RimWorld

RimWorld

Augmented Vanilla - Firearms
59 Comments
Radi3rd 22 Jun @ 8:16am 
1.5 NOWWW
Aloha 10 Jun @ 6:04am 
1.5!!!!
[岗] Señiorita woofers 3 Feb @ 12:59pm 
1.5 plssss
Teniente Mukhamedov. 18 Dec, 2024 @ 7:44am 
1.5?
Артем 2 Nov, 2024 @ 1:01am 
Братан обнови пж.
WiseArkAngel 19 May, 2024 @ 9:23pm 
1.5
Fox рис 22 Apr, 2024 @ 5:37am 
1.5?:spiffo:
oloolo1661 2 Apr, 2024 @ 10:16am 
does this mod still work
Dan 5 Dec, 2023 @ 11:14am 
those small launchers are evil. ive lost so many colonists to 1 shots from those things its insane
Smiley Face Killer 9 Apr, 2023 @ 11:06pm 
I keep getting a red error in log like this "Verse.Pawn_EquipmentTracker container tried to drop AVF_PM_Handgun150579 which it didn't contain."

Any clue why, I have CE installed and a lot of others not gonna lie. Just any idea of the direction I should be looking in to figure that out?
Stallion 6 Apr, 2023 @ 12:40am 
Can we get a list of stats so we can see how balanced these are?
Dallt  [author] 13 Mar, 2023 @ 5:38am 
https://discord.gg/qanXqa23 You can send error logs here. I will try to sort out the problem.
unid 12 Mar, 2023 @ 1:53pm 
I have a lot of other mods, it would probably be best to talk over discord but i dont seem to see this link youre talking about
Dallt  [author] 12 Mar, 2023 @ 3:57am 
If it won't be difficult for you, you can send the logs to my discord (There is a link above)
Dallt  [author] 12 Mar, 2023 @ 3:56am 
@unid Do you use any other mods?
unid 9 Mar, 2023 @ 12:43pm 
i cant seem to get this to work with CE, ive tried reinstalling both and activating them in different orders
Dallt  [author] 7 Mar, 2023 @ 7:11am 
Very glad you like it)
Scout Gaming 4 Mar, 2023 @ 5:33am 
The best gun mod there is.
meatmuncher123 29 Jan, 2023 @ 5:13pm 
I got it fixed. Iirc it was some textures mod
Dallt  [author] 26 Jan, 2023 @ 5:17am 
@SOMANYBEEZ Do you have any third-party mods installed?
meatmuncher123 24 Jan, 2023 @ 9:07am 
Guns work entirely normally but are invisible when equipped by a colonist.

Any help?
blackbird 16 Jan, 2023 @ 11:13am 
Pls add SVLK-14S, thanks
Dallt  [author] 19 Dec, 2022 @ 5:07am 
Happy holidays to you too!)
Agent_Orange 19 Dec, 2022 @ 5:02am 
@Dallt Dayum, didn't see this new one. Thank you very much and happy holidays!
Dallt  [author] 19 Dec, 2022 @ 4:57am 
@Agent_Orange I will add the proposed weapon here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902929475
Agent_Orange 18 Dec, 2022 @ 4:43am 
Pls add AK 104/105, thanks
HazelFawn 24 Nov, 2022 @ 1:57am 
It eventually worked for me after I reinstalled this mod and CE
Spaxxow 23 Nov, 2022 @ 10:13pm 
Dido on the CE not working for Augmented Vanilla. I have restarted and reinstalled the mods like 10 times because I wanna use your guns so bad lol.
Dallt  [author] 21 Nov, 2022 @ 11:08am 
It seems to me that the error is caused by some other mod, since everything works well for me. But I can't say for sure until I look at the logs
Dallt  [author] 21 Nov, 2022 @ 11:08am 
@HazelFawn You can send it to the error messages section in my discord https://discord.gg/jYjN2B5Z
HazelFawn 21 Nov, 2022 @ 10:39am 
@Dallt
I am using RimPy. Combat Extended is right above your mod.
After opening the info page of a weapon, i get this:

selected=AVF_Mosin_Rifle
Trying to get stat MeleeDamage from AVF_Mosin_Rifle which has no support for Combat Extended.
CE tried getting projectile readout with null props


How would you like me to send you the log?
Dallt  [author] 21 Nov, 2022 @ 10:22am 
@БЛЕЙД Not yet, maybe someday I will
Dallt  [author] 21 Nov, 2022 @ 10:20am 
I just tested it again, everything works. If your mod is still not working, then it would be nice to take a look at the debug log.
MURDA 21 Nov, 2022 @ 10:20am 
Modularization Weapon compatibility?
Dallt  [author] 21 Nov, 2022 @ 10:15am 
Also check the download order. This mod should be loaded after CE
Dallt  [author] 21 Nov, 2022 @ 10:14am 
@HazelFawn Is this a problem with all weapons, or with some specific one?
HazelFawn 21 Nov, 2022 @ 10:11am 
@Dallt Yeah, I made sure I only have one subscription to that one, and other mods seem to work.

In the info panel of a weapon, you have the 'caliber' listing, It will say, for example 5.56x45, but it will not link to the 5.56x45 ammo from CE.
Dallt  [author] 21 Nov, 2022 @ 9:59am 
@HazelFawn Are you sure you are using this CE version? - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890901044
HazelFawn 21 Nov, 2022 @ 5:35am 
You sure this works for the current 1.4 CE?
For me this mod does not use any CE ammo, and the weapons can not fire.

Is this an issue on my end?
Francissaucisson 20 Nov, 2022 @ 3:58am 
oh yeah i was being dumb af, thx for the help!
Dallt  [author] 20 Nov, 2022 @ 1:32am 
@ムラサメちゃん Now the mod is fully compatible with CE. Have a good game!
Dallt  [author] 20 Nov, 2022 @ 1:31am 
@Francissaucisson Try to delete ThingDef, not RecipeDef. It should work.
ムラサメちゃん 19 Nov, 2022 @ 9:52pm 
Combat Extended has been updated,thank you:steamthumbsup:
Francissaucisson 18 Nov, 2022 @ 7:35am 
I just wanna point out that the *cherry picker* mod doesn't allow to remove some weapons but only removes the recipes. I may be doing something wrong but it that's currently the only thing it does.
Great mod tho
CURRY IN A HURRY 2 Nov, 2022 @ 8:54am 
Thank you for putting a quality system in place!
QuASS 30 Oct, 2022 @ 2:12am 
Спасибо за мод на 1.4 Ты лучший
BabbenTheBunnyBlaster 29 Oct, 2022 @ 9:37am 
Okey thank you bro!
Dallt  [author] 29 Oct, 2022 @ 12:48am 
@Babbmeister If CE is version 1.3, then yes
BabbenTheBunnyBlaster 28 Oct, 2022 @ 8:08am 
can i use the old 1.3 with combat extended?
Dallt  [author] 28 Oct, 2022 @ 6:39am 
@Lexbomb6464 Having a choice is always good)