Victoria 3

Victoria 3

Economic Tweaks Mod
32 Comments
Mr. Bones  [author] 23 Nov, 2024 @ 1:25pm 
Mod still worked with 1.8 before, but I decided to update it to slightly increase Company Headquarters cash reserves and remove unnecessary legacy code for better compatibility with other mods and future updates.
Ed Balls 26 Jun, 2024 @ 10:08am 
cool
Mr. Bones  [author] 25 Jun, 2024 @ 8:25am 
I've done a major rework of the mod. It should be smaller and simpler now, but also more dynamic and complementary to the new update.
大黄太阳枪 25 May, 2024 @ 6:21pm 
Yeah, i've been using the patch. I will go into the modifiers text file and remove the line you mentioned and see if it works. Thanks for the help, and your mod is very fun to play with, cheers.
Mr. Bones  [author] 25 May, 2024 @ 1:14pm 
I have investigated IAU's files. The mod itself adds a static modifier which makes interest rates 20%. You could go into the mod's files using the launcher. Go to "All installed mods" click the three dots to show in folder and go into the modifiers folder. In there open iau_modifiers.txt and remove the line "country_loan_interest_rate_add = 0.2" and it should work.
Mr. Bones  [author] 25 May, 2024 @ 1:36am 
Are you using the IAU 1.6 Patch by James1230? The innovation actually useful mod is outdated without it. 20% is the vanilla game's base interest rate I'm pretty sure, so its like IAU has overwritten the entire defines file and has given their defines file a name that is higher in the alphabet than mine or that they set it as an overwrite in their metadata. I'll have to investigate this in the morning.
大黄太阳枪 24 May, 2024 @ 11:13am 
Please disregard my previous comment, it was not true in any capacity. I must apologize for the oversight, I did minimal testing and came to a woefully wrong conclusion. My issue stemmed from an absurdly high interest rate, which now I understand: I had two mods that somehow overrode your mod and changed the base interest value to 20%.
Those two mods are:
1. "(1.6) Industry Expanded"
2. "Innovation actually useful".
I don't know why they override your mod even if I put your mod lower on the loading list in the launcher though. I don't plan using Industry expanded, but I am fond of the second mod, do you have any ideas how I can make it work with yours?
Mr. Bones  [author] 24 May, 2024 @ 7:58am 
Nothing has changed, I've just lowered the numbers that were already set in the mod. What this mod does is changed the base interest rate to 7, and then scale up from there for secondary powers, minor powers, unrecognized majors, etc... I don't think its a good idea to use multiple economy mods together, especially if they all try and alter the same part of the game. If you tell me which mod specifically I might be able to give a better answer or even make a compatch.
大黄太阳枪 23 May, 2024 @ 12:58pm 
Seems like the mod removes interest rates based on power status? I understand the concept, but not better tweak the numbers instead of removing the modifier all together? The reason is compatibiity, your mod is less compatible with other economic mods that touch on interest rates. This did not happen before your update.
Mr. Bones  [author] 3 Jan, 2024 @ 8:18pm 
No can do unfortunately. Credit limit is decided by GDP and the amount of money stored in buildings throughout your empire. This could perhaps be possible for interest rates, but my mod is a simple one and doesn't have much player input aside from researching technologies to decrease interest rate, or building industries with large money reserves. You could get the bank mod and build a bunch of banks to raise your debt limit.
322100 15 Oct, 2023 @ 6:33am 
I hope player can change their allowed debt level during the game, so they can spend more money to support their army spending during the war
Mr. Bones  [author] 10 Oct, 2023 @ 8:39pm 
I could, but debt comes from your buildings and pops so it would probably cause problems.
322100 10 Oct, 2023 @ 7:59pm 
can you create a mod that can allow players with infinite debt? thanks a lot
Mr. Bones  [author] 5 May, 2023 @ 9:44pm 
After comparing files it looks like this mod should still work, let me know if there are any problems.
WhiteDragon25 15 Mar, 2023 @ 12:52am 
@Mr. President

Oh, you should definitely raise the credit limit, and lower the interest rates further too. Suffering continual debt spirals is pain incarnate . Anything to stave off the inevitable economic collapse.
Mr. Bones  [author] 10 Feb, 2023 @ 12:22am 
I've been testing out the 1.2 open beta and it looks like interest rates have been lowered, making this mod unnecessary. If there's any interest I might make a separate mod that simply raises the credit limit.
Mr. Bones  [author] 12 Jan, 2023 @ 12:29pm 
Ok it is fixed, thinks for bringing this to my attention @tyrone
Mr. Bones  [author] 11 Jan, 2023 @ 9:40pm 
It did not, I'm going to have to investigate this further.
Mr. Bones  [author] 11 Jan, 2023 @ 9:28pm 
Mod is updated, I've removed some bloat hopefully that will fix the problem.
Mr. Bones  [author] 17 Dec, 2022 @ 8:35pm 
Alright I'll have to check that out. I will probably get around to it after the new year though so sorry about the delay.
tyrone 17 Dec, 2022 @ 3:07pm 
This mod breaks legitimacy in new update
Mr. Bones  [author] 7 Nov, 2022 @ 12:31pm 
But I'm pretty sure the chart glitch still exists
Mr. Bones  [author] 7 Nov, 2022 @ 12:31pm 
Lol no its from the dev's Ottoman AAR on discord
Drazhatt 7 Nov, 2022 @ 7:13am 
Hey bro, thats screenshot of your gameplay? i hope no jajaja
Wistful Willow (They/Them) 28 Oct, 2022 @ 4:57pm 
awesome, thanks, good mod!
Mr. Bones  [author] 28 Oct, 2022 @ 1:38pm 
It is fixed now
Wistful Willow (They/Them) 27 Oct, 2022 @ 10:43pm 
for some reason, when I use your mod the base innovation of 50, which comes from the defines file, stops working, turning off your mod fixed the issue, but I have no idea why they would conflict.
Mr. Bones  [author] 27 Oct, 2022 @ 6:02pm 
Tomorrow I'm going to remove the current construction changes and see if I can find a way to properly increase construction speed.
theanswerisme 27 Oct, 2022 @ 5:33pm 
Thanks man
Mr. Bones  [author] 27 Oct, 2022 @ 4:47pm 
With this update it should hopefully be compatible with MEM. Put this mod after MEM otherwise my debt changes will be overwritten.
Alderon Tyran 26 Oct, 2022 @ 2:00am 
@ftsces
So long as this mod doesn't override the entire defines file, it'll run in concert with MEM, If something does conflict, whichever one loads last in will override the other (ergo if this overrides something MEM also overrides, then running this last in the load order will override both vanilla and MEM changes).

Hope that helps!
theanswerisme 26 Oct, 2022 @ 1:52am 
I've been playing with 'Minor Economy Modifications'. Is this mod compatible with it? If not, what are the diffrences?