Escape Simulator

Escape Simulator

The naturalist
45 Comments
phoebesta 16 Feb @ 3:43am 
Post 3:
3) Please make that cabinet door open properly so we can see what's written in it. Or at least switch places between the Morse code on the door and the molecule explanations inside the cabinet; if a player doesn't know what to do with that puzzle they are bound to look better (and see the badly visible poster).

Lastly, I think you could skip the tree drawings on the small cabinet doors. They made me wonder if I was supposed to pick them up and I couldn't because this was yet another bug. And I also had some problems with the plants in the end (I dropped one and it disappeared), but this is a problem I also had with other rooms and I doubt you can solve it. I don't consider it a huge problem, because restarting the room and getting there will only take a couple of minutes, once you know what to do.

Anyway, hope this helps. Thanks for the room!
phoebesta 16 Feb @ 3:34am 
Post 2:
2) The animal puzzle: The hint at the beginning doesn't really help (we are counting very small numbers here, so it barely registers as an "addition", and besides, even if we were to ignore some of the animals, which ones?) I think you need to make a clearer distinction about what is a clue and what is a solution. Organizing paintings on different walls could help here. E.g. put all the clue ones where the flamingo clue is, and put some label over them, e.g. "My art/My photos" (would fit nicely with the clue about CREATING associations). Then put all the the solution paintings on the wall across, with a plaque over them saying "Species to study" or "Field photos to analyze" or something like that. Also, I don't know if it's possible, but those horse pictures could make for a lovely vitraux lamp if you put four of them around to make a column and put a light source inside .
phoebesta 16 Feb @ 3:32am 
Here's my contribution to this discussion, hope it helps you troubleshoot. Btw, the room is cute, the puzzles are interesting, and well done on drawing those paintings!
1) Yes, the tree pedigree puzzle is broken, but what exactly happens is that the game mistakes two of the drawings for the same item. So while I'm collecting the drawings, I have picture X in my inventory, pick up more, each one takes up a different slot in the inventory as it should, then suddenly one of them just goes over picture X in the inventory and they become one. That's why the last picture goes missing. I have no idea how this particular engine works, but maybe you were copy-pasting items to make the multiple pictures and forgot to change the properties in that one, to make it count as a different item?

I will need to make extra posts because of the character limit, sorry about that...
Belle 24 Nov, 2024 @ 9:22pm 
Although most of the puzzles were fairly straightforward and somewhat enjoyable, I would say that this is a middling escape room. The animal puzzle stumped me right from the get-go; I knew that the four flowers corresponded with the animal portraits, but I kept trying to count ALL of that animal in the room, not solely the picture sans flowers they were in (also, it looked like there were seven, not six, flamingos in their portrait). Unfortunately, there were no hints in-game, so I had to go to the discussions tab for the solution. Like others, I did not get to finish the tree mutation puzzle; it seemed to have no purpose in completing the escape room, and I'm not sure where the rest of the panels were. With a few tweaks, this could be a great escape room, but for now, it's a little too vague and incomplete to be exceptional.
Izzy Izzy Bo Bizzy 10 Jul, 2024 @ 2:29am 
This room ended up being easily completed without actually doing any/most of the puzzles. i happened to know enough about morse code numbers from other rooms I've done, so after searching around the first room aimlessly trying to follow the animal clue, I just plugged in the morse code numbers and got access to the second part of the room prematurely. I happened to unintentionally solve the final puzzle just while placing the large plants on the table (not even trying to brute force it, since I could barely tell where the puzzle started to begin with).

