Total War: WARHAMMER III

Total War: WARHAMMER III

Ranged Undead: Vampire Counts Ranged Units
53 Comments
Katzenfleisch 4 Jul @ 1:23am 
Nevermind I'm a dumbass.
Katzenfleisch 4 Jul @ 12:31am 
Somewhy the corpse bomb trebuchet is still unrecruitable even after the construction of the charnel pit. Is there any way to fix this?
Fallen Anthony  [author] 16 Apr @ 6:52pm 
@opuntia The TW:WH3 mod manager GUI will say it's 'out of date' but unless an update changes something the mod is using, it should be fine.

Let me know if something is broken and I'll have a look.
opuntia 13 Apr @ 2:27pm 
Hello
Does this need an update after 6.1.2?
WTFłłVIPΣR 20 Feb @ 1:01pm 
does this work with unit reskins?
Мариус 14 Feb @ 2:53pm 
Ok
Fallen Anthony  [author] 14 Feb @ 2:34pm 
@Мариус Not that I know of. Let me know if you find any bugs and I'll have a look.
Мариус 14 Feb @ 6:14am 
Does not need update?:ihaveseen:
Fallen Anthony  [author] 29 Jan @ 1:57pm 
@Mr.Skeltal Your the first to mention that kind of bug. Do you have any other mods?
Mr.Skeltal 29 Jan @ 11:46am 
Is this still working? I constructed the building for corpse bomb trebuchet but there's no option to recruit them.
Grim Gatsby 12 Nov, 2024 @ 9:10pm 
@Fallen Anthony This is the main reskin that I mentioned in my first comment. It works on your skeleton warriors for your artillery but not your zombies. The skeleton warriors don't seem to have any issues and look pretty good. It was one of the reasons I was wondering if you could change them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005462535

Not sure what makes the zombies t pose or what was causing the weird jittering models back when i first commented. Whatever else I have running now might be causing it, I just saw it recently and made the most recent comment without fully testing it as of late.
Fallen Anthony  [author] 10 Nov, 2024 @ 3:02pm 
@Grim Gatsby You didn't say anything about 't posing'. Is this with the animation mod you mentioned in your first comment?
Grim Gatsby 10 Nov, 2024 @ 9:13am 
@Fallen Anthony sounds good man, your mod is too nice to not use so i'll ignore the t posing models for now haha
Fallen Anthony  [author] 9 Nov, 2024 @ 4:02am 
@Grim_Gatsby I'm not playing WH3 atm. If that changes, I'll ask the mod author to borrow the mortar model.
Grim Gatsby 6 Nov, 2024 @ 10:03pm 
Also was testing out some other mods I saw these cool reskins for mortar and cannonades https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890144040 Maybe something you could add to fit the vampire theme more.
Grim Gatsby 5 Nov, 2024 @ 1:26am 
Any chance could you replace the zombie models with skeleton warriors like the other artillery? Love this mod but some reskin I have causes weird graphical errors on the zombies. Also apparently missing eye glow
Fallen Anthony  [author] 2 Nov, 2024 @ 9:02pm 
@AlertedCoyote once I've downloaded the updates, I'll have a look.
AlertedCoyote 2 Nov, 2024 @ 1:13pm 
Great mod - One bug I've found, the Wrathful Spirits trebuchets do friendly fire damage despite saying they don't
Fallen Anthony  [author] 3 Sep, 2024 @ 3:33am 
@B1GT1DDYM41D
*"conquest"*
Zombie Stack. Corner Camp. Deploy Trebuchet. Wind of Death. Repeat.
B1GT1DDYM41D 1 Sep, 2024 @ 4:18pm 
Yes the mod works once again and so my conquest continues, thank you author person
Fallen Anthony  [author] 30 Aug, 2024 @ 3:49pm 
Update is out. I managed to load to Menu Screen with only this mod loaded. Let me know if you have any other issues.
B1GT1DDYM41D 30 Aug, 2024 @ 8:46am 
Indeed, the Vampire Counts can wait for domination of the empire
melta 29 Aug, 2024 @ 5:43pm 
no problemo, vampire counts have eternities to wait
Fallen Anthony  [author] 29 Aug, 2024 @ 4:50pm 
Will try to get a patch in the next few days. My potato download speed is main reason I haven't already.
B1GT1DDYM41D 23 Aug, 2024 @ 8:09pm 
Sorry to bother you Mr. Author person but the mod crashes the game upon startup and identifies this mod as the issue. I love the mod and cannot play the Vampire counts without it so here's hoping for a speedy update
melta 23 Aug, 2024 @ 12:00am 
The first invalid database record is
wh3_default_land_artillery_long_rangeundead_cannon in table
cdir_military_generator_unit_qualities_tables
and pack file Ranged_Undead.pack

