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I have seen that a few times, but that was most of the time because neither side had any troops to start with.
as a note of reference:
-equipmentz is just equipment but with a z at the end because there is already an equipment pm in the game
-Pmg_rifle_type you're right this was supposed to be a placeholder and i'm going to change it
pmg_rifle_type:0 "主要军备" (in exp1_buildings_l_simp_chinese)
pmg_rifle_type:0 "主要枪支" (exp1_production_methods_l_simp_chinese)
pmg_rifle_type_m:0 "主要枪支" (exp1_production_methods_l_simp_chinese)
if you look at your own ENG version you would notice your 2 "pmg_rifle_type:0" controls different things, perhaps using a different name in your code would be better?
l_simp_chinese:
pmg_guns:0 "枪支"
pm_no_guns:0 "无枪支 纯冷兵器作战"
pm_musket:0 "毛瑟枪"
pm_rep_musket:0 "连发型 毛瑟枪"
pm_rifle_1:0 "步枪"
pmg_rifle_type:0 "主要枪支" (plz check this one see if your ENG version make sense)
pm_musketer:0 "毛瑟枪"
pm_musketer_rep:0 "连发型 毛瑟枪"
pm_rifle_1:0 "步枪"
pm_rifle:0 "步枪"
pm_rifle_:0 "步枪"
pmg_rifle_type_m:0 "主要枪支" (plz check this one see if your ENG version make sense)
pm_musketer_m:0 "毛瑟枪"
pm_musketer_rep_m:0 "连发型 毛瑟枪"
pm_rifle_1_m:0 "步枪"
pm_rifle_m:0 "步枪"
pm_rifle_m:0 "步枪"
pm_none_:0 "不生产次要枪支"
pmg_artillery1_:0 "火炮生产"
pm_artillery1_:0 "拿破仑时代 火炮"
pm_artillery1:0 "拿破仑时代 火炮"
pmg_artillery1:0 "火炮种类"
pmg_equipmentz:0 "步兵军装" (Equipmentz again.....)
pm_equipment1:0 "基础军事装备"
l_simp_chinese:
modern_artillery:0 "现代火炮"
modern_artillery_desc:0 "解锁 19世纪火炮"
mobile_artillery:0 "机动火炮"
mobile_artillery_desc:0 "解锁 机动火炮"
lever:0 "勃朗宁杠杆式步枪"
lever_desc:0 "解锁 勃朗宁杠杆式步枪"
l_simp_chinese:
musket:0 "毛瑟枪"
musket_rep:0 "连发型 毛瑟枪"
rifle:0 "步枪"
rifle2:0 "勃朗宁杠杆式步枪"
artillery1:0 "拿破仑时代 火炮"
artillery2:0 "19世纪 火炮"
artillery3:0 "机动火炮"
equipmentz:0 "近代步兵军装"
*This equipmentz has making me crazy!
l_simp_chinese:
pmg_guns:0 "枪支"
pm_no_guns:0 "冷兵器"
pm_musket:0 "毛瑟枪"
pm_rep_musket:0 "连发型 毛瑟枪"
pm_rifle_1:0 "步枪"
pmg_rifle_type:0 "主要军备"
pm_musketer: "毛瑟枪"
pm_musketer_rep: "连发型 毛瑟枪"
pm_rifle_1:0 "步枪"
pm_rifle:0 "步枪"
pm_small_arms:0 "仅轻武器"
building_artillery_industry:0 "火炮工厂"
building_equip_industry:0 "步兵军装工厂"
i think the problem of the AI is mobilizing, i'm trying to solve that.
谢谢,我在描述中添加了它。
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248
So adding new buildings might have to sense?
well that might need some ai scripting, i need more time to test the AI
thanks!
I finally get to annihilate my enemies with semi-automatic magazine fed smooth bore muskets