Victoria 3

Victoria 3

Realistic Resource Distribution
68 Comments
vflower  [author] 13 Apr, 2023 @ 11:50am 
this mod is obsolete and not updated anymore, in my newer mod there is opium there.
Amoc 13 Apr, 2023 @ 6:45am 
Maybe you can add opium to Anatolia(Ottoman). Ottoman Empire was one of biggest Opium producer, from anticens to today. There is even a city call "Afyon" wich means Opium in Turkish
vflower  [author] 31 Oct, 2022 @ 4:18am 
I am hiding it because it will be completely obsolete whenever a patch is released.
Inzeron 31 Oct, 2022 @ 12:50am 
OK. You stopped updating this modification. It's a pity. But why hide it from public access?

Like me, many people are interested in specifically redistributing the resources of the vanilla game, but your second modification is not particularly interesting (no offense).

Please let the access be open.
Wayne of The Inquisition 29 Oct, 2022 @ 11:16am 
@Sandbach
I have played as japan and its fine
Philemon 29 Oct, 2022 @ 2:07am 
this limits alot of nations way more, imo i prefer vanilla setup, thanks for the efford regardless
VagrantHero 29 Oct, 2022 @ 1:47am 
Looking at the map projection the Apuseni Gold Mines would be in Southern Transylvania.
vflower  [author] 29 Oct, 2022 @ 1:19am 
My new mod is finished! I won't be developing this one anymore.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881364019
vflower  [author] 28 Oct, 2022 @ 11:55pm 
I'm not going to add new buildings, so no dye mines or fertilizer/guano mines. I'm intentionally limiting my goals so I can actually finish my mod in a short amount of time.

"You're always going to be producing a minimal amount of grain bc of subsistence farms, so at most pops will substitute 80% and still demand grain."
That's true, I forgot that Haiti has subsistence farms rather than orchards in this mod (because I was too lazy when merging it and wanted to finish quickly).
ramahozo 28 Oct, 2022 @ 11:34pm 
Also, there is already `state_trait_turqoise_deposits` in Sinai, though there is only `dye_plantation` instead of "dye mine", any chance you can add "dye mine" there too?
Top Marx 28 Oct, 2022 @ 11:32pm 
You're always going to be producing a minimal amount of grain bc of subsistence farms, so at most pops will substitute 80% and still demand grain.
ramahozo 28 Oct, 2022 @ 11:29pm 
"The stated goal of this mod is to have resources that are appropriate for the era rather than based on modern day production or alternate history."
Isn't it possible to add `undiscovered_amount` instead? So it is not discovered at the start of the game, but when you're more advanced it may be discovered by chance.
Also, phosphate mining is very important in Morocco. In-game "sulphur" includes other minerals that can create fertilizer, though I'm aware that phosphate isn't actually used as explosive, any chance you can add "fertilizer mine" in Morocco and other places?
vflower  [author] 28 Oct, 2022 @ 9:05pm 
Timbuktu has some gold fields
Arkaethen 28 Oct, 2022 @ 8:55pm 
Is gold in Mali one of the things you'd be willing to put in? It's really frustrating that it feels like a massive shortfall of Vicky3
vflower  [author] 28 Oct, 2022 @ 8:15pm 
If you're not producing grain, then they shouldn't be demanding it. And if they do want it, then you could import it and export your cash crops.
I agree that it's not ideal, I made it that way to prevent countries from using all their arable land on grain production that historically relied on livestock and other crops.

I am close to finishing a larger-scale mod that makes agricultural resources capped like other resources and turns arable land into population capacity, in that mod I can limit the amount of grain farms in the tropics. I'm probably not going to change anything in this mod anymore, now.
Top Marx 28 Oct, 2022 @ 7:51pm 
The AI will always greatly prefer grain to fruit or meat so the tropical world still needs maize/rice plantations. I can't keep Haiti from starving even though food prices are rock bottom bc I can't build any grain production, which is silly.
vflower  [author] 28 Oct, 2022 @ 4:43pm 
"How does this effect long term gdp growth? Is it better or worse than vanilla?"

That depends on the AI, this mod doesn't change that.

"that's the point. an option to start mining before 1970 would have been nice since it's alternative history starting from january 1 1836."

The stated goal of this mod is to have resources that are appropriate for the era rather than based on modern day production or alternate history.

