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Hey, is adding assets possible for something like this? and If so...could we ever get Cypresses?
Some parts of of this map look like they could benefit from the addition of cypresses in a variety of sizes.
'Stygia' though an invention of Howard comes from the word 'Stygian' meaning to ' of or related to the river styx' ( which means "Shuddering") that being of course the river along which Charon ferries the dead to the underworld .
It turns out there are actually a few real candidates for the river styx, all in the more arid parts of Greece
the point being that at least in terms of canon, cypresses wouldn't be out of place if you have the assets. I own the bazaar cypress but it's one size, quite small and a bit too bright green.
nothing like the ones in classical paintings.
Please keep up the great work. This is just a lot of fun.
May 27th Hot Fix Funcom
1. Update to the Sky to fix the sun.
Sure, from the last, you can buy a few worthless T1-2, but without any possible challenge, it just fails to engage.
Why should I bother to explore if there is no way to achieve any advancement? There is no reward for careful, cautious play, just some very minimal and underwhelming "reward", that frankly is just not worth the effort.
Yes, I know you intend this to be difficult, but there is a distinct difference between a challenge and an artificial wall that is arbitrary and non-intuitive.
Perhaps there could be at least SOME in between?
Don't get me wrong, I enjoy this mod very much, and do appreciate the difficulty factor- but if there is no way to organically advance, it feels more like a chore than a challenge.
My two cents.
I hope that the author will revisit his desigion on this :)
Actually there is a nice spot at the Fortess of Dead, not too far North to the initial spawn. Both coal and iron. I didn't find anything under water though. No brimstone, either. So far most of my advanced materials are obtained by dismantling stuff looted from chests and mobs.
I think the dearth of basic ressources is an issue. It kinda cockblocks any larger building projects. Unless the map is designed with building via admin console in mind.
I like the wide open map design. It needs more stuff though, in order to have a reason to traverse all that space. But it's a good start.
I appreciate the effort that is put into the map.
But Alpha or not :
Running over the map for HOURS, far away from the spawn point, in search of the first basic ressources (iron and coal) and finding just two spots, one for each, that are in a wide distance from each other, degrades it to a walking simulator.
No offense here - just my two cents.
Anyway, thanks for the hard work, snowhunter.
I looked at the map - it's just amazing!