RimWorld

RimWorld

Carry Capacity Fixed (Continued)
53 Comments
gunns22 13 Jul @ 6:52am 
@monkey5206

Any news on 1.6?
Felnel 11 Jul @ 3:28pm 
1.6?
月空 16 Jun @ 8:22am 
1.6测试板中可以使用
Realm Imp 20 Apr @ 12:23am 
Is there a way to edit the base carry weight? I think +75 carry weight is just too much, maybe 50 is alright
Vex 26 Mar @ 12:57pm 
Just thought I'd mention that this mod and Vanilla Factions Expanded - Ancients have a minor incompatibility.
The Super Strength from VFE Ancients is not applied to Caravans if this mod is also active.
I am unsure if the patch is required on VFE's end or this end, but thought I'd bring it up.
FotisP68n 25 Mar @ 11:16pm 
@Ranensol thanks, but how do I increase my carry capacity (a mod similar to this)?
影子灰 2 Sep, 2024 @ 5:26pm 
请问在哪改负重,MOD配置里面没有啊
红色的虾 13 Jul, 2024 @ 2:26pm 
I suggest use Bulk Carrier instead. This mod now have some bugs in 1.5, like reduce pawn capacity rather than increase
megururu 12 Jul, 2024 @ 3:26am 
Thank you so much!!! I was having trouble because genes and other mods' traits related to Carry Capacity were not working at all. It turned out that VEF was changing the Carry Capacity to its own version. This mod reverted that change, and it was a huge help! I think the equipment related to Carry Capacity in the VEF series, like backpacks, might not work now, but since I'm not using them, it's not a problem for me. Thank you again!
Aegis J Hyena 10 Jul, 2024 @ 2:08pm 
I have a sinking feeling this guy is no longer modding or playing rimworld.
LowFPSman 28 Jun, 2024 @ 2:07am 
we need ability to set how much carry capacity it is. cause 75 is kinda a lot. Most pack animals become kinda useless when you can use man power.
大吉岭の紅茶战车道 21 May, 2024 @ 7:14am 
需要修复,目前会导致载重反而更低,还有载具不适配
Ranensol 18 May, 2024 @ 1:16pm 
For those that are having an issue with backpacks from "Vanilla Apparel Expanded — Accessories" no longer increasing carry weight, it is possibly this mod causing it.

I've stripped my mod list back to the absolute bare minimum to run "Vanilla Apparel Expanded — Accessories" and pawns have a carry capacity of 35kg and the backpacks correctly increase the carry capacity based on their quality.

The moment you put "Carry Capacity Fix (Continued)" anywhere in your mod list pawns start with a carry capacity of 75kg but backpacks don't have any effect.
Deadmano 7 Apr, 2024 @ 9:03pm 
Just a heads up if you wonder why your mechs like the Lifter haul less; the base capacity for a lifter is 75, and the final value ends up being 75 * body size (0.70) = 52.50, however this mod then additionally multiplies that value by 0.70 so you end up getting even less, at 36.75.
Mark McCloud 1 Apr, 2024 @ 12:16am 
This mod is not fully compatible with Vehicle Framework mod due to how it reworks carry capacity functions. Any thoughts on a workaround for wanting to use vehicles with this mod? The most obvious one is to just have my pawns carry as much as they can before boarding a vehicle.
link01 27 Mar, 2024 @ 7:19pm 
Mod has been fixed so you can open the debug menus when not using CE
wheely bin burnouts 12 Mar, 2024 @ 12:59pm 
Most recent update bricked dev options
Not Lancer 12 Mar, 2024 @ 4:30am 
It seems like in an attempt to fix CE compatibility the incompatibility for the LACK of CE was introduced.

Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000006 (from typeref, class/assembly CombatExtended.CompInventory, CombatExtended, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

When trying to open dev palette with this mod
Tom 8 Mar, 2024 @ 10:10pm 
emmm, ce campatible? i find it doesn;t work..
Art Student 23 Jan, 2024 @ 12:13am 
@thaipuff288 did you mean that the increased storage of your pawn didnt increase max weight of the car ?

think it like your car can only fit 1000kg and it is alr 1000kg item in it and your pawn enter it with extra 50kg stuff in your backpack, it would of course count into the car weight since you are driving the car not walking by it lol
_♣Caligula♣_ 5 Nov, 2023 @ 1:43am 
At once!
In what ways conflicting, though?
thaipuff288 4 Nov, 2023 @ 7:57pm 
Vehicle Framework and your mod conflicting each other mod. Please fix this at once.:steamsad:
Narada 1 Nov, 2023 @ 5:13pm 
Build from inventory mod should work with this I think (to people in the comments below)
MFDOOM 10 Sep, 2023 @ 1:54pm 
@themagila - pick up and haul seems to do the trick

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058
themagila 10 Sep, 2023 @ 4:13am 
Is there any mods to make pawns actually use all that extra carrying capacity while they hauling/building? They definitely hauling more resources now, but when building they only grab like 50 steel for example.
_♣Caligula♣_ 19 Aug, 2023 @ 7:55am 
Any specific load order?
My pawns have a carrying capacity way above 500 kg but only worn/equipped items seem to count towards carry weight capacity.
At one point in previous rimworld version I was able to use all the carry weight capacity to stack up with items.
Or am I mixing the intended purpose of this mod up?
bonafide boofer 5 Aug, 2023 @ 11:52pm 
damn, crazy small world where you made this -and- in the future vehicle framework. thanks for the heads up @Smash Phil
Smash Phil 5 Aug, 2023 @ 8:06pm 
@shane_357 I'm in the process of fixing it, I made the original version of this mod so I know that fixing it will take me like 30min tops
shane_357 5 Aug, 2023 @ 2:48am 
Sorry buddy, this is incompatible with Vehicles Framework; all vehicles have tiny inventory, not what they're supposed to have.
Cato 11 Jun, 2023 @ 4:41am 
Ah, I was wondering what was causing insane pack weights for animals. A Horse can pack near 600kg with this mod (vanilla is 84kg).
MerlinCross 24 Apr, 2023 @ 11:29pm 
So if I install a Spine augment that says "+75 carrying cap" this mod actually makes the game take it into account rather than body size.

