Total War: WARHAMMER III

Total War: WARHAMMER III

The Jade-Blooded Vampires: Curse of Nongchang
1,234 Comments
ErraticPterodactylTTV 11 Jul @ 9:10am 
Caught a very, very minor error: the Jiangshi unit card says they're Armour-Piercing, but their weapon damage profile is currently majority non-AP.
opuntia 5 Jul @ 9:37am 
Hello
For some reason when I load this mod with the OVN mods loaded as well all of the roster for this mod is replaced by the OVN Albion roster.
Anyone have any ideas as to why this would be happening?:steamfacepalm:
patrik.suskovic 28 Jun @ 5:28pm 
How can i play as one, do i need all vampier DLC
quinntonleemiller123 24 Jun @ 2:36pm 
what if you changed the "jiangshi rebels" from a minor vampire counts faction, into a minor jade blooded vampires faction? you could even give their starting army some jiangshi
Black Rabbit Fantasy 2 Jun @ 10:34pm 
These factions are a ton of fun, definitely recommend this one
quinntonleemiller123 22 May @ 5:32pm 
not a big deal, but the "Men of Xiang" unit has an ammunition bar despite not having a ranged attack. if they were meant to be hybrid its not working correctly. if they were meant to be melee, its harmless
Hillah 7 May @ 11:57am 
Beautiful mod, the models are a real work of art, love the whole style.
One thing I noticed though was that in my campaign I took Zhao Ming's last settlement but Zhao Ming himself kept raiding for two turns, after which the long victory quest abandoned itself. Would it be possible to make it so the factions have to be destroyed not necessarily by the player?
DASB 26 Apr @ 12:39pm 
устарел
crispymattastic 18 Apr @ 2:40pm 
Are the Dau su guoi ( sorry for spelling ) the floating head guys bugged ? c'ant seem to recruit them.
Bone daddy. Ainz Ooal Gown 16 Apr @ 1:07pm 
can this work with the nagash mod
Commissar-FemBoi 8 Apr @ 1:10am 
fyi to anyone curious all this modders content still works fine as of update 6.1
Commissar-FemBoi 8 Apr @ 1:07am 
works fine for me i use everyone of this modders mods together and they all work perfectly as of rn even tho the mod menu says its not up to date ignore it :) you wont regret playing these amazing mods! <3
maxking21 2 Apr @ 3:00am 
hi, is any update needed?
Deranged 26 Mar @ 3:04am 
Hey ByzantineBasileus just wanted to throw things out here, devil of Dark omen should not be fighting, ti's whole gimmick turns off during melee so ideally you don't want it anywhere near melee combat.

and Jiangshi's do struggle against infantry but if they catch a hero or a lord that hero or lord is probably going to end up routing or straight up dying, to the point where in campaign at least, I throw them against Miao ying and they will end up winning or having to chase his dragon form.

and I do agree with everything especially the starved Marquis but I think their weird because of what I witnessed is they either don't do anything and die, or they kill half an armies chaff because they got their fast enough for them only to be in yellow vigour, but I think it's less so a health issue and more of a vigour issue with them.
Deranzo 18 Mar @ 1:19am 
This faction is everything but "vampire" XD very weird units as if multiple different creatures merged into one thing. Will definetly try.
ByzantineBasileus 17 Mar @ 6:13am 
9: Fighting a Jade Vampire army is also difficult because of all the passive abilities. It causes such a huge amount of morale loss that even heavily buffed tier 3 and 4 units rout quite easily.

In terms of bugs, Revenant Halberds lack AP, and Yaoguai and Pale Lady have a tendency to engage a unit and then ran away and travel in a completely different location.
ByzantineBasileus 17 Mar @ 5:30am 
5 The Devil of Dark Omen seems to weak for its price. It loses 1v1 against the Cockatrice, Great Taurus, and Jade lion.

6: The pale lady is similarly weak 1v1 on such units.

