RimWorld

RimWorld

Medieval Times (Continued)
34 Comments
ahnkra 11 May @ 6:45pm 
Thanks for keeping this alive. I enjoy being able to add medieval stuff to the game, without changing the gameplay / recipes for things already in this game like the newer mods all do. TBH I really just love the stone hearth =)
bane_howlingmoon 9 May @ 10:34am 
Thank You Zaljerem
Jergen Von Strangle 8 Jan @ 7:21pm 
Anybody know whats going on with the palisades under the structures tab? They no longer seem to have textures.
Armorguy1 24 Aug, 2024 @ 12:12pm 
still has nan issues. Any way to fix this?
Инопланетянин 9 May, 2024 @ 1:22am 
Thanks!
Fizzie.Frog 11 Nov, 2023 @ 1:31pm 
Yessssss thank you so much for resurrecting this mod!
60threin 31 Oct, 2023 @ 11:46am 
Is there a way to get the names of the items that are added?
PremierVader 7 Aug, 2023 @ 10:13am 
Man I missed this so much
Zaljerem  [author] 3 May, 2023 @ 10:37am 
I'm not aware of any hard incompatibilities - this mod basically adds a lot of buildings/items - but there will probably be overlap in items, etc.
Title Fight Enjoyer 23 Apr, 2023 @ 12:27am 
is this compatible with other medievals mod? Medieval Overhaul, Vanilla Expanded Medieval, Rimedieval etc etc ?

Great mod btw used this years ago!
Giovanni 25 Mar, 2023 @ 11:22pm 
is Combat Extended compatible?
Ash Wednesday Valentine 12 Feb, 2023 @ 2:52pm 
Does this require a new save? Playing Maynard and have no way to smelt equipment.
Zaljerem  [author] 3 Feb, 2023 @ 12:25pm 
Thanks for the feedback, I just continued this long-running mod - if you have balance changes I'd be happy to include them! Or, by all means, patch away!
Redakted 3 Feb, 2023 @ 12:21pm 
Truly appreciate the 1.4 conversion.

However this mod is very unbalanced, to the point where it looks like it never even got finished. Simple headwraps from this mod cover the full face and heavy armor barely slows the user down. I will be coming out with a patch soon to fix and rebalance some items.
playboywillis 10 Jan, 2023 @ 1:15pm 
I do not have any research available related to bones. I thought it was due to this:
* Removes the Refinery research prerequisite from Bone Refining.
* Removes the High Tech Research Bench requirement from Bone Refining II.
If that is still supposed to show up then it appears I have a conflict somewhere. Thank you for looking into it. Sorry for wasting your time.
Zaljerem  [author] 5 Jan, 2023 @ 6:12am 
Did you research "bone refining" and "advanced bone refining"?
Zaljerem  [author] 4 Jan, 2023 @ 9:35am 
Thanks for the report, I'll take a look ASAP.
playboywillis 4 Jan, 2023 @ 9:25am 
I have to option to remove marrow from butcher block and from hearth, but am missing gelatin option from hearth, recipes from medieval smelter and recipe from corpse bonfire. Mods are reportedly in correct order.

Any suggestions? Am using 1.4 versions of all mods. Thank you.
Я з Донбасу 29 Dec, 2022 @ 5:40am 
thanks for the support of the mod, it is about my first and most memorable memories, right after my fantasy passage I will go through with it. Thank you for your work
Darth Tater 27 Nov, 2022 @ 11:07pm 
Like this is a tech limiting mod for Medieval playthrough:

Remedieval

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2516523040

I believe it is the one I have used previously but the mod page kinda makes it seem like it is broken even though they updated to 1.4.
Darth Tater 27 Nov, 2022 @ 10:58pm 
"I'm about to give up on having my colonists using anything but logs"

lol, bag it I guess...
Darth Tater 27 Nov, 2022 @ 10:57pm 
@Swolian

There are a bunch of different mods that attempt to do this with varying degrees of success. There's a lot of stuff to disable to make a playthrough that's completely limited to medieval tech and enemies. But it is doable. I'm not sure whether this mod does that or not. It's also kind of a pain in the butt gameplay wise TBH.
Hunter69 13 Nov, 2022 @ 10:58am 
I've no hud or buiding menu - I try play whit some other mods - no errons in launcher soo hard 2 say what's happen
Swomera 12 Nov, 2022 @ 4:52am 
Can you straight out lock away the modern and sci-fi content and play the game fully medieval?
Zaljerem  [author] 7 Nov, 2022 @ 3:27pm 
Updated: incorporated the patches from the old mod "Medieval Bones" to provide compatibility with Rim of Madness - Bones.
Zaljerem  [author] 7 Nov, 2022 @ 8:26am 
I couldn't duplicate the issue with just Harmony/Core/all DLCs and this mod running. I personally had a lot of weird issues with Simple sidearms, so I've actually pulled it from my mod list for now.
Sentient_Worm 6 Nov, 2022 @ 6:24pm 
I'll see if that happens with my setup.
RotS-Targe 5 Nov, 2022 @ 12:49pm 
the colonists are refusing to hold onto any of the weapons in the mod, not sure what's going on. They're convinced that a wood log is a preferred weapon over a legendary boar spear. I also have simple sidearms and equipment manager, and have blacklisted logs. No clue wtf's going on but I'm about to give up on having my colonists using anything but logs X3 they'll pick up the boar spear and immediately drop it, like it's cursed or something
Wanderercgc 1 Nov, 2022 @ 9:58am 
One of my favorite mods. Thank you for updating it, very much appreciated.
T. Postman 30 Oct, 2022 @ 2:58am 
Hooray for tailored socks!
nekys 27 Oct, 2022 @ 2:54pm 
I just want to say one word to you. Just one word. Caltrops!
The Realest Nooblet 27 Oct, 2022 @ 2:17pm 
Thanks Boss
Zaljerem  [author] 27 Oct, 2022 @ 8:01am 
You're welcome!
Maudius Aurelius 27 Oct, 2022 @ 7:46am 
Thank you!