morale tanks.
There's a mod already that does this, so the combination of these two should be very interesting.