RimWorld

RimWorld

MoreAgingMultiplier
48 Comments
Kasa 1 Jun @ 8:08am 
Since this mod increase aging rate I'd imagine you would want a mod that increases children leaning rates since they have less time to fill their learning need and build skills yes?
Chainsaw Man 6 Feb @ 6:38am 
Okay, although there are no MOD options left, you can directly modify the growth rate in the storyteller's options. The original version only had 6, but with MOD added, it can be increased to 100:steamthumbsup:
Taemaly 12 Jan @ 3:44pm 
no mod options available plz fix
Guts 9 Jan @ 3:26am 
No mod option appears for this in 1.5, any fix for this?
Victor 4 Jan @ 7:46am 
Could you make it also affect the Biosculpter Pod's Age Reversal amount? Currently it is always one flat year, I believe.
Tae 3 Jan @ 8:11am 
would it be possible to add an animal aging multiplier?? or does anyone know a mod that does this?
Zaljerem 27 Oct, 2024 @ 2:28pm 
Hi, just wanted to let you know your mod options are broken for 1.5; you're missing a method from the 1.4 DLL. Should be a quick fix. Thanks!
Rainstone 10 Aug, 2024 @ 5:11am 
@ripshawe
The aging rate of embryos(and children) in growth vat is determined by 'Growth Vat Occupant Speed', which can be adjusted from scenario editing.
Since 1.5 month have passed, you might have found the solution but I'd just leave this comment for people who might have the same issue.
ripshawe 25 Jun, 2024 @ 1:47pm 
So, this might be a bug, I'm not seeing the aging rate of Embryos in the growth vat, change. It still takes 9 days (default:400%), I have my aging for children set to 80x. Anyone else having this problem?
Jay! 25 Apr, 2024 @ 8:05am 
Thanks Vingy!
Vingy  [author] 23 Apr, 2024 @ 6:21pm 
Should be working now
King of Blades 23 Apr, 2024 @ 2:10pm 
Same as the last two, when they updated the storyteller they broke the mod.
marshmellowtree28 21 Apr, 2024 @ 7:15pm 
yeah came to say the same thing
Oh No! I'm A Bean! 21 Apr, 2024 @ 11:17am 
I'm also not able to adjust past the default.
Myf 19 Apr, 2024 @ 12:10pm 
Can confirm, Its no longer letting me adjust the multiplier past the default x8
FrozenSnowFox 18 Apr, 2024 @ 4:59pm 
With the new Rimworld update this mod is now throwing an error. I think its probably due to them adding new settings in the storyteller menu.

https://gist.github.com/HugsLibRecordKeeper/4d4bd388509e7dcaa04c62a81be05b2d
Estevo C. 11 Apr, 2024 @ 1:02pm 
This is an amazing mod! Will it work in 1.5 or is there an alternative somewhere?
Grunt67 2 Apr, 2024 @ 12:13pm 
Can we get more that 100x aging rate?
Casual Bird 19 Feb, 2024 @ 3:06pm 
Is it possible to use this to also turn down the aging rate? It currently can't go below 100% in the base game
Ms. Leaf the III 3 Feb, 2024 @ 7:01pm 
I dont see the option to lower age (despite having biotech to 60x, it looks normal only 100x +) i don't have age changing mods, i also looked in more mods settings, mods options and placed it higher in my mods list without any changes :(
PapaCheddar 30 Oct, 2023 @ 10:10am 
Does this work to slow down aging as well? Or stop it all together?
Tae 27 Oct, 2023 @ 11:00pm 
I've been having an issue long term with other factions where everyone in other factions is living to like over 200 years if that amount of time passes with this mod. So its like 4 years in game, but with this mod it's 200 years. Is there a way to add a death age or an age limit for pawns in other factions or is that just a lost cause?
Taemaly 13 Oct, 2023 @ 4:48pm 
does this mod only affect humans or others races too?
Trigger 10 Oct, 2023 @ 10:51am 
So i have to do this at the start of the game?
Sylphienne 20 Sep, 2023 @ 4:46am 
Could we get an ageing multiplier for animals as well?
Vingy  [author] 14 Aug, 2023 @ 12:18pm 
@Tae A year in rimworld is 60 days, so if you wanted a day to age a pawn by a year it would be 60x
auamoti 26 Jul, 2023 @ 8:04am 
too bad this requires biotech
Tae 14 Jul, 2023 @ 7:40pm 
What is the multiplier I would need to get a pawns aging year to be about 1 day in game? or maybe 2 if that's not really possible. If anyone knows please let me know!
eighmy_lupin 25 Jun, 2023 @ 8:25pm 
That is 100% a vanilla thing.

