RimWorld

RimWorld

Metabolic Adjusters (LEGACY)
63 Comments
Loly1st 1 Aug @ 4:26am 
Nice man, Thanks <3
Green Giggler  [author] 19 Jul @ 9:28am 
Genes should stop spawning in traders/packs now.
Green Giggler  [author] 11 Jul @ 7:31am 
Should work fine on 1.6. Updated the tag for easier filtering.
狼囧 11 Jul @ 7:20am 
waiting for 1.6 :steamthumbsup:
AlteredBeast 27 Apr, 2024 @ 3:34am 
@LifeofKarma go into your mod folder. path should look something like this: steamapps\workshop\content\294100\2878925256\Defs\GeneDefs.
there you'll find the file
LifeofKarma 13 Apr, 2024 @ 8:04pm 
@alteredBeast Where do you do this? because i want to change the values
AlteredBeast 13 Apr, 2024 @ 5:22am 
for those who still haven't found out about this themselves ... if you go to the mod folder under "defs"->"GeneDefs_Metabolic" you can set the existing genes to what ever the hell you need it to be... cut the guy some slag and use your own brain a bit?
PeterGriffinYaoiFan420 11 Apr, 2024 @ 6:51pm 
you mad lad:)
nex 10 Apr, 2024 @ 12:06am 
seems to work in 1.5
PeterGriffinYaoiFan420 7 Apr, 2024 @ 3:32pm 
1.5?
knopi 28 Mar, 2024 @ 4:43pm 
1.5
Crazy_Barks 19 Mar, 2024 @ 4:57pm 
Mod Creator was very helpful with my issues and helped me fix them in a timely manner though his discord.
Oldman 11 Mar, 2024 @ 3:49pm 
Not as good as Reddit and Steam would have you believe. This can't help you prevent the pregnancy metabolic error for deity characters.
RRT 4 Mar, 2024 @ 8:43pm 
Asar_Waroth 24 Feb, 2024 @ 8:32am 
10, 20 and 30 options would be better than 100 options. I want to make metabolic on 0 more than go to +5
Grave 7 Feb, 2024 @ 4:23pm 
Almost perfect mod. I wish there was a edit on one trait but i could edit myself with notepad++ so now pregnancy and everything works, cheers.
T_GabiUel 7 Dec, 2023 @ 9:24am 
I love the concept of this mod but it is currently useless for me. Whenever I try creating a xenotype, I get the pregnancy failed for having a metabolism above 5. This is because I am forced to use the 100 metabolic gene and that causes it to go above 5 metabolism. I would be really gratful if you could make it so player can choose and specific metabolic value.
Dragon of Desire 14 Oct, 2023 @ 4:54pm 
Could we get a 10 and 15 metabolic adjustment as well please?
TTV_Robux_GAMIN 12 Sep, 2023 @ 3:41pm 
how rare is a +5 meta gene?
Boss 7 Aug, 2023 @ 2:35am 
Any chance for something like this for Vanilla Expanded Androids?
Alundra (Alunny) 5 Aug, 2023 @ 4:06am 
I had to do the same Sammy
Sammy Skye 5 Aug, 2023 @ 2:27am 
Heya, I have been playing with this mod enabled for a while, but I get frustrated when the genes can't be combined to produce certain values.

With this in mind, I find myself editing the xml file to include 16 genes, 8 negative and 8 positive, all powes of 2, that way I can produce any metabolic efficiency from -255 to 255.

