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idk, i like haveing this. a little overtuned for gameplay, but it also allows you to vinf the best synergy for your build/deck choices
allows for that fun!
For example, you're offered three (or maybe the player could set how many) relics, but the linked relics other than the first topmost one will need some gold to acquire?
Just like this:
* Anchor [Free]
<> War Paint [cost 25]
<> Blood Vial [cost 50]
The cost for getting the next relic is the same as the reroll relics mod, and all relics that showed up here will disappear. AND if the relic is of rarer rarity, they will have higher value.
So maybe something like this:
* Incense Burner [Free]
<> Ink Bottle [Cost 50, twice the normal reroll cost due to Uncommon rarity]
<> Gambling Chip [Cost 150, thrice the normal reroll cost due to Rare rarity)
<> Anchor [Cost 100]
I hope I conveyed my idea clearly hahaha.
Hahaha as for me, I'm the opposite, I was looking for ways to make the game somewhat harder (at least mentally), by providing player with extra choices, and if the player picks up relics with bad synergy to their deck, the fault is on the player.
But over time, I ended up finding the strongest and most busted relics in most of my playthrough more consistently hahaha (things like Bag of Preparedness, Happy Flower, Gambling Chip).
Then again, I think currently it's too OP, especially when you're offered rare Relic Rewards, which makes it very easy to find something like Incense Burner. Imagine if there's a 17% chance you're offered 3 Rare Cards for Elite Combat card rewards, this is the same as that.
My suggestion is: make the other linked relics unable to exceed the rarity of the original relic reward but could be lower. For example, if you find a Rare relic, the other linked relics could be Common, Uncommon, or Rare depending on the base game odds (50%/33%/17%).
And if you find Uncommon Relic, the other linked Relics would be either Common or Uncommon. Maybe 3% chance of linked Rare if you want to be generous, the same chance as Rare Card from normal encounters.
I really hope you take this suggestion into consideration since currently this mod is too OP.
Thanks again!
On a side note, would it be possible to add a configuration option for bossy relics? I really like it because it lets me explore relics from more mods, but it feels OP. It would be nice to be able to scale it down to choosing between two sometimes.
(right time for a snack) :)
That would be the ideal, if such a thing is possible.
If you get Towel with this mod enabled, choice of four relics instead of three
relic add Hubris:Towel