Victoria 3

Victoria 3

War Expanded
57 Comments
Urban79 29 Jan @ 1:52pm 
please update
☕ Pacchetto 20 Aug, 2024 @ 7:08am 
Bravi tutti!
maxipanchox 25 Jun, 2024 @ 12:09pm 
update please!!!!!! It is a very good mod
MechaShadowV2 28 Mar, 2024 @ 1:12am 
i came back to the game after a year and a half, and i am bummed that this mod was not kept up to date, i really liked it, and it seems to be causing problems for me (basically it broke the army, it seems as i can't raise any or edit them)
God Gamer 31 Aug, 2023 @ 9:30am 
bros exams did NOT go well
StefanAoBzh 21 May, 2023 @ 6:35am 
Can you translate it in French ? Thank you =)
[DAO] Encoded29 25 Jan, 2023 @ 4:47am 
good luck
Mak84271  [author] 24 Jan, 2023 @ 7:42am 
thanks :)
donder172 24 Jan, 2023 @ 6:48am 
@Mak74271 Good luck with your exams
Mak84271  [author] 24 Jan, 2023 @ 5:57am 
hi guys i'm still here, i will update the mod in the following months if my exam session goes as expected.
[DAO] Encoded29 24 Jan, 2023 @ 2:51am 
why have you not updated this? it has so much potential
King_George_VI 16 Nov, 2022 @ 4:55pm 
I really like this idea and have subscribed, but I am curious as to why you chose to have artillery pieces reduce defence?
donder172 15 Nov, 2022 @ 2:45am 
@Lord Horrik Canorem
I have seen that a few times, but that was most of the time because neither side had any troops to start with.
Short Person Consumer 9 Nov, 2022 @ 5:06pm 
This is a minor problem where the AI will not mobilize their troops leading to a nigh near endless war
Mak84271  [author] 6 Nov, 2022 @ 3:02am 
not totally
Warthog and Co 5 Nov, 2022 @ 7:09am 
is it compatible with best war ?
悬月教教徒~大佬の似雪 4 Nov, 2022 @ 4:15am 
The upper limit of barracks and symptomatic soldiers will be cancelled
否定之否定 3 Nov, 2022 @ 11:24am 
The mode of production cannot be changed
Andy 1 Nov, 2022 @ 10:58am 
Hello, I dont know why, the AI seems dont mobilize when the war started
Mak84271  [author] 1 Nov, 2022 @ 2:52am 
@威廉 hi, thanks for your effort, i'm aware there are some issues in the localization files therefore i will remake them from scratch with better labels.
as a note of reference:
-equipmentz is just equipment but with a z at the end because there is already an equipment pm in the game
-Pmg_rifle_type you're right this was supposed to be a placeholder and i'm going to change it
威廉 31 Oct, 2022 @ 11:21pm 
plz define or clarify the difference of the following code:
pmg_rifle_type:0 "主要军备" (in exp1_buildings_l_simp_chinese)
pmg_rifle_type:0 "主要枪支" (exp1_production_methods_l_simp_chinese)
pmg_rifle_type_m:0 "主要枪支" (exp1_production_methods_l_simp_chinese)

if you look at your own ENG version you would notice your 2 "pmg_rifle_type:0" controls different things, perhaps using a different name in your code would be better?
威廉 31 Oct, 2022 @ 11:14pm 
doc:exp1_production_methods_l_simp_chinese
l_simp_chinese:
pmg_guns:0 "枪支"
pm_no_guns:0 "无枪支 纯冷兵器作战"
pm_musket:0 "毛瑟枪"
pm_rep_musket:0 "连发型 毛瑟枪"
pm_rifle_1:0 "步枪"

pmg_rifle_type:0 "主要枪支" (plz check this one see if your ENG version make sense)
pm_musketer:0 "毛瑟枪"
pm_musketer_rep:0 "连发型 毛瑟枪"
pm_rifle_1:0 "步枪"
pm_rifle:0 "步枪"
pm_rifle_:0 "步枪"
pmg_rifle_type_m:0 "主要枪支" (plz check this one see if your ENG version make sense)
pm_musketer_m:0 "毛瑟枪"
pm_musketer_rep_m:0 "连发型 毛瑟枪"
pm_rifle_1_m:0 "步枪"
pm_rifle_m:0 "步枪"
pm_rifle_m:0 "步枪"
pm_none_:0 "不生产次要枪支"

pmg_artillery1_:0 "火炮生产"
pm_artillery1_:0 "拿破仑时代 火炮"
pm_artillery1:0 "拿破仑时代 火炮"
pmg_artillery1:0 "火炮种类"
pmg_equipmentz:0 "步兵军装" (Equipmentz again.....)
pm_equipment1:0 "基础军事装备"
威廉 31 Oct, 2022 @ 11:11pm 
doc: exp1_modifiers_l_simp_chinese (wondering why its a text document instead of ending with YML??)
威廉 31 Oct, 2022 @ 11:10pm 
doc: exp1_inventions_l_simp_chinese
l_simp_chinese:
modern_artillery:0 "现代火炮"
modern_artillery_desc:0 "解锁 19世纪火炮"
mobile_artillery:0 "机动火炮"
mobile_artillery_desc:0 "解锁 机动火炮"
lever:0 "勃朗宁杠杆式步枪"
lever_desc:0 "解锁 勃朗宁杠杆式步枪"
威廉 31 Oct, 2022 @ 11:09pm 
doc: exp1_goods_l_simp_chinese
l_simp_chinese:
musket:0 "毛瑟枪"
musket_rep:0 "连发型 毛瑟枪"
rifle:0 "步枪"
rifle2:0 "勃朗宁杠杆式步枪"
artillery1:0 "拿破仑时代 火炮"
artillery2:0 "19世纪 火炮"
artillery3:0 "机动火炮"
equipmentz:0 "近代步兵军装"

