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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248739089
I am the current author and maintainer of the 1.5+ port of this mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248739089
Let me know if you find bugs in the bug report thread. the changes this mod makes are extensive enough that it's hard for me to force every execution path.
I'm working on updating this one, so everything helps. A lot of this mod is built using reflection and IL code injection, so it can be a bit temperamental if something touches anything it needs.
Right now the source code as it existed for 1.4 does not compile, so I'm a little surprised it works at all. I suspect the fields involved shifted from public to private between versions. Not insurmountable, but a major headache.
I should also mention im not running HAR, i do have a large amount of mods but no alien mods right now.
That's good to hear. Are the social interface controls present and working in your game?
For those looking for HAR compatibility, it is not feasible. It would take serious work to make it happen at all, and would be brittle for whoever was downstream in the load order.
I am licensing the code I wrote for all of my gene plugins under WTFPL, see the following gist for a copy of the license and the code for each (I think FemboyGene might be incomplete, I started updating it before realising I couldn't be bothered - I suspect the rest are fine). https://gist.github.com/cstamford/cbda22096d40d55dc3a64b20afa71b79 This extends to the content (xml config files, etc) that are part of these mods. If you, or anyone else who is capable, wants to maintain the existing mod page on Workshop, let me know and I can give you access to do so. If you prefer to create your own fork that's fine too.
{LINK REMOVED}steam://openurl_external/https://steamhost.cn/steamcommunity_com/linkfilter/?u=https%3A%2F%2Fgist.github.com%2Fcstamford%2Fcbda22096d40d55dc3a64b20afa71b79
I can't guarantee HAR support, but we'll see. If I had to guess, both mods are touching the same properties causing stuff to break. Depending on how things are implemented, it may not be feasible to reconcile.
I would imagine you could go ahead and fix it and just remove it if this get updated. Its been a good while since the mod creator last answered
I'm happy to take up the task if you don't want to, though having access to the source code would greatly ease the job.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878376981
Has a "hermphramorph" gene that lets pawns change sex at will.
Doesn't work quite the same, but its a good stopgap.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926556467
P.S.
I will probaly find out eventually, but anyone know how it works with egg-laying/ sapling child genes?
THanks!
Mod Hermaphrodite Gene has a dependency (Ludeon.RimWorld.Biotech) with empty display name.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
1. You made the Male and Female Only genes before Alpha Genes had gender genes, and before Big and Small Framework
2. You have the only Hermaphrodite Gene on the workshop! (There's budding, asexual (like bacteria), so on, but only one Hemaphrodite!)
So, even if other mods have added it, your mod will always have been the first !
The only lovin' from egg-laying pawns that results in an egg is between a male and a female (always and only laid by the female), even if both are hermaphrodites
I tested it on 20 cases of lovin' on super-fertile pawns all aged between 20-30 years. In all cases, only a male-female intercourse resulted in an egg