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Reproduction:
1. Start a new game. My mod list:
- Core
- Ideology
- Biotech
- Anomaly
- Better Atomizer
2. Try to spawn a Dark Entity raid
In my game this results in an error
Faction Dark entities of def Entities has no usable PawnGroupMakers for parms groupKind=Combat, tile=89101, inhabitants=False, points=18, faction=Dark entities, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=ImmediateAttack, forceOneDowned=False, seed=, raidAgeRestriction=
Strength of the raid doesn't matter ; Other raids spawn normally, including the Horax Cultists from Anomaly.
Thanks for the mod though.
Anyway, appreciate a lot for such a useful mod.
I run a tiny base, so I don't have room for a whole laundromat of these things running in parallel. One is all I can fit. 4.2 years is still a lot of time, but I can deal with it. Going to stop taking those waste disposal quests though. What a social commentary on externalizing costs, eh?
Thanks for replying Snuggy
I mean think of it. Launching it to the enemy costs you a launch pad. The Wealth points from this might be higher than a simple launch pad. This costs energy, a lot of materials, and all you get is nothing. Do you think you can make it change into some sort of material?
It destroys 2 packs per day
Mechs produce 0.5 per day
You need 1 atomizer per 4 mechs.
Not only that but you could technically produce infinite power by running a toxifier generator, a clean sweeper, an atomizer and a mech charger.
And as far as configs are concerned, i would either have todo some code with C# (which i dont know) or use hugslib, which i rather not make a dependency
@Snuggy Search for MechFormfeeder in Hediffs_Mechanitor in the Biotech folder. That should get you started.
Taenshik, ill see what i can do, that doesnt sound too hard theoretically.
"however now the atomizer uses about 3X the power and costs twice as much to build"
wow, thanks for making me even less likely to build this due to resource constraints