Shadows of Forbidden Gods

Shadows of Forbidden Gods

God: Chandalor, the Cursed Bloom
29 Comments
Kaptein Kid 19 Oct, 2024 @ 10:29am 
Fun god. The bug listed below did not trigger here, although i got that when playing mod gods without having the community library at the top of the mod list
SnickeringSnaussages 3 Oct, 2024 @ 6:32am 
If anyone is having trouble getting the Deep Ones achievement, this is the god you need to play!
Gobby 25 Jul, 2024 @ 1:58pm 
Love the concept! Played a big map to completion. Won about turn 450. My only gripe is that it seems easier to take advantage of existing large families to spread curses, leaving little cause to spend power and attention setting up marriages.
Wish there was more incentive to actually engage with the matchmaker gimmick!
Lizard 25 Mar, 2024 @ 8:01pm 
I think I've found a bug that's caused by this mod, here's a hopefully relevant snippet because the rest of the error message doesn't fit:

NullReferenceException: Object reference not set to an instance of an object
at God_Love.Pr_StandInAwe.getProsperityInfluence () [0x0004a] in <8a9373ca3fc144f6b7cf170548f1d58e>:0
at Assets.Code.SettlementHuman.computeProsperity (System.Collections.Generic.List`1[T] prosperityReasons) [0x000a8] in <b3411e4b648f43a1b44c6dc6a1d81154>:0
at LivingSocieties.Set_Socs_MinorHuman.computeProsperity (System.Collections.Generic.List`1[T] prosperityReasons) [0x00001] in <87e31ad5a45c48ac94516631ec1034e3>:0

The error happened at turn end, and I've also got the full log file if you need it, not sure how to send it to you though.
apf  [author] 26 Sep, 2023 @ 12:46pm 
@Mandu Already done!
Mandu 25 Sep, 2023 @ 4:42pm 
need update to 1.1 =(
Morcalvin 31 Jul, 2023 @ 8:47pm 
Update to 1.0?
Typical_Name 30 Jul, 2023 @ 10:01am 
Any word on updating to 1.0? It's been a while. :(
Alien 24 Jul, 2023 @ 8:54am 
The creator has his profile marked as private... lets just hope
Jack_of_Diamonds 23 Jul, 2023 @ 8:35pm 
Is this mod abandoned?
Till All Are None 18 Jul, 2023 @ 7:12am 
Please update this mod to 1.0 as it currently considers it incompatible.
apf  [author] 26 Jun, 2023 @ 10:17pm 
@Typical_Name that's not actually true. You can increase the liking between anyone, not just unmarried people. Some people like to use this to make people like some rando Orc Upstart and, when they get killed, trigger a vendetta against the killer
Typical_Name 26 Jun, 2023 @ 9:54pm 
I increased their liking by two steps, so that the text is bolded, which I'm pretty sure corresponds to "love". Neither party is already married, otherwise I wouldn't have been able to use the power on them.
apf  [author] 26 Jun, 2023 @ 9:25pm 
@Typical_Name Well, there's two things to consider: one, do they love the hero, or merely like them? And second, are either party already married?
Typical_Name 26 Jun, 2023 @ 5:55pm 
I'm so confused on how to play this god. I'm trying it out, and when I placed down a ceremony location, the local action for the ruler said they had "No one to marry", even though I've made them love the nearest opposite-gender hero I could find.
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 29 May, 2023 @ 4:54am 
The last seal break graphic on the cities tend to block all the other graphics on those tiles as well, is it possible to perhaps reduce it?
apf  [author] 5 May, 2023 @ 8:53am 
@A Mouse Is Fine Too

Glad you like it! What makes people want to marry is if they have obsessive liking towards each other (And to a lesser extent, obsessive liking someone who only 'regular' likes them back).

When you place a wedding ceremony, anyone can perform a wedding there; similar to how creating Plague allows heroes to Cure Disease there. Heroes will travel to it to perform a wedding (Only 1 person needs to be there), and rulers in that location will also use it if eligible.

I like the idea of a Divorce power. I'll add it to my list!
Mouse Lover 4 May, 2023 @ 10:13pm 
I just want to say I love this mod a lot.
I specially love the pacifist skill and some of the curses, it even helped me make the orks actually useful, since the people they where invading had less armies to deal with (something the orks struggle during their early growth).

:rat_happy: Best God for Orks for sure.

I only have one question: What makes people want to marry? I did pairs with lonely people, but only a couple of rulers actually bother getting married while the rest didn't want to get married.

Does the wedding ceremony need to be placed on both people I want to get them married? How about adventurers, do I need to place the wedding ceremony in their home town to work? cause I could not get any adventurer married.


I also want to give one suggestion:
Can we get a spell to make people break their current marriage (without killing them). I would love to mess with some people by having them get married to their enemies or family.
Lidhuin 19 Dec, 2022 @ 11:05am 
I'd like to recommend reducing the availability of agents for Chandalor. This god gets a lot of agents very quickly. Coupled with the ability to rather easily curse every major house relatively quickly and easily with at least three major curses, it gets just a tad easy, even on higher difficulties.

