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arts and crafters: he will teleport you to the nearest npc (when baldi is in the map he will teleport you close to baldi)
(cool suggestion principal will put him into detetion into output)
note: this mechanic was too big so comment did not let me to post it
principal: it would be cool if you could set principal to teleport the player in your own output portal
baldi: he will move olny when he slaps with his ruler
playtime: he will be slow but bit faster than player if you get too close to he he will prevent you from moving and you must jump rope (idea: you could set how many times default is 5)
gotta sweep: he will just move you around the map and after sometime he gets prevented sweeping the sweeped player (he will have cooldown of 15 seconds before he can sweep the player again)
1st prize: he will target you super slowly after that he pushes you into a wall (it makes *BANG* sound effect)
Null: he has two phases 1: he will move like baldi phase 2: after you defeat him he will transform to phase 2 he will move like a normal nextbot (it would be cool if he would crash your game)
note: if you make null game crasher (if it would be possible) there will be 2 types type 1: Null (Crashing) type 2: Null (Non-Crashing)
(also to due) maybe create a reaction of the Baldi's Unreal basics school map