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The original existed for 2.
Keep up the good work, noble mod author
See changelog for changes. You may need to redo your settings!
I did not do a 1.6 playthrough, so while everything seems to work fine I did not have time to test every case. if one encounters any 1.6 problems before odyssey releases please let me know.
This mod disables any queuing from the other trees, but it'll show as queued.
If you have a mod that does not work with it let me know which one and I will look into it.
Got too many mods adding researches, so there's some tabs missing.
With just VE classical (without semi random research) the thermaebath research can be started like any other. It is not locked for me in any way. To quote the VE Classical FAQ:
"Q: Can I still unlock the new technologies without doing quests for the factions?
A: Yes you can!"
So I think everything works as intended.
If you are using another mod that locks them tell me and I can look further into that.
Say the VE Classical, you can research their locked tech if you get it randomly. I researched their thermaebath rather early.
But the bad part was to have Mech/Techprint tech as available research project, as they don't have schematics (had to "cheat" for Mech and skip some techprint tech).
While it may seem like im doing something with schematics, the only thing I am doing is checking if there is research progress in a not active project ^^ I can take a look at it, but I cant imagine this being a very good way to play. Especially low tech books tend to be very rare.
Meaning include in the research choice only Tech with schematic owned, techprints owned (Royalty), or unlocked by item studying (Biotech)?
My settings: Check, check, check, check, 'Replace Choice', 'Never', Constant 4, uncheck, uncheck, uncheck, uncheck, uncheck.
the only error I see is the last one in my log but I don' think that will help:
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I have that 218 times..
other than that, I see no errors that are related to any UI or similar
this is the log if you wish to have a look at it:
https://gist.github.com/HugsLibRecordKeeper/d631a5a7ab7d958317af8fde8b9b9e00
I have tried to change the button order with "Tab-Sorting", but that did nothing either, according to its settings it should be there, but its not.
I linked the fork in my description for people who prefer that UI style. Keep up the good work, having alternatives is beneficial for everyone!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455432792
I think I have now fixed this crash. Thanks for reporting it.
Would be great if you could let me know it it still occurs with version 1.2.2 or if I got that one :)
Hope this helps!
https://docs.google.com/document/d/1T5Cq_0MnsjyBWdjo1RRlARrxHCE3i5SoG9awnbKZg00/edit?usp=sharing
If you use hugslib there should be a green "Share logs" button on the debug log window (bottom left). This could contain a bit more information.
[Ref 9370D0AF]"
Is all that appears in the debug menu when attempting world generation
Uploaded player.log to google drive. [drive.google.com]
I can try to catch this exception, but there is more wrong in your game for this to even occur.