There you go. That's the CTD message.
andrew1 21 Aug, 2024 @ 4:42pm 
Greetings Sir. For clarity, the game would not even make it to the main menu screen, but lock almost immediately. I believe that the mod is incompatible with the latest game patch 5.2. I have no other mods at the moment. Disabling this mod restored full vanilla game functionality. Thank you.
Fallen Anthony  [author] 21 Aug, 2024 @ 2:47pm 
@andrew1 I'm not playing atm. Do you have any specifics - when are you encountering the issue?
andrew1 21 Aug, 2024 @ 12:42pm 
Greetings! Thank you for the mod, however it is non-functional after latest game update.
Wappaw_CptBlack13 6 May, 2024 @ 3:35pm 
Issued resolved. Testing well. Thank you
Fallen Anthony  [author] 6 May, 2024 @ 2:28pm 
@Wappaw_CptBlack13 Thanks for the error logs.

I've made a change to the mod. I'm unable to test as I don't have a save that many turns in.

Please give the updated version a test and update me if it has resolved the issue.
Alpáriusz 6 May, 2024 @ 10:40am 
The 227 faction is the Vampires in the middle of Cathay.
Wappaw_CptBlack13 5 May, 2024 @ 6:55pm 
This mod is currently causing a Crash to Desktop (CTD) during the end turn. The CTD happens around faction 227 during the end turn.

Test scenario: Vanilla game with only this mod installed. Play as Vlad. End turn. CTD occur 227.

Reason: Invalid reference in the land unit group tables. There's a reference for cannon but that no longer exists after patch 5.0. Has to be changed to Artillery_cannon.
n.pedrazalis 5 Jan, 2024 @ 12:40am 
thanks for this mod
Fallen Anthony  [author] 18 Nov, 2023 @ 8:06pm 
@reflection There isn't currently a version for SFO, however, after having a look, I don't see a major balance reason which would prevent you from using this mod with it.

I'm not playing WH3 atm, so won't be making the conversion, but aside from the skeleton archers not having a 25% missile resist - making them better at ranged trading - all the other SFO changes wouldn't have much of an effect on the units in this mod.

Without playing SFO, I also wouldn't know how to manage the tuning of stats.

When I come back to playing WH3, I'll consider making a SFO version.
reflection 18 Nov, 2023 @ 7:01am 
Looks great, I've bought Vampire coast DLC just to have possibility to use artillery with Vampire counts, but now this mod is ported to WH3 and I'd give it a try. Is there some SFO submods for this? Can't find
Sturmlied 17 Nov, 2023 @ 1:55pm 
nice
Fallen Anthony  [author] 24 Sep, 2023 @ 4:28pm 
Updated. Finally got around to making the undead units 'undead' again.
Zywoo 7 Sep, 2023 @ 2:08am 
Update please!
Araethuiel 28 Jul, 2023 @ 10:57am 
HGey I've been enjoying this since it came out, it really adds interesting options to the vampires.
Recently I've been randomly getting "can fly" attribute on units from this mod, some of them getting "speed:0" as well. Wondering if you know of any mods that conflict that I can look out for?
Fallen Anthony  [author] 12 May, 2023 @ 3:37pm 
@Mr Blue, Sorry for not patching the bug you raised. I looked for the value, but couldn't find it in the unit tables. I'm not playing WH3 atm so I don't have the motivation to patch the issue.

I don't think it's game-breaking - all the units are trash-tier in melee, so if they're getting engaged, they're dead (more than they already are) either way - bug or no.
Fallen Anthony  [author] 19 Apr, 2023 @ 3:11pm 
I'll have a look.
Mr Blue 19 Apr, 2023 @ 6:43am 
hey, right now these units dont actually have the undead ability, so they run away when morale gets low.
Fallen Anthony  [author] 7 Jan, 2023 @ 4:30pm 
@Geeky the Cheeky Commando, You're correct.
Geeky the Cheeky Commando 7 Jan, 2023 @ 11:22am 
@Mclane Looks like the Black Cauldron's Skeletons.
McClane 29 Dec, 2022 @ 3:46pm 
Is that image from the Conan cartoon?
Fallen Anthony  [author] 15 Nov, 2022 @ 3:42pm 
@Pokemastuh They should, yes. Let me know if they don't.
Pokemastuh 14 Nov, 2022 @ 10:30am 
Do these appear in the raise dead pool?
Fallen Anthony  [author] 24 Oct, 2022 @ 3:25pm 
Thanks! Your vids were a big help.