Great concept!
Don'tknowwhattoput 28 Jul, 2023 @ 6:52pm 
is there a limit to how many of those xenogene traits are there
Waxwheel 20 Jul, 2023 @ 4:55am 
I wanted to use the super hero mod but needed to balance out the insane benefits metabolically. Your genes do the trick - Thank you!
Turkwise 22 Jun, 2023 @ 8:16pm 
Is it possible to keep these out of trader inventories and make them unextractable? I want to use these to make custom xenotypes without being too restricted by metabolism but the fact that they're so easy to obtain ingame makes them very broken, not to mention they bloat the trader pool for genes a huge amount.
Derrick, God of Popeyes 16 Jun, 2023 @ 6:51pm 
yay
Alundra (Alunny) 29 May, 2023 @ 11:03am 
Hey can you add some 10,20,30 sort of ones? Can't seem to get the right mix! :)
Green Giggler  [author] 7 May, 2023 @ 4:38am 
Also, another thing why I don't add more genes is that I'm trying to keep bloat low.
Green Giggler  [author] 7 May, 2023 @ 4:35am 
I need to do some testing, but I'm going to see if More Gene Complexity fixes the issue.
Ren 7 May, 2023 @ 4:33am 
Haven't had a chance to fully use it myself since I haven't had the issue but from the description using Consistent Gene Inheritance should prevent metabolism effecting it at all, seems to remove that part entirely when it comes to pregnancy so the baby will be born regardless.
Green Giggler  [author] 7 May, 2023 @ 4:22am 
Truth be told, I don't know how to fix that issue with the pregnancy failed. I think it's probably out of my league right now given it's probably a function made in C#.
Ren 7 May, 2023 @ 12:44am 
@unlucky akila I don't use it but I'd seen someone link this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2895644838 in a different mod where people were having your issue too
Cubile Oddity 25 Apr, 2023 @ 2:25am 
can you add 10 , 20 and 30 cause passing from 5 to 100 is too much
Phaneswalker 20 Apr, 2023 @ 2:56am 
say could you make an update to increase the metabolic efficiency even higher to perhaps like 1000? I want to try to make a op xenotype build with just three colonist and see how it goes.
unlucky akila 28 Mar, 2023 @ 7:28pm 
i have the same problems than play?r any solution, a mod or something :c
Playzr 🐵 16 Feb, 2023 @ 8:14am 
I have some OP genes and have run into this issue. Pregnancy failed: Combined genes exceeded metabolism limit. Anyone know a solution to this that'll let me make super babies?
Green Giggler  [author] 7 Feb, 2023 @ 3:34am 
+/- 10, 15, 20, 25, and 50 variants would probably provide a decent amount of bloat, so I'd probably need to make a second mod with those variants or learn how to do mod settings to allow the user to edit and change the values for themselves
Kelowna 5 Feb, 2023 @ 12:38am 
Thank you.
Osrek 5 Feb, 2023 @ 12:03am 
Can you please add +/- 10, 15, 20, 25, 50 variants? pretty please?
moen102 31 Jan, 2023 @ 7:53pm 
Are these traits inheritable if made into endogenes on custom xenotypes?
claytruck 29 Jan, 2023 @ 3:40pm 
i think he's saying that the -1 is too little of a downside, to which i counter that it actually being able to get the effect without your colonists possibly dieing is either an expensive bionic or a -3 metabolic efficency gene
Adronius 22 Nov, 2022 @ 8:10am 
@KU001
I can understand why you'd think the inbred trait is incorrect with its metabolic efficiency (it is not, it's supposed to be entirely negative), but what makes you say that pollution stimulus is incorrect?
KU001 21 Nov, 2022 @ 4:52am 
This mod is really good. If you can, create mod that allows you to modify metabolic efficiency of xenogenes, because some genes are incorrect with their metabolic efficiency (Inbred gene, pollution stimulus...) Thank you!
Playzr 🐵 17 Nov, 2022 @ 8:02am 
There's a mod that adds a Biotech Orbital Trader to the game.
Green Giggler  [author] 16 Nov, 2022 @ 4:35pm 
You should be able to find them like any other genome
Astatic 16 Nov, 2022 @ 4:24pm 
How to find the metabolic adjuster Genoms in game? Are they only find by selling from Traders or is there a chance to find them as Genom from Raiders?
Playzr 🐵 16 Nov, 2022 @ 4:56am 
This works really well. I have made the ultimate gene but I need more archotech capsules to make more for my other colonists.
Turkwise 3 Nov, 2022 @ 9:44am 
Id really prefer if these didnt show up as gene packs from traders.
Kodiak Bear 27 Oct, 2022 @ 11:32am 
uhhhh how do i even use this mod? XD
Green Giggler  [author] 25 Oct, 2022 @ 8:21pm 
It should be simple addition or subtraction, given that the range goes from -5 to 5, as both are a hunger rate cap. So the total positives only reach about 15. If you are trying to use multiple of the same one, I believe they don't stack, so you're kind of stuck using one at a time.