7: Jiangshi might be a bit too expensive. I tested them against Norscan Champions and Tzar Guard and they lost. 1050 might be a better price.

8: All the Evil of Nonchang is way too overpowered as a unit, for a number of reasons. 1v1 it beats Wulfrik mounted on a Mammoth in straight melee with no spells, and its health does not drop below 6000. I think it attacks much to quickly and so deals far more damage than what a unit for the equivalent price would inflict. It also moves too quickly to be constantly engaged by infantry, meaning it will take much less damage. I have had battles where All the Evil of Nonchang gets 500+ kills in melee. Basically, if an army lacks artillery, fighting a Jade Vampire army with the All the Evil of Nonchang almost impossible to defeat,
ByzantineBasileus 17 Mar @ 5:30am 
I really enjoy the aesthetics and concept of this mod, but certain abilities and units are very much unbalanced, which takes away from the enjoyment in battle. I ran a whole bunch tests in skirmish mode, and here is what I found:

1: Units like Returned Spearmen and Swordsmen should be 50 gold cheaper, They lost against High Elf Spearmen and Dark Elf Bleakswords, respectively.

2: Gore Hags and Revenant Swordsmen should be 50 gold more expensive. Bloodhags traded evenly with Plaguebearers, and Revenant Swordsmen with Khorne Chaos Warriors

3: Starved Marquis are too expensive for their capabilities. They regularly die to Empire swordsmen and clanrats. I think the amount of HP loss out of combat needs to be reduced as well, or their HP increased.

4: Mogwai should cost at least 1000 gold, They defeated both Kroxigor and Chaos Spawn.
Cold Death 12 Mar @ 9:15pm 
Can you get the units as regular cathay?
CKpie 6 Mar @ 5:47pm 
This is an amazing mod, loved every detail of it, but the early autoresolve battles are criminal because of horrific stats lol. Also didn't help after I got tilted by wh3's path finding AI in a siege that's supposed to be super easy(not the mod's fault, hate CA)
Vulpio fon Fox 2 Mar @ 5:31am 
Third
Sovereign 27 Feb @ 11:18pm 
@nova015 second this request
Nova015 26 Feb @ 5:41am 
I hope that somebody will eventually make an SFO submod for this mod.
kiro72727 21 Feb @ 1:47am 
Is the mod compatible with Mallobaud and Nagash mods?
Illegal FQ 10 Feb @ 11:34am 
No but it looks like after I disabled all my faction mods except for the Islanders of the Moon it's working perfectly. Thank you for the mod!
Poljanan  [author] 8 Feb @ 9:02pm 
Hello Illegal FQ, faction/race mods usually crash when another mod tries to edit similar values that cause conflicts. Do you have any mods that drastically edit the vampire counts? Probably has something to do with a mod that either edits technologies, buildings, or the raise dead mechanic.
Illegal FQ 8 Feb @ 1:22pm 
Took out pretty much most of my other factions and it crashed while loading turn 3. Not sure what the compatibility issue is anymore
Illegal FQ 8 Feb @ 12:06pm 
UPDATE
* seems to work sometimes when reloading a previous save and continuing but it keeps crashing between ending and beginning a new turn*
Again if someone knows what might be causing compatibility issues I'd really appreciate it. Unit, faction, landmark or UI mods perhaps?
Walt The Why 2 Feb @ 11:34am 
Are the Jade-Blooded Vampires multiplayer enabled?
Alberto R. 2 Feb @ 9:47am 
The Rebellious Dead technology gives rampaging to unearthed labors and buffs missile strength. It is hilarious that they are rampaging the entire fight, start to finish but that means they never use their missile attack. not sure if this is intended. Nevermind the other problems that come with a unit automatically in rampage mode from start to finish.
Incaleber 1 Feb @ 1:56am 
Fantastic mod. Played 100 turns on Legendary/VH and was quite suprised how well this faction was holding up. By starting in the middle of Cathay and being surrounded by powerful enemies, it is decently challenging too.

