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Any news on 1.6?
The Super Strength from VFE Ancients is not applied to Caravans if this mod is also active.
I am unsure if the patch is required on VFE's end or this end, but thought I'd bring it up.
I've stripped my mod list back to the absolute bare minimum to run "Vanilla Apparel Expanded — Accessories" and pawns have a carry capacity of 35kg and the backpacks correctly increase the carry capacity based on their quality.
The moment you put "Carry Capacity Fix (Continued)" anywhere in your mod list pawns start with a carry capacity of 75kg but backpacks don't have any effect.
Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000006 (from typeref, class/assembly CombatExtended.CompInventory, CombatExtended, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
When trying to open dev palette with this mod
think it like your car can only fit 1000kg and it is alr 1000kg item in it and your pawn enter it with extra 50kg stuff in your backpack, it would of course count into the car weight since you are driving the car not walking by it lol
In what ways conflicting, though?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058
My pawns have a carrying capacity way above 500 kg but only worn/equipped items seem to count towards carry weight capacity.
At one point in previous rimworld version I was able to use all the carry weight capacity to stack up with items.
Or am I mixing the intended purpose of this mod up?
Neat. I'll give it a shot.
Borrowed from AtomicBean in the comments about, Bulk Carrier....
"So, by itself, you probably won't see any difference - There's technically alternate mods that do nearly the same thing in a way that does result in a difference on their own, but let's ignore that for now.
What this mod basically does is it makes the game actually apply affects that should be increasing or decreasing CARAVAN carrying capacity. Without this or one of those other mods, if you say, use a trait that increases carrying capacity, it actually basically just does literally nothing. The way vanilla code is written is it basically is a static value multiplied by body size, completely ignoring the "Carrying Capacity" stat.
You're not going to see any changes outside of a caravan, and you're not going to see any changes until something impacts that carrying capacity stat."
This mod effects regular carrying capacity as well as Caravan Carrying Capacity to put it simply.
Any idea what might be causing this? Is anyone else having this issue as well? Is it something YOU (mr mod author) might be able to fix for me/us? Thanks for any and all replies.
Prior to installed carry capacity Fixed the math's were not affecting animal carry weight at all. After installing the Fix mod the capacity sky rocketted to 5k and goes up by 50 or so points per level. The animal I am using for hauling is the Alpha animals Behemoth. The animals info says it should be 780 base carry capacity but even with the creature at 0 strength the carry capacity in caravans is absurd. Testing shows Mad Skills works find with the original math but something within this mod is causing the math to go crazy