Shadows of Forbidden Gods

Shadows of Forbidden Gods

Kishi, God of Bloodshed
43 Comments
Doopliss  [author] 16 May @ 6:17pm 
Part of the motivation to retreat is based on their liking for combat and danger, so once you force a hero/acolyte to retreat once you can goad them to make it so they're very unlikely to retreat again (or you can just attack people you've hit with Hateful Spirit). Alternatively, if they think it's a very close fight they might not try to flee, and if it's an acolyte you can sometimes 1-turn them.
SnickeringSnaussages 15 May @ 2:51pm 
I'm having real trouble making use of "expose their weakness", as the character just retreats and then I'm desecuritizing a farm instead of a keep
Doopliss  [author] 1 Oct, 2024 @ 4:57pm 
The effects aren't really worth advertising - the God Awakens event gives the Chosen One a Fate point, and it has some unique flavour text based on what god's involved.

"Powerful soul" just means they drop a soul like heroes do when they die - it's a base game quirk rather than a Kishi quirk. This used to mean that heroes got Bloodstains for killing them, but I changed it so it grants bloodstains for every character that has an associated Person who isn't under your control. No more suicide strategies to put Bloodstains on people, I'm afraid.
SnickeringSnaussages 1 Oct, 2024 @ 2:39am 
Ohhh I didn't know about hero's journey, I'll have to add that one. I was scared it would make it too hard since I still kind of suck. That's awesome you make custom effects when paired with those two you should totally advertise that on the page.

You had mentioned below only the courtier, trickster, and dissident had a "powerful soul" - is that still the case? If that was an older comment, do the aristocrat, seeker and dark elf have powerful souls, and what does the powerful soul do?

Thank you for being present and answering all my annoying questions so quick you are a pillar of this community brother.
Doopliss  [author] 30 Sep, 2024 @ 11:46am 
Kishi should be compatible with every mod (and some of them like Orcs Plus and Hero's Journey have custom effects when used together).

Kishi was designed for vanilla play, and should be balanced with most other mods (though I'm guessing The Whisperer would be strong with Kishi if you're having trouble making heroes kill each other). Lately I've been having a good time with Hero's Journey as my only gameplay mod (and Names of the World for UI), but you can take your pick.
SnickeringSnaussages 30 Sep, 2024 @ 11:12am 
1.Which mods is Kishi compatible/incompatible with?

2. You got a recommended set that would be just right?
Le Sten 11 Sep, 2024 @ 8:40am 
Blood for the Blood God !
John_is_Cringe 23 Mar, 2024 @ 1:08pm 
this mod looks amazing! Thank you to the creator!
crawlers 11 Oct, 2023 @ 2:27pm 
The power to create vampires seems to be too strong, greatly outclassing everything else and making it too easy to play as kishi. I recommend raising the power and bloodstain cost by 1. Undead vampires are the most powerful way to spread shadow in the game, due to manufacturing new shadow spreaders and making quite a few a lot of shadow themselves. Try getting a win with kishi while using these to spread shadow and compare the turn time to other methods that do not use them.
Doopliss  [author] 31 Jul, 2023 @ 3:06pm 
Echoes of Ruin is supposed to wipe out several settlements near the poles with a single bloodstain, but high-habitability settlements should be considerably harder.
themortal1 29 Jul, 2023 @ 8:18pm 
Is Echoes of Ruin supposed to wipe out several settlements with a single bloodstain? Though it did make finishing off the map much easier since the mortals had mostly stopped murdering each other.
Doopliss  [author] 24 Jul, 2023 @ 5:03pm 
What you're describing is totally viable and quite painless to code. You would do that in ModKernel.populatingWorldPanicReasons (Kernel_Bloodshed in my case) - it takes the existing list of World Panic reasons as an argument, and you can either remove things from the list (such as Fallen Heroes) or add things to the list (such as the proportion of aware rulers/heroes to unaware). If you'd like more details, you can send me a Steam friend invite or pop by the SofG Discord.
Riftwalker 24 Jul, 2023 @ 12:51pm 
@doopliss, I'm thinking of making a mod to change how panic is calculated and tried peeking into your .dll to figure out how that might be done, but can't find it, can you tell me where it is, and if it can be generalised to all gods?

more specifically I want to replace fallen heroes with % awareness of heroes/rulers or maybe make fallen heroes raise world panic temporarily.