One thing I noticed however, is that in the late game the building variety in minor settlements is kind of lackluster. The corruption and control buildings are basically obsolete, because even on Legendary you get enough corruption and control to not worry about them at all. On the other hand, with hero recruitment tied entirely to major settlements, you only want to build military structures in minor settlements if you actually want to recruit armies from the provience. The only options left now are the income and growth buildings, the latter becoming obsolete at some point.

A good example for this problem are the Cathayan Hinterlands; you conquer them ones and never return. I found myself with a lot of open building slots there, with nothing meaningful to build.
josetrabajoarcos 15 Jan @ 7:02am 
all perfect with this mod, the stetic is awesome but i tested in custom battles and i feel its to much overpowered
Poljanan  [author] 13 Jan @ 9:11pm 
Added lord select videos on the campaign menu.
Poljanan  [author] 12 Jan @ 11:26pm 
Update:
- The Diao Si Gui now fires its projectiles better without being ordered to shoot, however it can still be a bit janky and its actual effective range maybe shorter than what the UI shows so you may need to order the unit to move closer to the target.
- Fixed the riding anims for the Jade-Blooded Warlock when riding an undead Longma.
Nukular Power 9 Jan @ 8:43pm 
this is so super cool
Dragon32 31 Dec, 2024 @ 3:06am 
@Ewelifervin
Getting a default lord like that is usually indicative of a script break
https://tw-modding.com/index.php/Troubleshooting
Moonshine 28 Dec, 2024 @ 12:22pm 
to immortal when you play this jade faction on easy level, the defense or melee value at the beginning are so craps ,your army will be defeated quickly and your only city will be surrounded at turn 10 or before without luck :) , you spend so much energy to make this mod and finally make them so useless :) hahaha
Ewelifervin 27 Dec, 2024 @ 3:41pm 
I am not starting with the correct lord, and am just getting a Master Necromancer named Rong as my leader, and a single zombie to my army
Poljanan  [author] 18 Dec, 2024 @ 5:40am 
Fixed the missing encampment and channeling stances.
Lord-General Severus 16 Dec, 2024 @ 7:06am 
thanks for the update
falx 16 Dec, 2024 @ 6:25am 
Indeed, after reloading the mod, everything works fine.:steamthumbsup:
It was the same error.
Poljanan  [author] 16 Dec, 2024 @ 6:08am 
Please try unsubbing and resubbing to Islanders of the Moon. Both mods have been updated.
Yoichi 16 Dec, 2024 @ 5:53am 
having the same crashlog as mizutsuki, i tried unsubbing and resubbing with no result
falx 16 Dec, 2024 @ 1:36am 
Great ! Thanks for the updates.
We will wait for the update of all your other mods and creative projects !:lunar2020halodragon:
Poljanan  [author] 16 Dec, 2024 @ 12:22am 
Please unsub and resub again.
TKactual Mizutsuki Ginga 15 Dec, 2024 @ 11:59pm 
Game crashes upon startup with this mod enabled, here is the message.

The following mods cause a crash to the Database:
jade_vamp_pol_lotM.pack

The first invalid database record is
tech_jbv_binding_01wh3_main_effect_post_battle_unit_saving_hp in
table technology_effects_junction_Tables
and pack file jade_vamp_pol_lotM.pack
HolyRedEye 15 Dec, 2024 @ 10:23pm 
Anyway you could add the units from "dead of the orient" to this faction?
Ash, Housewares 15 Dec, 2024 @ 6:28pm 
awesome, thanks for updating!
Poljanan  [author] 15 Dec, 2024 @ 6:21pm 
Updated to latest version.
falx 13 Dec, 2024 @ 12:29pm 
Would you be kind enough to update this magnificent, incomparable, inimitable mod.

I can not imagine the game without it as well as without sfo . And, please, someone make an adaptation to sfo, since apparently the troops are a little weaker than they could be .

Currently this mod does not run with the latest patch 6. game .