"Pretty sure this makes it so Japan cant support itself no? Hence the awful SoL."

Not really, they still have the resources needed to industrialize, their SoL is like that because most of their population lives in subsistence.
Sandbach 28 Oct, 2022 @ 3:09pm 
Pretty sure this makes it so Japan cant support itself no? Hence the awful SoL.
Fat Bastard 28 Oct, 2022 @ 2:44pm 
that's the point. an option to start mining before 1970 would have been nice since it's alternative history starting from january 1 1836.
Wayne of The Inquisition 28 Oct, 2022 @ 1:57pm 
China/Qing is really OP, they make everything, it feels like nowdays china
UK and France on top, kind of equal
BingBadaCOOM 28 Oct, 2022 @ 1:19pm 
How does this effect long term gdp growth? Is it better or worse than vanilla?
Supamap 28 Oct, 2022 @ 7:38am 
@AjitPaisDaddy get the Anbeeld AI mod, it will make the AI a lot smarter
vflower  [author] 28 Oct, 2022 @ 7:07am 
Sulfur mining around Mosul started in the 1970s, not really a priority for me to add.
Fat Bastard 28 Oct, 2022 @ 6:50am 
sulfur beds in mosul are missing.
vflower  [author] 28 Oct, 2022 @ 6:02am 
Regarding the AI being unable to actually produce resources that you can trade for, I highly recommend the mod on the workshop that improves AI construction. It works perfectly well together with this mod.
Ferrous 28 Oct, 2022 @ 5:51am 
This seems like a high quality mod
vflower  [author] 28 Oct, 2022 @ 5:00am 
It's produced in the Dutch East Indies which are part of your market.
I'm back! 28 Oct, 2022 @ 4:50am 
Started as Netherlands and for some reason getting exported tea to UK, but I have no plantations of tea. But it is produced somewhere
vflower  [author] 28 Oct, 2022 @ 4:26am 
Hm, I could add like 1 level of gold mining there, it doesn't seem that huge. Would it be in Southern Transylvania or Banat, though? Looks like it's right on the border.
VagrantHero 28 Oct, 2022 @ 4:11am 
Thoughts on adding the gold mines of the Apuseni Mountain range in Transylvania? Gold mining operations have been going on there since Roman times until it got shut down in modern times.
AjitPaisDaddy 28 Oct, 2022 @ 3:41am 
This would be a really good mod, if the AI actually built resource buildings properly. Idk if its just my games, but the AI's lack of construction of resource buildings (specifically Coal, Sulfur and Lead) creates massive shortages in country's played where there isn't much of those resources and as a result importation is much harder than it should be.

Don't get me wrong, this is good for playing Major Nations, but playing smaller nations is made harder as a result. But realism isn't fair gameplay so I guess thats where the mod shines most. Will definitely use this for my US Playthrough when I get to it though.
vflower  [author] 28 Oct, 2022 @ 3:39am 
Sure
kamill86 28 Oct, 2022 @ 3:29am 
Hi can I include Your mod in my mod and rework it???? Thx
vflower  [author] 28 Oct, 2022 @ 3:23am 
Logic dictates that as long as you build a non-agricultural building for every agricultural building, you'll employ just as many pops as the subsistence farm did. Of course, you need some extra to account for population growth and automation.

I'm actually working on another mod right now which will fix this problem by decoupling arable land from agricultural resources, turning it into just population capacity.
셀라 28 Oct, 2022 @ 2:26am 
I love the mod but can Japan or China handle industrialization without unemployment going through the roof? One commercial farm deletes 10k job but only creates 5k job.
vflower  [author] 27 Oct, 2022 @ 8:05pm 
Like in real life during this era, most of the oil is in the USA. The rest is split between Baku, Venezuela, Sumatra, Romania, the Middle East and some states with smaller oil reserves.
Nathan Hindle 27 Oct, 2022 @ 7:45pm 
How does this affect oil?
vflower  [author] 27 Oct, 2022 @ 7:21pm 
I actually finished this mod within 1 week months ago (thanks to the leak), and it didn't take longer than a few hours to merge into the release version of the game.
I did a lot of research for it before actually making it, though.