Chronological is based on the seasons passing in normal game play. 4 seasons = 1 year nothing can change this.

Biological age is based on how old your character physically is.

The physical age can be changed based on aging multipliers like this mod and vanilla have, the ageless gene and the pawn being cryofrozen either before the pawn walks on screen or during your own game play.

The only way for both ages to stay the same is to keep the aging multiplier at 1x, stay away from the ageless gene and make sure they aren't ever in cryo.
ParasiticSquid 21 Jan, 2023 @ 11:16am 
Don't know if it's a vanilla issue or not but chronological age desyncs from biological no matter what after enough time. Any way to fix that for use with mods like altered carbon which tracks chronological age instead of biological with stacks?
largejaroalmonds 23 Nov, 2022 @ 5:17pm 
@nomSlime How do you do that?
nomSlime 19 Nov, 2022 @ 3:56am 
by making a custom start you can set the child learning speed
Evenstar 17 Nov, 2022 @ 7:19am 
@Afropenguinn The Children School and Learning mod lets you adjust pregnancy duration and has been updated for 1.4/Biotech, thoroughly recommend :)

I'm so excited to use this mod, I used to use Faster Aging but it's no longer being updated since Biotech, understandable. So hopefully this lets me go back to playing generational playthroughs again!! :D
nothing to see here 15 Nov, 2022 @ 9:50am 
Does this also ensure that a child's learning rate scales with aging rates past the base game's 10x limit? It's hard to tell if my 15x children are learning at a 15x rate or a 10x rate.
Afropenguinn 3 Nov, 2022 @ 11:28pm 
Wow, exactly what I was looking for, thanks! Hoping to do a generational playthrough. Though I wish that biosculptor pods and pregnancy duration scaled with the adult aging rate.
Vingy  [author] 2 Nov, 2022 @ 3:27pm 
@Nightman With this mod? No. Can it be done in general? I'm not sure, I don't know if the game can handle fractional ticks

@*****.beware Yes, this requires Biotech
*****.beware 2 Nov, 2022 @ 6:05am 
I don't see option setting in custom story teller
Does it need Biotech DLC ?
I don't have DLC
Nightman 2 Nov, 2022 @ 1:03am 
Are you able to make ageing for adults lower?
Rince 31 Oct, 2022 @ 7:35pm 
its gonna be a hit when Sam Streamer gonna make generations playtrough, but even before that let me apritiate the effort, awersome work
Security Cam #7 31 Oct, 2022 @ 9:09am 
Gigachad
Vingy  [author] 27 Oct, 2022 @ 4:50pm 
@baderalkhabbaz02 The settings can be changed in the custom story teller settings. The option is part of base 1.4, I just increased the maximum.
baderalkhabbaz02 27 Oct, 2022 @ 8:57am 
how to change ageing frequency, mod doesnt show up in 1.4 mod settings
Catmancer 24 Oct, 2022 @ 7:29pm 
A mod that can make it so colonists melt of old age in the span of a day, Top notch!:vanilla:
Vingy  [author] 24 Oct, 2022 @ 2:40pm 
@Risk, I made this mainly for my own generations playstyle, I have no real intentions of adding/changing any functionalities. What you see is what you get.
Risk 24 Oct, 2022 @ 7:11am 
great idea. Any chance you could let us custermize the speed increase of the age accelerator?
Healthy Life 23 Oct, 2022 @ 8:40pm 
thank you:steamhappy:,we need it !
GARlock 23 Oct, 2022 @ 7:15pm 
MOD OF THE YEAR THANK YOU