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For some reason when I load this mod with the OVN mods loaded as well all of the roster for this mod is replaced by the OVN Albion roster.
Anyone have any ideas as to why this would be happening?
One thing I noticed though was that in my campaign I took Zhao Ming's last settlement but Zhao Ming himself kept raiding for two turns, after which the long victory quest abandoned itself. Would it be possible to make it so the factions have to be destroyed not necessarily by the player?
and Jiangshi's do struggle against infantry but if they catch a hero or a lord that hero or lord is probably going to end up routing or straight up dying, to the point where in campaign at least, I throw them against Miao ying and they will end up winning or having to chase his dragon form.
and I do agree with everything especially the starved Marquis but I think their weird because of what I witnessed is they either don't do anything and die, or they kill half an armies chaff because they got their fast enough for them only to be in yellow vigour, but I think it's less so a health issue and more of a vigour issue with them.
In terms of bugs, Revenant Halberds lack AP, and Yaoguai and Pale Lady have a tendency to engage a unit and then ran away and travel in a completely different location.
6: The pale lady is similarly weak 1v1 on such units.
7: Jiangshi might be a bit too expensive. I tested them against Norscan Champions and Tzar Guard and they lost. 1050 might be a better price.
8: All the Evil of Nonchang is way too overpowered as a unit, for a number of reasons. 1v1 it beats Wulfrik mounted on a Mammoth in straight melee with no spells, and its health does not drop below 6000. I think it attacks much to quickly and so deals far more damage than what a unit for the equivalent price would inflict. It also moves too quickly to be constantly engaged by infantry, meaning it will take much less damage. I have had battles where All the Evil of Nonchang gets 500+ kills in melee. Basically, if an army lacks artillery, fighting a Jade Vampire army with the All the Evil of Nonchang almost impossible to defeat,
1: Units like Returned Spearmen and Swordsmen should be 50 gold cheaper, They lost against High Elf Spearmen and Dark Elf Bleakswords, respectively.
2: Gore Hags and Revenant Swordsmen should be 50 gold more expensive. Bloodhags traded evenly with Plaguebearers, and Revenant Swordsmen with Khorne Chaos Warriors
3: Starved Marquis are too expensive for their capabilities. They regularly die to Empire swordsmen and clanrats. I think the amount of HP loss out of combat needs to be reduced as well, or their HP increased.
4: Mogwai should cost at least 1000 gold, They defeated both Kroxigor and Chaos Spawn.
* seems to work sometimes when reloading a previous save and continuing but it keeps crashing between ending and beginning a new turn*
Again if someone knows what might be causing compatibility issues I'd really appreciate it. Unit, faction, landmark or UI mods perhaps?
One thing I noticed however, is that in the late game the building variety in minor settlements is kind of lackluster. The corruption and control buildings are basically obsolete, because even on Legendary you get enough corruption and control to not worry about them at all. On the other hand, with hero recruitment tied entirely to major settlements, you only want to build military structures in minor settlements if you actually want to recruit armies from the provience. The only options left now are the income and growth buildings, the latter becoming obsolete at some point.
A good example for this problem are the Cathayan Hinterlands; you conquer them ones and never return. I found myself with a lot of open building slots there, with nothing meaningful to build.
- The Diao Si Gui now fires its projectiles better without being ordered to shoot, however it can still be a bit janky and its actual effective range maybe shorter than what the UI shows so you may need to order the unit to move closer to the target.
- Fixed the riding anims for the Jade-Blooded Warlock when riding an undead Longma.
Getting a default lord like that is usually indicative of a script break
https://tw-modding.com/index.php/Troubleshooting
It was the same error.
We will wait for the update of all your other mods and creative projects !
The following mods cause a crash to the Database:
jade_vamp_pol_lotM.pack
The first invalid database record is
tech_jbv_binding_01wh3_main_effect_post_battle_unit_saving_hp in
table technology_effects_junction_Tables
and pack file jade_vamp_pol_lotM.pack
I can not imagine the game without it as well as without sfo . And, please, someone make an adaptation to sfo, since apparently the troops are a little weaker than they could be .
Currently this mod does not run with the latest patch 6. game .