I don't have numbers. Should be significantly more arable land in total. China and Japan have less but most of the world has more.
Supamap 27 Oct, 2022 @ 6:08pm 
do you have any numbers on what was the amount of arable land before and after? Like, the total arable land in the world.
Masato 27 Oct, 2022 @ 6:07pm 
Oh I see, right, that make sense and yes I fucking forgot the colonies lmao

I don't understand how you have been able to make this mod in such a short time, bravo to you and thanks again because it's the type of mod that I love, cheers !
vflower  [author] 27 Oct, 2022 @ 5:59pm 
Yes, the UK has more arable land than they 'should' have. Some of that is Ireland which is already at full subsistence farm capacity with those values. I could reduce Britain's arable land a bit, but I don't think it would make a difference for gameplay.

There are definitely still some states that I gave higher arable land just because of their population, that's pretty much unavoidable.
Masato 27 Oct, 2022 @ 5:47pm 
I agree for Ukraine but when comparing to the UK for example it seems strange but maybe I'm focusing too much on wheat production and I should more think about fertility modifiers ?
vflower  [author] 27 Oct, 2022 @ 5:10pm 
"Thanks a lot ! I'm surprised because I would have thought that France and northern Italy would have gotten more arable lands than that tbh :LandOwners:"
They just have relatively small states. For example, the Kiev state is as big as all of Northern France and if you add up the states in Northern France, they rougly have the same arable land as Kiev.

I don't believe there is a way to see undiscovered resource potentials. And even in the late game, there are plenty of them left undiscovered by the AI, so that doesn't really help either.
Masato 27 Oct, 2022 @ 5:03pm 
Thanks a lot ! I'm surprised because I would have thought that France and northern Italy would have gotten more arable lands than that tbh :LandOwners:

(sorry for the spam lol, I hope you're having a good day) Do you have a way to see the potential of ressources not yet discovered like oil without having to wait ? Since they don't show on the map
vflower  [author] 27 Oct, 2022 @ 4:40pm 
"Can I ask your sources ?"
There's a lot of them and I don't really have a complete list, but here's a few:

The biggest source would be the Statistical Yearbook of the German Empire, especially the 1900 and 1930 editions, which include international statistics for agriculture and resource production.

There are other similar resources for statistics, this site links a few of them https://www.marshall.econ.cam.ac.uk/onlineresources/statistics/statistics-historical

There are also some interesting articles on specific topics that informed some decisions, for example on early 20th century iron mining https://www.jstor.org/stable/1885949 or on the economy of Japan at the time https://www.jstor.org/stable/1884052

Of course there's also various maps and atlases for actually placing resources, especially in areas that were less written about during the time.
Masato 27 Oct, 2022 @ 4:31pm 
And thanks for this mod
Masato 27 Oct, 2022 @ 4:30pm 
Can I ask your sources ? Not that I don't trust your hard work but because I'm love those topics and want to learn more
Inzeron 27 Oct, 2022 @ 4:13pm 
Thanks. And special thanks for the fish in Kamchatka))
vflower  [author] 27 Oct, 2022 @ 3:57pm 
"Mongolia - has not so few minerals. Why doesn't she have at least a minimum amount of coal and iron??"
Like with many other countries, the question is: to what degree should modern day production influence resources in the game?
Mongolia did not have any significant iron mining from 1836 to 1936. However, iron ore was discovered in a large mine just on the border to Inner Mongolia in 1927, so I'll give both Urga and Monan a little bit of iron.

"Nice!
I guess it isn't save game compatible?"
Indeed it is not.

"You should screenshot the starting GDP differences for sure to give a rough idea of how it changes balance"
Added a screenshot for that. Generally not huge changes, other than China and Russia starting out poorer.
vflower  [author] 27 Oct, 2022 @ 3:57pm 
"Can I ask that you compare today's China arable land capacity to the state of the 19th century?"
I am using 19th century values, or typically it's early 20th century values since that's when people started actually recording them properly.
In general, much less changed in terms of 'arable land' than people think. Modern techniques help create cropland out of pastures, but today's arable land is roughly the same as in the 19th century for almost all countries (obviously something like Saudi Arabia's circular farms is an exception).

"In Île-de-France you have put twice bg_logging, one with a 4 and one with a 6. Hope it helped :Intelligentsia:"
Thanks, that happened because of the monument slot messing up merging, fixed now.