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Hope it helps anyone!
Very cool mod!
or maybe was it abandoned or plans to update?
And which number does the multiplier in mod options change? I had assumed the "0.5" in the notes, but it's 1.0 in mod options by default.
LMAO
That shit jumpscared me
I understand that a xenogene can overwrite a mutually-exclusive endogene in one particular pawn when a xenogerm is implanted in that pawn.
However, I didn't think vanilla would ever produce a child which, say, had both fast wound healing and slow wound healing when you paired a Dirtmole and a Ytakkin.
In particular, I think the scenario was that Super-fast wound healing was a xeno-gene from one parent while slow wound healing was an endogene from the other parent
Could you please check whether your code for xeno-gene inheritance already has logic to prevent that kind of problem, and add it if it isn't yet there?
:(