I've gone back into the room solo to try to figure out the intended solution. There are some great ideas in this room, but having a lot of the puzzles either unnecessary or redundant really lets it down.I think my biggest recommendation would be to lock one of the final plants away to be unlocked once the succulents have been placed correctly. .
Moromug 6 Jun, 2024 @ 1:58am 
The final puzzle is also somewhat bugged: two of the plants have fallen out of the room (they lie behind the glass, yet still reachable), and one is completely lost, could not find it. Luckily, the terrarium is still clickable through the case.
SingerMR 18 Sep, 2023 @ 11:44pm 
Solid room, i liked it. I was a bit confused how the yellow balloons on the chest related to the morse code from the locker, I initially thought that was the code for the animals. Also, when i got into the plant room, two of the plants had spawned outside, so i crouched under the table and clicked the terrarium and instantly won.
Javelot 9 Aug, 2023 @ 8:42am 
Decided to try your rooms after enjoying your contribution to the Collab. I did it with a friend in co-op, & we both enjoyed the nature of the puzzles & the art of the room. Really, it's only lacking a bit of polish to sort out a few bugs, but otherwise we had a really good time & it was refreshingly different from other room we had tried before. Kudos !
xtrm 4 Jul, 2023 @ 2:23pm 
If you make every picture in the game clickable without it having any actual use at least make the morse code panel also clickable so that we can properly look at it...
Great Wight Spark 29 Mar, 2023 @ 7:17am 
@NinjaToad that is a problem with the game engine. Don't stand near or touch moving objects or you'll get stuck.
Great Wight Spark 29 Mar, 2023 @ 7:16am 
Great ideas, poor execution. After looking around the first room, I did the Morse code (since that is so common) and already had access to the plants. The lighting is not great, so the paintings are not very easy to look at, but I already knew at least one of the plants, and could just brute force the solutions for the cubes. None of the animal puzzles even came into play, since they aren't apparent, or necessary.
Wollo 20 Mar, 2023 @ 6:46am 
I really enjoyed the room and its puzzles, and am perplexed at all the criticism.
The puzzles were completely fair and never too hard.
I, too, counted the animals on the "mapping images" at first. But when that didn't work, I thought it was obvious to try again without them.
Fivizzz 19 Mar, 2023 @ 11:52am 
Ended up completing the room even though I never completed the tree evolution puzzle (I missed 1 picture which was nowhere to be found)
What is the tree puzzle supposed to lock you out of before you complete it?

And as said by others, the locker combination puzzle needs a lot of work.
I managed to figure out I was supposed to count the animals after finding which were to be associated with the flowers but having no clue about knowing which ones to add and which to ignore in the count ruined all the fun.
I suggest changing the pictures a bit to use only the tarot cards for association, and then count the relevant animals in ALL the paintings. That would be much more intuitive and would not require additional clues.


Besides that, I found the room very interesting. The lack of guidance won't please everyone but the puzzle remain doable.
Citron Vert  [author] 22 Jan, 2023 @ 11:55am 
20/01/23 : I was unable to reproduce the tile bug in the editor, so I made a skip button for it.
Also I add a little text at the beginning to make the first puzzle more clear.
moomphs 12 Jan, 2023 @ 10:50am 
Although I do agree the puzzles are a bit hard, I felt extremely smart that I knew where the plants were supposed to go, being a plant fanatic.
Comphys 8 Jan, 2023 @ 6:17am 
this is just over the top, unnecessary hard for me. Didn't enjoy
FeanorsCurse 1 Jan, 2023 @ 5:28am 
Solutions seems extremely far fetched, did not really enjoy this one.
TuringMachines 31 Dec, 2022 @ 12:35pm 
This is the first room I ever played that doesn't make any sense like the associations are not clear unless there was a clue. Sorry but this is not a good room.
NinjaToad 8 Dec, 2022 @ 7:31pm 
When the atom door opened it trapped me in between the wall and the cabinet. I couldn't free myself at all.
6 7 Dec, 2022 @ 2:35pm 
Molecule puzzle tiles are on the floor when I start the room, sometimes just one tile, sometimes two. I can't progress as intended because of this bug.
Jen 3 Dec, 2022 @ 3:12am 
I liked some of the puzzles (especially the one with the tree evolution), but others were less intuitive. I was adding up the animals in all the paintings, it wasn't intuitive to exclude the paintings with animals+flowers.

