RimWorld

RimWorld

Better Atomizer
43 Comments
Notable notepad 29 Jul @ 2:02am 
dont nerf just add settings to config it if people ask
The Realest Nooblet 17 Jul @ 6:47pm 
PLEASE UPDATE
Snuggy  [author] 7 Jul @ 10:18pm 
Ill update to 1.6 but you should be able to run it anyways. It should still work.
time lapses 6 Jul @ 8:25pm 
Could you please update to the 1.6 beta version?
Dagroth 8 Jan @ 5:38pm 
Uh, please don't? Or if you do (nerf it), maybe put that in as an option to reduce effectiveness, and not across the board nerf?
Touchmi 14 Dec, 2024 @ 11:40pm 
Can you maybe nerf the times faster it runs to maybe 3 or 4 times faster? I have 1 currently able to keep up with 45 toxic generators and its not even a challenge to deal with waste anymore. I love the mod, but would like it to be more far, the cost and power consumption is great but if it cost 3 times more on resources and power, maybe make it run 3 times as fast. Make me have to build at least 2 or 3 to keep up with that many generators. Thank you for the mod though, I really appreciate it.
Ben 16 Oct, 2024 @ 10:04am 
11/10. Extremely recommended. Especially if you produce tons of wastepacks as a mechanitor.
Snuggy  [author] 9 Jun, 2024 @ 7:40pm 
I can assure you that there is no possible way my mod is causing that. It literally just changes a few properties of the Atomizer and thats it.
PeZook 9 Jun, 2024 @ 11:39am 
There appears to be some sort of weird interaction between this mod and anomaly, which disables entity raids when the mod is loaded.

Reproduction:

1. Start a new game. My mod list:

- Core
- Ideology
- Biotech
- Anomaly
- Better Atomizer

2. Try to spawn a Dark Entity raid

In my game this results in an error

Faction Dark entities of def Entities has no usable PawnGroupMakers for parms groupKind=Combat, tile=89101, inhabitants=False, points=18, faction=Dark entities, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=ImmediateAttack, forceOneDowned=False, seed=, raidAgeRestriction=





Strength of the raid doesn't matter ; Other raids spawn normally, including the Horax Cultists from Anomaly.
Snuggy  [author] 12 Apr, 2024 @ 6:12pm 
Updated, i do like the ideas @ELTioJeraldPike @王一羖 Void Kitsune. Ill see what i can do to implement that if i can.
Snuggy  [author] 12 Apr, 2024 @ 5:30pm 
I dont see any reason it wouldnt be working, ill properly update it soonish. Untill then it should work, it will just say its out of date.
TuTioJerald 12 Apr, 2024 @ 2:23pm 
could you update it please
Void Kitsune 23 Feb, 2023 @ 6:22am 
It might seem kinda silly to suggest it now, but what would be very handy is for the Atomizer to gain a toggle that ramp up its speed but increases power cost.
Thanks for the mod though.
王一羖 9 Feb, 2023 @ 4:59am 
I have two ideas for this mod, how about add a button to allow player manually overclock this stupid machine when they need? and also add a ability to run the atomizer in a triple efficient but rise a possibility to explode seems interesting.
Anyway, appreciate a lot for such a useful mod.:praisesun:
Torres 24 Jan, 2023 @ 3:32pm 
Does it come with settings to configure it? anyway thumbs up!
Dizarus 6 Jan, 2023 @ 6:44am 
I 2º @voidlord and @shalax, a bit too op and i already have some built making the extra cost non existant.
VoidLord 1 Jan, 2023 @ 8:17am 
in my wish list until that change
VoidLord 1 Jan, 2023 @ 8:17am 
good mod, but it should make it so you could upgrade the atomizer
Shalax 9 Dec, 2022 @ 1:52pm 
Can we get a version of this mod which makes it better, but not -as- good? Maybe 5x faster and only 3x as much with half power bonus?
Anyndel 25 Nov, 2022 @ 1:21pm 
Agreed, I was very much looking forward to not having to micro sending toxic wastepack capsules every few days and then I finally build one and realise I need a bunch of them to even make a dent in it. Makes no sense given how cheap it is to just send the wastepacks away
zParticle 15 Nov, 2022 @ 4:38am 
Thank you for this perfect and necessary mod. The stock atomizer was perhaps the biggest anticlimax in all of Rimworld. My first Biotech colony and I'm being absolutely overrun with wastepacks (almost 5000 by the time I was able to rush the top tier so I could get the Atomizer. FINALLY, I could start clearing out the garbage! . . . in 42 years, assuming I don't keep creating more. WHAT‽