I think thematically it also makes sense that Chandalor would rely more on heroes and rulers than agents, and so shouldn't have as much access to agents.
Olgol2 15 Nov, 2022 @ 10:22am 
@apf Maybe. I don't have the save file anymore, so I can't go back and check.

If you don't get any other reports of this happening, don't worry about it.
apf  [author] 15 Nov, 2022 @ 6:12am 
@Olgol2 is it possible one of the targets got married automatically? The game sometimes creates spouses on its own whim, without warning.
Olgol2 15 Nov, 2022 @ 6:10am 
@apf

Yes. I made a duke fall in love with a random hero from a different family and cast ceremony on the duke's region. The hero then promptly died sometime between the bonding and the ceremony. I made the duke fall in love with a duke from the same house as the previous target quite a few turns later, but saw the ceremony action was not available and that its charge was below 50.

All in all, it wasn't that disruptive, I could just make some other poor smucks fall in love and then spread the curses that way. It was just a touch annoying.
apf  [author] 14 Nov, 2022 @ 8:09pm 
@Olgol2 Hey, thanks for the review here too!

You shouldn't... *have* to recast Ceremony. Weddings use up 50% of it, but it'll work as long as there's even a 1% charge. Were you encountering otherwise?

Growing Bond could do that, it's true. But it's also your starting power, when you start with 1 power max, and I wanted it to be usable.

I'd considered more dramatic curses like that, but I wanted Chandalor to remain in the realm of disruption, and something like that 'spread shadow' curse would be outright victory points, which isn't what I envisioned for the theme.

And yeah, Heartbreak is a bit boring. I included it as a 'nothing else to spend power on' ability. It's basically that random event where someone is in mourning and you spend 1 power to reduce their sanity, but it costs more and you can do it at will on targets of your choice.

And yeah, holy shit this god is big w/ Deep Ones Plus. You get... a LOT of fish running around. I'm glad you enjoyed it!
Olgol2 14 Nov, 2022 @ 8:03pm 
(2/2)
Really, if the god needs anything, its just more dramatic curses. The curse of poverty works, but it would be more interesting to curse a family to passively gain shadow up to some amount depending on how enshadowed their house is (So a house with one fully enshadowed person out of ten would all make the others gain shadow up to ~15%) or make all members of a house gain 25% shadow when a house member or friend dies.

Similarly, Heartbreak is kinda boring. Its a 2 cost situational sanity reducer. A more interesting ability could be "Target a hero or ruler with a spouse from a different house. The targets will die and cause both houses to gain a vendetta against each other".

TL:DR a more interesting Dark Empire / Deep One maker than Vinerva. Paired with the deep one overhaul mod, it becomes a quiet powerhouse.
Olgol2 14 Nov, 2022 @ 8:03pm 
(1/2)
This will be less detailed than my other review as god is more about manipulating what already exists than adding new stuff.

The supplicant skills are all good, I particularly like keeping my supplicant at minimum menace and just never laying low.

The witch tenet is great fun. Watching them run around causing trouble while I work on linking and cursing every family is entertaining and causes a nice distraction.

The god powers are interesting and generally work well, though I think ceremony should be able to be recast where it is already present to refresh it. This isn't usually a problem, but it can be awkward when someone dies days before their wedding, and I need to wait for months while the venue slowly rots away.

Growing Bond could be doubled in cost and effect without any real consequence. It is used to prime targets for Ceremony, but ceremony relies on obsession level relations while Growing Bond works one level at a time.
Vertigo 30 Oct, 2022 @ 7:09am 
@apf Ah alright. I'll be sure to actually play a game with Chandalor then and see if I can't bring the end of the world about a bit earlier :D
apf  [author] 30 Oct, 2022 @ 7:06am 
@Vertigo That 'Elder god wins by doing absolutely nothing' is actually in the base game. The Chosen One is bad at fulfilling the prophecy, especially since Conclaves usually have much higher priority. And shadow can, effectively, spread itself.

If you make an Endless Game with Vinerva, just sit and watch the magic happen.
Vertigo 29 Oct, 2022 @ 10:52pm 
I've only played with Chandalor once and noticed some very odd behaviour. Specifically I did nothing and won (though slightly after the time limit). Now I'm not sure if this behaviour is actually present in the base game of if there's something about Chandalors final stage (the blossoms) that caused this but the Chosen One never actually banished me and just let me very slowly win.

But yeah, as I said, I did (almost) nothing for 500 turns. I used like one Curse early on and one "you like each other now" but still won. Weird.

Interesting concept for a god though. Will play again in the future.

(I "won" on turn 550).
cruelairborn 25 Oct, 2022 @ 12:58am 
Had to do a double take at this one. They look so innocuous, but a god revolving around debuffs and not necessarily madness? I'm interested.