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Let me know if something is broken and I'll have a look.
Does this need an update after 6.1.2?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005462535
Not sure what makes the zombies t pose or what was causing the weird jittering models back when i first commented. Whatever else I have running now might be causing it, I just saw it recently and made the most recent comment without fully testing it as of late.
*"conquest"*
Zombie Stack. Corner Camp. Deploy Trebuchet. Wind of Death. Repeat.
wh3_default_land_artillery_long_rangeundead_cannon in table
cdir_military_generator_unit_qualities_tables
and pack file Ranged_Undead.pack
There you go. That's the CTD message.
I've made a change to the mod. I'm unable to test as I don't have a save that many turns in.
Please give the updated version a test and update me if it has resolved the issue.
Test scenario: Vanilla game with only this mod installed. Play as Vlad. End turn. CTD occur 227.
Reason: Invalid reference in the land unit group tables. There's a reference for cannon but that no longer exists after patch 5.0. Has to be changed to Artillery_cannon.
I'm not playing WH3 atm, so won't be making the conversion, but aside from the skeleton archers not having a 25% missile resist - making them better at ranged trading - all the other SFO changes wouldn't have much of an effect on the units in this mod.
Without playing SFO, I also wouldn't know how to manage the tuning of stats.
When I come back to playing WH3, I'll consider making a SFO version.
Recently I've been randomly getting "can fly" attribute on units from this mod, some of them getting "speed:0" as well. Wondering if you know of any mods that conflict that I can look out for?
I don't think it's game-breaking - all the units are trash-tier in melee, so if they're getting engaged, they're dead (more than they already are) either way - bug or no.
https://static.wikia.nocookie.net/conananimated/images/2/2a/Skulkur.png/revision/latest?cb=20110909045839