Total War: WARHAMMER III

Total War: WARHAMMER III

Fimir Expansion Pack
16 Comments
Orlunu  [author] 30 Aug, 2024 @ 2:11pm 
Thanks, that's much appreciated :D
TheMilkMan 29 Aug, 2024 @ 1:13pm 
I wanted to shout out that i loved your mod when it was relevant and thank you for the undertaking :)
Orlunu  [author] 16 Jul, 2023 @ 12:28pm 
The mod is not current and is not intended to be updated as the OvN Fimir expansion reaches what I wanted to do with it better than I ever would. I recommend using that mod.
RioTheKid 16 Jul, 2023 @ 10:12am 
it crashes the game please fix
Orlunu  [author] 1 Apr, 2023 @ 1:47pm 
sorry, mannymanmanman my man, I didn't adjust or edit the actual models at all, just the defines for the units
mannymanmandan 1 Apr, 2023 @ 1:44pm 
hey i was wondering if you could help me by sending the model files for fimir? im trying to change it in blender but cant get it to show up in blender
Green Ramirez 13 Dec, 2022 @ 1:34am 
Oh, well. Just a generic melee Fimir lord and melee hero for Norsca would already make this mod worth using. Thanks for all, nevertheless.
Orlunu  [author] 12 Dec, 2022 @ 1:14pm 
Note for all: as I will not be able to match the capability, never mind the time put in, of the OvN team, I will not be releasing the in-work patches for this mod or any in future. I heartily recommend their Fimir mod to everyone.
Green Ramirez 16 Nov, 2022 @ 1:28am 
@Necro01 Yep, I'm also excited to see this mod in its full completion, I was always intrigued by the Fimir and I love using them in my armies.
Necro01 15 Nov, 2022 @ 9:48pm 
following how this goes forward seems good so far
WeaponisedMoron_2 27 Oct, 2022 @ 6:14am 
The Fimir are SuS deadass :empireskull:
Orlunu  [author] 26 Oct, 2022 @ 4:35am 
Thanks for the input. The 32 entities is certainly more than I want it to settle on, and they came out a little smaller than ideal but I wanted to stick it on the workshop in a playable state while I was still tweaking. 24 is more likely around where they'll end up, with similar total health to now and a price decrease.

On size - they don't grow as they get stronger, but they do grow as they age, and it's also just likely that the largest specimens will end up in those chosen units, although the size difference is supposed to be less distinct than it is in the mod currently. I'm intending for it to about match with the tabletop size differences, and the visual changes in equipment (stats already differ) will be coming once I can get it looking alright.

Mass should be tweaked down a little, yes, thanks for the reminder.
Green Ramirez 26 Oct, 2022 @ 3:34am 
Great, I have been waiting for Mixu to port his Tabletop Lords mod for ages.

Now, I have some feedback: I think 32 entities might be too much, I don't think the Fimir would be so numerous. I suggest 24, the same number of entities as the Ogre Bulls, a lower tier unit.

I know you specified you're looking for someone with modelling abilities, so I'll say this: it doesn't really make sense for the Fimir Warriors to be smaller than their elite counterparts. Fimir don't really grow as they get stronger, like Orcs. So I could be better if their difference is mostly shown in their armor and equipment.

Also, their mass is the same, but shouldn't it be a little lower?
Orlunu  [author] 26 Oct, 2022 @ 2:39am 
Generic melee hero first, then a generic melee lord building on that work. Generic caster lord is intended eventually but would need some probably pretty significant model work to be lore-accurate so is currently a later-stage part of the plans.
Green Ramirez 25 Oct, 2022 @ 6:20pm 
This sounds amazing! Are there plans for Fimir Generic Lords, one caster and one melee focused?
Ciaphas Cain 25 Oct, 2022 @ 6:49am 
This sounds very interesting!