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Like me, many people are interested in specifically redistributing the resources of the vanilla game, but your second modification is not particularly interesting (no offense).
Please let the access be open.
I have played as japan and its fine
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881364019
"You're always going to be producing a minimal amount of grain bc of subsistence farms, so at most pops will substitute 80% and still demand grain."
That's true, I forgot that Haiti has subsistence farms rather than orchards in this mod (because I was too lazy when merging it and wanted to finish quickly).
Isn't it possible to add `undiscovered_amount` instead? So it is not discovered at the start of the game, but when you're more advanced it may be discovered by chance.
Also, phosphate mining is very important in Morocco. In-game "sulphur" includes other minerals that can create fertilizer, though I'm aware that phosphate isn't actually used as explosive, any chance you can add "fertilizer mine" in Morocco and other places?
I agree that it's not ideal, I made it that way to prevent countries from using all their arable land on grain production that historically relied on livestock and other crops.
I am close to finishing a larger-scale mod that makes agricultural resources capped like other resources and turns arable land into population capacity, in that mod I can limit the amount of grain farms in the tropics. I'm probably not going to change anything in this mod anymore, now.
That depends on the AI, this mod doesn't change that.
"that's the point. an option to start mining before 1970 would have been nice since it's alternative history starting from january 1 1836."
The stated goal of this mod is to have resources that are appropriate for the era rather than based on modern day production or alternate history.
"Pretty sure this makes it so Japan cant support itself no? Hence the awful SoL."
Not really, they still have the resources needed to industrialize, their SoL is like that because most of their population lives in subsistence.
UK and France on top, kind of equal
Don't get me wrong, this is good for playing Major Nations, but playing smaller nations is made harder as a result. But realism isn't fair gameplay so I guess thats where the mod shines most. Will definitely use this for my US Playthrough when I get to it though.
I'm actually working on another mod right now which will fix this problem by decoupling arable land from agricultural resources, turning it into just population capacity.
I did a lot of research for it before actually making it, though.
I don't have numbers. Should be significantly more arable land in total. China and Japan have less but most of the world has more.
I don't understand how you have been able to make this mod in such a short time, bravo to you and thanks again because it's the type of mod that I love, cheers !
There are definitely still some states that I gave higher arable land just because of their population, that's pretty much unavoidable.
They just have relatively small states. For example, the Kiev state is as big as all of Northern France and if you add up the states in Northern France, they rougly have the same arable land as Kiev.
I don't believe there is a way to see undiscovered resource potentials. And even in the late game, there are plenty of them left undiscovered by the AI, so that doesn't really help either.
(sorry for the spam lol, I hope you're having a good day) Do you have a way to see the potential of ressources not yet discovered like oil without having to wait ? Since they don't show on the map
There's a lot of them and I don't really have a complete list, but here's a few:
The biggest source would be the Statistical Yearbook of the German Empire, especially the 1900 and 1930 editions, which include international statistics for agriculture and resource production.
There are other similar resources for statistics, this site links a few of them https://www.marshall.econ.cam.ac.uk/onlineresources/statistics/statistics-historical
There are also some interesting articles on specific topics that informed some decisions, for example on early 20th century iron mining https://www.jstor.org/stable/1885949 or on the economy of Japan at the time https://www.jstor.org/stable/1884052
Of course there's also various maps and atlases for actually placing resources, especially in areas that were less written about during the time.
Like with many other countries, the question is: to what degree should modern day production influence resources in the game?
Mongolia did not have any significant iron mining from 1836 to 1936. However, iron ore was discovered in a large mine just on the border to Inner Mongolia in 1927, so I'll give both Urga and Monan a little bit of iron.
"Nice!
I guess it isn't save game compatible?"
Indeed it is not.
"You should screenshot the starting GDP differences for sure to give a rough idea of how it changes balance"
Added a screenshot for that. Generally not huge changes, other than China and Russia starting out poorer.
I am using 19th century values, or typically it's early 20th century values since that's when people started actually recording them properly.
In general, much less changed in terms of 'arable land' than people think. Modern techniques help create cropland out of pastures, but today's arable land is roughly the same as in the 19th century for almost all countries (obviously something like Saudi Arabia's circular farms is an exception).
"In Île-de-France you have put twice bg_logging, one with a 4 and one with a 6. Hope it helped :Intelligentsia:"
Thanks, that happened because of the monument slot messing up merging, fixed now.