rn, if you increase the number of heroes your world panic will skyrocket from them killing each other without your involvement, which i find really silly.
Jack_of_Diamonds 22 Jul, 2023 @ 6:32pm 
Alright, I´m exited to see what you´ll make in the future and thank you for the fast response
Doopliss  [author] 22 Jul, 2023 @ 6:29pm 
Kishi was created before victory texts were a thing, and has not yet been patched for them. I'll likely include them if there's ever any substantial changes I'm making at the same time, but right now I'm occupied with other SofG projects.
Jack_of_Diamonds 22 Jul, 2023 @ 6:28pm 
There´s no victory text, is this intentional? And if so, are you ever planning to add it?
Riftwalker 19 Jul, 2023 @ 10:56am 
khorne is that you?
Typical_Name 18 Jul, 2023 @ 7:46pm 
Bug - when an alliance hero assassinates a ruler (using the "Assassinate Enshadowed Ruler" quest), this does not give them a bloodstain.
Doopliss  [author] 27 Jun, 2023 @ 3:42pm 
@Jazavik I'm having trouble reproducing that one - I've tried with a ruler and an acolyte, and it does seem to reduce my agents' menace and max menace as described (note that it hits *your* agents, not the person with the bloodstain). I can dig further if you send me a save and a mod list for that save, though.
Jazavik 26 Jun, 2023 @ 8:13pm 
Great mod, but I've noticed that the crimson haze ability doesn't seem to do anything. It's supposed to expend a bloodstain to reduce menace, but when I use it the bloodstain is removed but nothing happens. I can never get it to work.
Midnight 30 May, 2023 @ 5:23pm 
The way its wtien makes it steam as if ANY hero that dies will leaves a bloodstain
Arizona Ranger 24 May, 2023 @ 8:34pm 
BLOOD FOR THE BLOOD GOD, SCULLS FOR THE SCULL THRONE!!!!
Doopliss  [author] 7 May, 2023 @ 6:03pm 
Just tested it and it works fine. Bear in mind that killing someone only gives you bloodstains if they had a powerful soul (so not any of your agents other than the Courtier, Trickster and Dissident, and not modded certain modded units like hirelings and nature critters). If you think something's going wrong I'm happy to dig further into it, but I'm going to need more details.
Midnight 6 May, 2023 @ 8:56am 
This mod is broken when heros kill someone they do not get bloodstains
Catsim 27 Apr, 2023 @ 8:41pm 
I love the powers. They're a lot more active and useful than most other gods whose powers are very situational or have annoying prerequisites. The need for bloodstains balances it out so they're not OP.
Typical_Name 24 Apr, 2023 @ 9:05pm 
Heh. Anyways, bug report! The ability "Hateful Spirit" says it only works on human settlements, but seems to work just fine on elven settlements as well.
Sic Semper Cogitarius 24 Apr, 2023 @ 8:12pm 
Your supplicant is a proper follower of the Blood God. Blood drawn through torture is not the way of Khor... I mean Kishi.
Blood for the Blood God!
Typical_Name 24 Apr, 2023 @ 6:30pm 
So I've just started on this mod a moment ago, and right off the bat, I've noticed something strange - my Supplicant dislikes cruelty. This seems rather out of character for a follower of a god like Kishi.
... He does, at least, like combat, with the result that his character description is an amusing "The Supplicant is kind and violent" XD
Imp0815 21 Apr, 2023 @ 1:05am 
Really good mod! I had difficutlys with the vanilla gods as thier powers are super non infringing, too weak or borderline useless. But this here is exactly like i wanted to play this game. Manipulate the humans with the hunting spirit of combat and have satisfying results when they start killing each other. The Combos with Vampirs and Deamons is also really nice.
T3njin 9 Feb, 2023 @ 2:19pm 
I like the concept for this god. I played a couple of games with them now and I've been having a lot fun.
SDSkinner2011 23 Nov, 2022 @ 1:43pm 
My apologies, none of the other mods showed up like that so I thought it was a typo.
Doopliss  [author] 23 Nov, 2022 @ 12:16pm 
That was a suggestion from one of the Discord mods actually - SofG will automatically deactivate any mods that don't explicitly list the current version as an accepted one, even if there aren't actually any changes that would stop the mod from working. Adding a bunch of preemptive versions means that we don't have to update the mod every time the game updates, and the risk of an update breaking a godmod is relatively low.
SDSkinner2011 23 Nov, 2022 @ 10:43am 
According to Mod Configuration, Kishi is compatible with version .20 (current is .11 with beta .12); please keep the knowledge you have a time machine down low in the future.
Jettison37 14 Nov, 2022 @ 6:53pm 
BLOOD. WAR. VENGEANCE. l loved this mod. 11/10 would rip people's souls out and turn them into demonic husks
Doopliss  [author] 11 Nov, 2022 @ 7:55pm 
Have you tried unsubscribing and resubscribing? It should be patched to work on both the main branch and beta branch.
Jin Tsu 9 Nov, 2022 @ 8:59am 
Love that one, but you cant play it anymore with the new fix.
Gaz 4 Nov, 2022 @ 3:09pm 
Epic, love it! Gives a refreshing new change from the base game gods.
Olorin 31 Oct, 2022 @ 8:00am 
Weird picture
ObviouslyEvil 26 Oct, 2022 @ 7:24pm 
I love poisoning a hero, and then framing that very hero for poisoning themselves, making the world ask them "Why you hitting yourself?"
mall 25 Oct, 2022 @ 11:11am 
Fun god based around on the thing that I love doing in SOFG, revenge spirals. Also the 'Jagged Tide' is a fantastic name.
Doopliss  [author] 23 Oct, 2022 @ 6:58pm 
Crap, looks like I actually re-introduced it while I was running tests. I'm quite confident that it will be gone in a couple minutes once the automated content system kicks in.
Doopliss  [author] 23 Oct, 2022 @ 6:55pm 
There have been four total patches since I first released it, and I'm quite confident that Engulfing Tide requires bloodstains to target now.
SDSkinner2011 23 Oct, 2022 @ 6:39pm 
Did you fix Engulfing Tide? In the beta it could be triggered without bloodstains. I tried checking, but I deleted the old mod while it was still on the loading list so it is acting funky.