Total War: WARHAMMER III

Total War: WARHAMMER III

Versatile Engineers 1 ( Vanilla 6.X ) ( REQUIRES ASSET PACK )
213 comentarii
バカ Bobert 16 apr. la 14:00 
Would love some updates, this is a fantastic mod for what is one of the most underutilized heroes by tha game
White ]-[alo 13 apr. la 9:08 
is this mod abandonware?
Wepion 30 mart. la 21:58 
Malakai bug persists, its funny because it worked fine some updates ago, but anyway its the only thing missing , the rest works fine and awesome, even in the recent update
Nukular Power 30 ian. la 19:24 
also getting the Malakai bug, if not confirmed enough
R.A.I.N. 17 ian. la 8:36 
Malakai Bugh still there
grimaltnalah 26 dec. 2024 la 5:38 
There's a Malakai bug that still persists with this mod. Also all the special weapons as mounts appear as "PLACE HOLDER". Thank you.
ΉΛMƧƬΣЯ 17 dec. 2024 la 15:04 
Hi cool mod but Malakai cant use the crank gun
joe division 25 nov. 2024 la 11:58 
Hey! Really cool mod but as mentioned, kind of an issue where malakai can only equip his default gun or a marksman rifle. Would be cool to have him with a crank gun or something.
Phantasm98532 16 nov. 2024 la 3:02 
Bump, Any update for Malakai? As a Fledgling modder I attempted to fix it for myself, got him to fire but the animations are still all messed up and out of sync, should leave it to the professionals.
satonaro 8 oct. 2024 la 8:00 
Any update on malakai bug fix?
Lolman345 27 aug. 2024 la 19:39 
Same issue as Gecko, the Marksman rifle and Malakai's default gun work, but all the other added weapons have him spawning without any weapons, melee or ranged.
Reanimator 26 aug. 2024 la 13:49 
are there only 2 different models in variant selector?
DyslexicPengiun 22 aug. 2024 la 14:48 
Anyone know how to fix Malakai specifically not loading into the battles with his equipped weapon? Master Engineers spawn in with their weapons, but Malakai loads in without any ranged weapon.
Gecko 2.6 22 aug. 2024 la 10:20 
Do you think you could do something similar for the Empire and add Engineers with different weapons like Hochland Longrifles, Blunderbuss, Bündel-Musketen, or similar? :D
LeFr33man 22 aug. 2024 la 7:52 
ive forgot: excellent mod !
LeFr33man 22 aug. 2024 la 7:52 
Hey is there any submod to make it work with variant selector and extra variant ?
Gecko 2.6 21 aug. 2024 la 3:19 
Yeah it was on unit_sets as far as I know. A lot of unit mods broke for that reason and need updating >.<
_D3rpyN3wb_  [autor] 21 aug. 2024 la 1:24 
Updated for 5.2!
- Malakai is now back at being solo


- there's a bug in custom battles where they can turn into empire swordman portraits or goblin portraits
_D3rpyN3wb_  [autor] 20 aug. 2024 la 19:05 
oh man i forgot to check notifs to this mod's comment section :WH3_horror_Blegh:

yeah hopefully its not that messy to deal with, im assuming its on unit_sets
Yomtom 20 aug. 2024 la 17:26 
No errors or warnings in RPFM even though it's CTD, hopefully it's not an unholy mess of a treasure hunt to find out what the issue is if you happen to return to update the mod. Even if not I appreciate all the fun this mod gave!
Gecko 2.6 20 aug. 2024 la 12:14 
Sadly the last update broke a lot of mods, including this one. Will you be going to update this awesome thing? <3
Reanimator 20 aug. 2024 la 7:09 
hey I have 24 appereance variants but theres only 2 different models, does anyone know which mod could cause this conflict? playins as malak in IEE
_NotACriptyd_ 7 aug. 2024 la 20:05 
it has "placeholer" in the weapon name in quick battle
maddogs1989 27 iul. 2024 la 8:30 
ok so there is another issue with this mod. Ive had it before the assets thing was a requirement but if you dont have it all the characters from the last DLC dont appear on the map. I'm unsure if this is still a thing with the assets mod or not I havent checked
_D3rpyN3wb_  [autor] 29 iun. 2024 la 4:32 
yeah there are stuff that are pretty broken rn, thanks for the report
LotLP 29 iun. 2024 la 4:20 
It seems the small pictures for the heroes (in the levelup screen in the top left), the master engineers from this mod have pictures of ulrika magdova instead of engineers.

Malakai also seems really easy to kill when you give him one of the weapons with crew in this mod. Doesn't seem worth it for him. (The unit had two entities left, but the one e ntity that died after losing 2000 health was malakai...)
SofaKing 20 iun. 2024 la 13:00 
I think this mod makes Malakai a bit bugged. For some reason when I equip him with one of these mounts, he gets 2 added units (they look like ironbreakers without shields). This by itself is whatever, but the main issue I ran into was that this new entity doesn't seem to be properly recognized by the game as "Malakai". The reason for this was that during the Skaven legendary battle (where you have to defuse the bomb), it would not recognize that I had Malakai on the spot to defuse. I had to forfeit the battle, unmount him, then do it again and it properly recognized him.