I run a tiny base, so I don't have room for a whole laundromat of these things running in parallel. One is all I can fit. 4.2 years is still a lot of time, but I can deal with it. Going to stop taking those waste disposal quests though. What a social commentary on externalizing costs, eh?
Skull Lord 13 Nov, 2022 @ 12:57pm 
@Snuggy thats fine, I was just passing along information
Thanks for replying Snuggy
Snuggy  [author] 13 Nov, 2022 @ 12:14pm 
I doubt ill lower it since this is already far more effective than the base game, also it shouldn't require me to update
Skull Lord 13 Nov, 2022 @ 5:57am 
I meant content update, Sorry
Skull Lord 13 Nov, 2022 @ 5:55am 
Just thought you'd like to know but apparently the atomizer's power requirement is going to be dropped to 400 in the next patch
Cypher 12 Nov, 2022 @ 3:37am 
I'd prefer if we can turn the wastepacks into energy or item... It costs so much already to build this one thing, and then we get nothing compared to dumping it. The cost to dump it is also cheaper and we don't even need to fight any mechs for it.

I mean think of it. Launching it to the enemy costs you a launch pad. The Wealth points from this might be higher than a simple launch pad. This costs energy, a lot of materials, and all you get is nothing. Do you think you can make it change into some sort of material?
Pookage 1 Nov, 2022 @ 2:20am 
I like the idea of this, but 50x improvement over the vanilla building is probably a bit OP - this 100% should be it's own upgrade as opposed to a replacement - maybe taking one of each chip to build?
BingusDingus 30 Oct, 2022 @ 4:09pm 
Yeah i agree, with like 3 vanilla atomizers i could easily get rid of the waste of 12+ mechs. The saving grace is that you can put your combat mechs on self recharge when you don't need them which saves you tons of electricity and waste. My only complaint about the new DLC is how much more materials you need for the stuff in it, almost everything added in it is mid to late game stuff, with how gene splicing works currently it is what i'd call "extremely late game".
Arky 30 Oct, 2022 @ 10:16am 
Am I the only one who thinks the current one is balanced?

It destroys 2 packs per day
Mechs produce 0.5 per day

You need 1 atomizer per 4 mechs.

Not only that but you could technically produce infinite power by running a toxifier generator, a clean sweeper, an atomizer and a mech charger.
KY-Prime 28 Oct, 2022 @ 6:51pm 
How does this work? It keeps saying that there is "No Toxic Wastepack" While I have 50 of them in the freezer. I think it might have to do with the toxic wastepack comes in a stack of 5, and this machine takes 25
Testerlordschaft 28 Oct, 2022 @ 12:24am 
Thx for this mod! I think hugslib aint that big a deal? Many mods require it anyway and it doesnt change a thing itself. I'm curious, why you hesitate?
BLU MIMI Sentry 27 Oct, 2022 @ 1:04pm 
This mod helps a LOT. Makes the atomizer feel more like a late game building then a just a butcher table you forgot to place a hour into a run. :2018bestcoffee:
Snuggy  [author] 26 Oct, 2022 @ 3:23am 
I do really like the idea of adding in another building that is an upgrade rather than a replacement.

And as far as configs are concerned, i would either have todo some code with C# (which i dont know) or use hugslib, which i rather not make a dependency
AussieWarGod 25 Oct, 2022 @ 4:36pm 
As an additional suggestion to Vardath's idea of make an upgraded atomizer, potentially have the original atomizer available earlier in the research tree and not require the special component have the better one available later?
Coolchilion 25 Oct, 2022 @ 3:12pm 
I understand that this was simple to do, but is there plans for mod settings like those from Faster Biosculpter Pod ?
Avian 25 Oct, 2022 @ 1:58pm 
I'm sure its cheaper in the long run, but its more fun to send my mechanoid waste to the local pirates :3
Gyger 25 Oct, 2022 @ 5:36am 
@Taenshik Technically faster mech creation already exists in game. Too bad you have to scavenge the required materials from progressively harder mech bosses to get it.

@Snuggy Search for MechFormfeeder in Hediffs_Mechanitor in the Biotech folder. That should get you started.
Cringe Shaymin 25 Oct, 2022 @ 3:50am 
@Arieslia If the machine runs 10 times faster and holds 5 times the wastepacks, that means it's 50x more efficient to use. A cost of 3x power is nothing compared to that.
Snuggy  [author] 25 Oct, 2022 @ 1:30am 
Arieslia, Im sorry that you are failing at basic arithmetic

Taenshik, ill see what i can do, that doesnt sound too hard theoretically.
Arieslia 25 Oct, 2022 @ 12:29am 
"makes the atomizers added in biotech not suck"

"however now the atomizer uses about 3X the power and costs twice as much to build"

wow, thanks for making me even less likely to build this due to resource constraints
eRRoRed 24 Oct, 2022 @ 11:48pm 
can you make mech creation faster? bc wait for 2 days is too long :deadrat:
Snuggy  [author] 24 Oct, 2022 @ 8:39pm 
I could attempt that, this was rather simple todo however :)
Vardath 24 Oct, 2022 @ 3:56pm 
why not make this an upgraded Atomiser and leave the original as it is? I like it though.