In the greenhouse, I dropped one flower and, while I was trying to find it, I accidentally clicked the terrarium through the cabinet and finished the room :/ (The flower had actually ended up inside the main room somehow...)
thefruitman 27 Nov, 2022 @ 4:59pm 
The tiles for the isomers puzzle is broken :/
meg 25 Nov, 2022 @ 10:22pm 
Oh and I didn't get to complete the trees either. :(
meg 25 Nov, 2022 @ 10:21pm 
I completed it without doing 4 of the puzzles! Not sure if that was the intention but I didn't do the shapes or the molecular code or the cubes...
calamity 22 Nov, 2022 @ 9:15pm 
Other than the puzzles, this room was fun
Xorcerer 19 Nov, 2022 @ 8:53am 
After figuring out the first puzzle, the 2nd puzzle has tiles on the floor. Unable to place back or anything. I like the idea of this room, but it took me waaaay too long to figure out the first puzzle. I had the correct number, but until yesterday, the code would be entered, it would act like it's doing something, but the closet wouldn't open up after the code was input, and I wasn't able to use the lock again. I'm hoping to see a fixed version of this or another variant because I do love the concept. Just needs a little polishing :)
nezhkadot 16 Nov, 2022 @ 6:56pm 
Two of the molecule tiles are on the floor when I first load the room, and I can't pick them up :/
Erkison 15 Nov, 2022 @ 10:58pm 
Other than the first part, the room was fun :steamthumbsup:
Erkison 15 Nov, 2022 @ 10:57pm 
I appreciate the dev's hint for the first locker, I did not realize that the example images with the single animals showing which flower it was associated with, did not add to the total count of that animal
Taquitos 13 Nov, 2022 @ 12:08pm 
ta map fait aucun sens mon gars
Karl Dandleton 12 Nov, 2022 @ 1:32pm 
Definitely needs work. Cute design and cute idea but the execution of the first puzzle is very arbitrary. No way to know not to count all the animals, and the associations were unclear. There could be simply one more clue somewhere and that would make it perfect!
MacHorz 12 Nov, 2022 @ 8:30am 
Sorry but this is not a good room, its kinda "try any numbers till you got it" cause making 1 kind of animal on more then 1 picture is just random which number it will be.
Citron Vert  [author] 12 Nov, 2022 @ 12:22am 
The bug of the key should be fixed now
ddashfens 11 Nov, 2022 @ 9:01pm 
Yup no key in the case for me either
Mallu 10 Nov, 2022 @ 8:01pm 
There was no key in the case under the bottles
PolarNewfie 10 Nov, 2022 @ 6:01pm 
No key in the case
Spike 7 Nov, 2022 @ 6:16am 
Good room but the first puzzle had me stumped until I saw the hint for it
Peter of the Norse 4 Nov, 2022 @ 4:55pm 
For the first puzzle of the game, you need to Associate flowers -> animals -> numbers
I wasn't able to figure out the first and third number, even after looking up the answer.
Second number: Poppies (maybe). There are two stained glass looking paintings next to the bottle shelf with horses and poppies. There are 3 horses in a painting above the couch.
Fourth number: Tulips. There is a buck standing in a field of tulips by the door. There is a painting of 4 bucks behind the desk.
Alleenaz 1 Nov, 2022 @ 7:05pm 
Another nice room, but had to restart due to the key not being in chest that need Morse code. Second time it was there so not sure what happened!
ezKill42 25 Oct, 2022 @ 5:06am 
Nice, especially if Botany is your thing. I must admit that I don't see whatever the association is with the flowers + animals . BUG: Brian's bug is still there. I restarted the game 5x and 2 were fine but 3 had one or more cubes+molecule placards on the floor in front of the cabinet. I was unable to reproduce the problem in Edit Mode. :eskey:
Brian Kuhn 24 Oct, 2022 @ 12:18pm 
You fixed it! Thank you!
Citron Vert  [author] 24 Oct, 2022 @ 10:27am 
I wasn't able to reproduce this bug. Still I try something to fix it, tell me if you still have the bug.
Brian Kuhn 24 Oct, 2022 @ 9:17am 
It happens before the door opens.
Citron Vert  [author] 24 Oct, 2022 @ 8:40am 
Is this after the door open ? Because I had this problem but it doesn't affect the room
Brian Kuhn 24 Oct, 2022 @ 8:18am 
Bug Report: One of the tiles for the molecular puzzle seems to have fallen off of its slider and is lying on the floor outside of the cabinet.