But it could be the base asset pack one instead technically. I don't have any other mods that interact with dwarf units, so whatever mod is adding the two attache characters to Malakai is probably what's causing the issue.
TMarx400 16 iun. 2024 la 1:23 
Idea: Make the Heavy Crank Gun a better Light Crank Gun but reduce speed to, like, 10, and melee stats too, but increase the range etc. Between the Trollhammer and Riffle, and even the Rocket Barrage (which murders Characters), we could use a better longer range anti infantry machine gun
_D3rpyN3wb_  [autor] 9 iun. 2024 la 18:18 
@The Wee Turtles i have my own tonks :D, prolly an engineer lord down the line for mounts
The Wee Turtles 8 iun. 2024 la 0:18 
Submod idea: Add Land Ship from High King Landship mod. I hit a brick wall getting Malakai's head to poke out of the tank but it works in concept! This mod is great and has turned my Malakai campaign into one of the most fun I've played. Thank you!
_D3rpyN3wb_  [autor] 2 iun. 2024 la 20:09 
oh good idea :0, never thought they would conflict
CEO Erick Hayden 2 iun. 2024 la 18:19 
You should swap the skill nodes to a different indent than 0, any mod that adds a skill point dump conflicts with this one, but I fixed it by setting all skill nodes to indent 4. Malakai needs the skills in indent 3 to not extend beyond the UI as well.

Example for normal engineer
https://i.postimg.cc/Kcg7gzwS/Screenshot-2024-06-02-201731.png

Example for malakai
https://i.postimg.cc/KvSP7bhK/Screenshot-2024-06-02-201621.png
_D3rpyN3wb_  [autor] 2 iun. 2024 la 7:41 
💡you're not wrong there
unless specifically stated 2 iun. 2024 la 4:43 
20 MM autocannon with longer range and explosive shots would be fun
_D3rpyN3wb_  [autor] 1 iun. 2024 la 4:43 
hmmm it functions similarily tho to the crank guns, but hailstorm launchers and drakkfire might be
unless specifically stated 1 iun. 2024 la 3:47 
Could you add 20 and 8 MM autocannon options from your new Dwarf mod as well? Awesome mod btw.
Black Heaven 29 mai 2024 la 12:52 
Dwarf King
Kalash 20 mai 2024 la 3:56 
Hello, my campaign malakaisson becomes invisible at the start of the campaign, how can i fix it?
Alphaine 18 mai 2024 la 23:59 
OH HELL YEAH! You are a legend! Perfect timing for your update as I was setting up a Dawi modlist!
_D3rpyN3wb_  [autor] 15 mai 2024 la 7:59 
@Matenkai in this mod? the rockets of course :)
Matenkai 15 mai 2024 la 6:41 
@_D3rpyN3wb_ which weapon is your personal fav? btw nice work
_D3rpyN3wb_  [autor] 14 mai 2024 la 17:04 
needs a submod if you are using a mod that doubles the health for heroes
Hagrid 14 mai 2024 la 5:44 
Awesome mod, makes armies with 5 engineers really unique! The only complain I have is that with mods that double unit sizes as well as lord and hero health, equipping weapons halves the health back to it's original value. Any chance you could fix that or is that a nay?
HuskyStrylight 13 mai 2024 la 18:03 
Anyone make a sub for Radious?
_D3rpyN3wb_  [autor] 11 mai 2024 la 21:52 
well not completely remove, but I'll see if i can find a workaround :)
Fepixx42 11 mai 2024 la 16:58 
@_D3rpyN3wb_ Oh alright, I didn't expect the removal of the other entities to cut chunks of his own healthbar. Well, thanks for the answer, looking forward to see your changes. Too bad if the ammo carriers are removed though, that was quite fun to see on the battlefield, two guys with bags full of munitions for this one crazy Slayer-Engineer :)
And thanks again for the mod, it's guys like you who keep this game being fresh and fun ;)
_D3rpyN3wb_  [autor] 11 mai 2024 la 15:22 
@Fepixx42, this is happening because Malakai have ammo carriers on some equipement and not others, I think I'll have to remove the ammo carriers in the next update and revert it to a singular entity
Fepixx42 11 mai 2024 la 10:54 
Hello ! First of all, very cool mod, thanks for that. I have vermintide flashbacks now when mowing skavens with a crank gun :D
However I have noticed something in my playthrough with Malakai. When I change his equipement over to see the stats, his health starts to fall. But it doesn't get back up when I retake the previous "mount". It just keeps falling. So after 5 consecutives health, my poor leader is at 240 health when starting at 900 (post-battle of course).
Has anyone experienced that ?
I play with other mods but none that affect dwarves, engineers or Malakai.