Neat. I'll give it a shot.
Emberbuck 16 Apr, 2023 @ 6:11pm 
@MasterofGrey
Borrowed from AtomicBean in the comments about, Bulk Carrier....
"So, by itself, you probably won't see any difference - There's technically alternate mods that do nearly the same thing in a way that does result in a difference on their own, but let's ignore that for now.

What this mod basically does is it makes the game actually apply affects that should be increasing or decreasing CARAVAN carrying capacity. Without this or one of those other mods, if you say, use a trait that increases carrying capacity, it actually basically just does literally nothing. The way vanilla code is written is it basically is a static value multiplied by body size, completely ignoring the "Carrying Capacity" stat.

You're not going to see any changes outside of a caravan, and you're not going to see any changes until something impacts that carrying capacity stat."

This mod effects regular carrying capacity as well as Caravan Carrying Capacity to put it simply.
MasterOfGrey 8 Mar, 2023 @ 5:58pm 
So how does this compare to Bulk Carrier in terms of functionality?
「鐵血工造」衔尾蛇 20 Feb, 2023 @ 12:07am 
yea,me the same
Shadow Wolf 19 Feb, 2023 @ 10:46pm 
I have the same issue The Royal Vulpine have.
The Royal Vulpine IV 27 Jan, 2023 @ 5:12pm 
So I just cannot figure this out, I have a backpack mod that adds carry capacity but when equipped the "mass capacity" of a pawn does not go up. It stays at 35kg.. They can't even pickup the armor I give them without something to fix the mass issue.
arget03 9 Jan, 2023 @ 7:28pm 
I've recently been having a major where the mod is loaded, it's in the mod list and on the log, but it doesn't show up in game, not even in the mod options. I've checked the log, and there's no mention of it, aside from it being loaded.
The Bard of Hearts 19 Dec, 2022 @ 8:11pm 
@Daniel14541 For me, it was "Caravan Options". The second to last mod option was set for 1.5 instead of 1.0. Unfortunately, that mod author didn't write it to handle the caravan set-up. Hope that helps.
Daniel95818 19 Dec, 2022 @ 2:52pm 
@The Bard of Hearts yeah I have the same issue. Which mod was giving you the trouble?
PremierVader 11 Dec, 2022 @ 10:24am 
Does it work with Combat Extended?
The Bard of Hearts 8 Dec, 2022 @ 9:02pm 
LMAO! Never mind. I found the mod responsible, had NOTHING to do with anything, but I found it. lol... Ignore the crazy bard in the corner of he room! :d5_prinny:
The Bard of Hearts 8 Dec, 2022 @ 8:52pm 
Hello. First; I'd like to say, thanks for keeping this mod rolling, I really appreciate it. I'm sure its not a cause-from of this mod, but each person in a caravan has the mass go up by 110 (58 in vanilla) instead of the 75 that are actually capable of carrying (35 in vanilla). So when i load my caravan and have that person carry said amount of weight, it won't let me embark because he/she is carrying more than the 75 they are actually allowed to tote around. Not a huge issue, but kinda annoying when I'm calculating what all to take with me.

Any idea what might be causing this? Is anyone else having this issue as well? Is it something YOU (mr mod author) might be able to fix for me/us? Thanks for any and all replies. :viol:
Perky 25 Nov, 2022 @ 5:49am 
Thanks for updating!
JitterBones 17 Nov, 2022 @ 2:19pm 
Thank you for updating this mod!
Nex 8 Nov, 2022 @ 1:27pm 
@Hungus The mod description is there
hopeless monster addict 7 Nov, 2022 @ 5:49am 
Hi, you should consider linking to the "original inspiration" or mention that it increases a persons carrying capacity to their hauling capacity. seeing the creator is bitching about being banned from the discord platform for "politics regarding covid19" instead of having an actual mod description. theres no reason not to.
KahtaKhan 5 Nov, 2022 @ 8:43pm 
I am having a strange issue with this mod + Alpha animals + Carry capacity fixed (continued).
Prior to installed carry capacity Fixed the math's were not affecting animal carry weight at all. After installing the Fix mod the capacity sky rocketted to 5k and goes up by 50 or so points per level. The animal I am using for hauling is the Alpha animals Behemoth. The animals info says it should be 780 base carry capacity but even with the creature at 0 strength the carry capacity in caravans is absurd. Testing shows Mad Skills works find with the original math but something within this mod is causing the math to go crazy
Dr Zhivago 30 Oct, 2022 @ 1:42pm 
Nice
Sigvard 28 Oct, 2022 @ 12:52pm 
Thank you for the continuation
Sam'U 27 Oct, 2022 @ 4:55pm 
thank you so much.