Total War: WARHAMMER III

Total War: WARHAMMER III

Bretonnia
12 kommentarer
sigmars_disciple 28. apr. 2024 kl. 8:41 
I just came here to see if I can safely use this in a campaign. Your and A.Pot's comments now made me not activate it. Users with long modlists will act similarly. So if your report was incorrect, it would be pretty unfair to the modder, brother... Would be nice if you could test with only this mod activated and come here to report if the problem is gone and if not provide the full name of the unit so that @Ghildo can look into it.

@Ghildo Agreed with A.Pot that different "weapon versions" of existing vanilla units should usually inherit their traits/abilities. It's also a question of "value-for-money" factor which needs to stay intact. Of course, units that are more expensive *can* also feature an additional trait or ability...
sigmars_disciple 28. apr. 2024 kl. 8:40 
@Lord Sleepy [C9] You probably know that your report is only useful if you include more information, e.g. on other Bretonnia relevant mods and/or reskins that you use, so why don't you?

Then again, there should be no reskin that affects these modded units as they are "new". Still, it sounds like a pretty odd bug you're reporting here.
A.Pot 3. maj 2023 kl. 2:02 
Gave this a try, many of the mod units are missing traits like Hide (Forest) which the unmodded ones have.
Ghildo  [ophavsmand] 5. apr. 2023 kl. 1:19 
I don't know why, it just works for me
Lord Sleepy [C9] 4. apr. 2023 kl. 15:45 
One little thing . One of the Squire units has a huge bug in battles. their Texture is all over the place....
Meraun 1. apr. 2023 kl. 11:54 
Does it work with SFO?
sigmars_disciple 25. jan. 2023 kl. 16:15 
Thanks a lot!
Your new pack is called "kislev" though - plus it says it would have units for Bretonnia.
If you ever need someone who checks your spelling professionally, don't hesitate to call my number! :)

Appreciate you, my man!
Ghildo  [ophavsmand] 23. jan. 2023 kl. 1:30 
Renamed
sigmars_disciple 22. jan. 2023 kl. 20:56 
I also like the Battle Pilgrims choices, but my OCD commanded me to turn this off because of the unit names and their (lack of) capitalization - dear Ghildo, would you consider renaming the units, e.g.
Men-At-Arms (Dual Sword)
Men-At-Arms (Hammer) etc. so they fit all other Bretonnia unit mods?

instead of
men at arms (Dual Sword)
men at arms (hammer)

This may sound ridiculous, but I think there's a surprising amount of OCD people who love this game and unit names are very prominent in the game... impossible to ignore, unfortunately.

I envy anyone not suffering from this, I'm not kidding. Have a blessed day <3
Mana-100 8. jan. 2023 kl. 13:39 
Question could you add a men at arms crossbows or battle Pilgims longbowmen if not that's ok just thought I'd ask great mod.
Elden Ring 2 when? 23. dec. 2022 kl. 1:30 
radious compatible?
Albedo 28. okt. 2022 kl. 3:36 
Nice to have some options for the battle pilgrims!