*This equipmentz has making me crazy!
威廉 31 Oct, 2022 @ 11:08pm 
doc: exp1_buildings_l_simp_chinese

l_simp_chinese:
pmg_guns:0 "枪支"
pm_no_guns:0 "冷兵器"
pm_musket:0 "毛瑟枪"
pm_rep_musket:0 "连发型 毛瑟枪"
pm_rifle_1:0 "步枪"

pmg_rifle_type:0 "主要军备"
pm_musketer: "毛瑟枪"
pm_musketer_rep: "连发型 毛瑟枪"
pm_rifle_1:0 "步枪"
pm_rifle:0 "步枪"
pm_small_arms:0 "仅轻武器"
building_artillery_industry:0 "火炮工厂"
building_equip_industry:0 "步兵军装工厂"
威廉 31 Oct, 2022 @ 11:07pm 
hey Man, I am just helping @牛奶大魔王 on your mod translation. Honestlty it has been a big big pain to tranlate for your mod, as you are not only making some ENG spell mistakes, but also your over all goods categorization are pretty messy.... in the following comments, I will simply post the translated version to you, with each individual document name, you can make a comparasion of your own ENG version, see what has been changed. Thank you, and appreciate your work.
StrifeXIII 31 Oct, 2022 @ 5:52pm 
Gonna keep my eye on this one! Great idea!
理科生田 30 Oct, 2022 @ 8:42am 
直到中期,我依旧在掏两份补贴,一份给军人,一份给工厂。:lunar2019crylaughingpig:Until the medium term, I still pay two subsidies, one for soldiers, one for factories.
Mak84271  [author] 30 Oct, 2022 @ 2:02am 
@Concubine Moons
i think the problem of the AI is mobilizing, i'm trying to solve that.
Concubine Moon 29 Oct, 2022 @ 7:33pm 
Sorry for interrupt, but it seems this mod preventing other countries from pushing. I guess it's because the new buildings are hard to make profit, so that the whole world doesn't produce any weapons (WHAT A NICE WORLD), so the AI won't push? What ever, please at least make those buildings make profits themselves.
Mak84271  [author] 29 Oct, 2022 @ 12:37am 
@牛奶大魔王
谢谢,我在描述中添加了它。
牛奶大魔王 28 Oct, 2022 @ 11:13pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248
Jake2.0 28 Oct, 2022 @ 7:10pm 
I haven't played it yet but more of this please, pictures look good! :D
Maklane 28 Oct, 2022 @ 9:19am 
I like it! Can't wait for more content in this mod
Hinkel 28 Oct, 2022 @ 3:32am 
How do I enforce the AI to actually build the buildings? There is no preference for AI!?
So adding new buildings might have to sense?
Flamboyant Schemer61 27 Oct, 2022 @ 5:03pm 
you can jsut give superpowers more of the new factories at the start of the game and that will probably solve your issue
Mak84271  [author] 27 Oct, 2022 @ 10:43am 
@Flamboyant Schemer61
well that might need some ai scripting, i need more time to test the AI
Mak84271  [author] 27 Oct, 2022 @ 10:41am 
@dimosa
thanks!
Flamboyant Schemer61 27 Oct, 2022 @ 10:35am 
man i loved the mod but sadly ai didn't build any arty or equipment so couldnt fight at all. If you can solve that, I would definitely love to use this one. Great job man
Dimosa 27 Oct, 2022 @ 9:49am 
This makes loads of sense. There has to be a difference between tactics and equipment used. I have no idea why the game doesn't do this by default. Great mod, i'll be keeping an eye on it! GL!
Mak84271  [author] 27 Oct, 2022 @ 2:49am 
added more images
captain5555555555 26 Oct, 2022 @ 7:43pm 
> -Repeating Musket

I finally get to annihilate my enemies with semi-automatic magazine fed smooth bore muskets
Ligmacoccus Vulgaris 26 Oct, 2022 @ 2:56pm 
Please add screenshots and some more info, this looks awesome and I want there to be more expansion to warfare like this! :mbpraise:
Andy's Take 26 Oct, 2022 @ 2:10pm 
more pictures would be good here
Mak84271  [author] 26 Oct, 2022 @ 10:39am 
Thanks!
[DAO] Encoded29 26 Oct, 2022 @ 9:42am 
more information please
Aurelius 26 Oct, 2022 @ 9:19am 
Good luck with the mod!
显示器 26 Oct, 2022 @ 2:02am 
I just wonder more about changes happened on armaments and combat tactics in 19th century. What makes this period of time fascinating is its difference between well-known WWII.
显示器 26 Oct, 2022 @ 1:53am 
Looking forward to this mod's promotion!