RimWorld

RimWorld

Chill the Fork Out
77 Comments
Spesh 11 Jul @ 5:39pm 
o7
Felnel 11 Jul @ 3:29pm 
1.6?
Mammary 11 Jul @ 2:58pm 
o7
ThePurpleTiger 11 Jul @ 12:20pm 
o7
PoieczeQ 11 Jul @ 11:21am 
o7
Xylene 11 Jul @ 9:38am 
o7
Arganot 10 Jul @ 8:52am 
o7 Thank you for your service.
Marty in the multyvers 9 Jul @ 2:32am 
o7
Mataris 8 Jul @ 5:29am 
o7
Khobs  [author] 7 Jul @ 10:41pm 
Hello,
This mod will no longer be updated by myself.
I no longer have the time to take care of rimworld modding.

Thank you all for your messages and feedback, and for using this forked version all this time. I'm sorry I wasn't able to answer everyone's questions.

For those of you who would like to update this mod, I invite you to use either the original version or the forked version, and to post your version in the comments.

I'll highlight it in the mod description.
any chance this will come to 1.6?
Jet 19 Jun @ 2:27pm 
whenever i try to force joy my pawns go do it, but immediately leave if the schedule is set to work. Is there anyway you can make it override that???? bc if i have to change the schedule to joy to force them to do it anyway, then that kinda defeats the purpose no?
BackfiredPlans 28 Mar @ 4:07pm 
The only recreation I've been able to see pawns automatically doing on their own are the training dummies and archery target from Misc. Training. Everything vanilla and Vanilla Expanded seems to be automatically cancelled upon approach.
BackfiredPlans 28 Mar @ 3:18pm 
Tried both modded and with only this mod loaded, pawns seem to be having issues altogether with recreation on their own, scheduled and not.

The only thing I've been able to do is get ONE pawn, at a time, to perform solitairy relaxation with campfires, or the horseshoe pin.
With any more than 6 colonists this becomes impossible to keep pawns satisfied with recreation.

No error logging, nothing. Pawns just cancel out their forced task and leave completely unsatisfied. One of those tiny rimworld updates probably messed up a line of code with recreation.
Jet 5 Jan @ 5:32pm 
u mean they start doing the joy task manually and immediately stop?
Vixulium 5 Jan @ 5:12pm 
No fix, mod author and this updater abandoned the mod.
†_Impi_† 1 Sep, 2024 @ 8:19am 
anyone have a fix for the pawn not fufilling recreation, this mod used to be perfect but what happened?
VelxraTV 26 Jul, 2024 @ 6:23pm 
Im happy to say the mod still mostly works in 1.5 though like @Jet has mentioned. The pawn will not stay to complete recreation they instead instantly complete the task and leave gaining zero recreation.
Jet 2 Jun, 2024 @ 11:58pm 
is there any way you can make it so that when pawns do recreation they dont immediately end it if you try manually doing joy during their work schedule? Seems the mod only works if its not during work schedule
Decoherent 1 Jun, 2024 @ 11:32am 
Hey, I know I posted this about the original mod a while back, but never found a solution...if my colonists are in their work time, they'll walk over to a source of relaxation, and then promptly turn back around and go work. Has anyone ever come across/fixed this?
Freeasabird🕊 30 Apr, 2024 @ 10:26am 
is anyone having an issue with chess tables? i can't seem to get my pawn to interact with it. nor do they play a game themselves. i build it and it just collects dust. like commanding them to use other rec stuff works tv's, punching bags poker ect. its just the chess tables they refuse to use. there isn't even a command pop up when you click on it like how the others work.
Khobs  [author] 16 Apr, 2024 @ 1:12pm 
@tiagorbrodrigues the 1.5 tag is already in the file.
Try revalidating the game files, this may allow files to be redownloaded correctly to avoid the version error
tiagorbrodrigues 16 Apr, 2024 @ 11:55am 
If you want it to have the 1.5 Tag without giving that little error about not supporting just add it into the About.xml

<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Chill the F*** Out</name>
<author>Captain Muscles (Nathan Harbour)</author>
<packageId>KB.ChillOut</packageId>
<url>https://github.com/Khorbos/CM_Chill_Out</url>
<supportedVersions>
<li>1.2</li>
<li>1.3</li>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
puggy 14 Apr, 2024 @ 9:06am 
why everyone always go hard with their rimworld mod pictures lmfao
Khobs  [author] 24 Mar, 2024 @ 12:09pm 
@_baseplate yes, i'll check when the official update is available:)
however, as the person below your post indicates, the mod seems to work correctly in 1.5, even if the version says otherwise at the moment.
_baseplate 23 Mar, 2024 @ 8:18am 
any plans on updating to 1.5?
Lost ( Kai )  19 Mar, 2024 @ 7:16pm 
Appears to be working 100% fine on 1.5.
#1 Kestrel Fan 10 Dec, 2023 @ 6:37am 
i think this mod is stopping my pawns from watching tv?
F1tgal911 5 Oct, 2023 @ 6:50am 
Love the pic.
[+| CL rautamiekka 3 Sep, 2023 @ 6:18am 
@SkylerJames13

That simply defeats the whole purpose of this mod.
SkylerJames13 1 Sep, 2023 @ 10:59am 
@Skoo if their schedule tells them its "work" time, they will leave it immediately. they have to be on an "anything" or "recreation" slot.
Skoo 28 Mar, 2023 @ 12:38pm 
Doesn't work right when the reach the joy object they leave to do something else
Kupie 20 Mar, 2023 @ 10:56am 
Thanks a ton for the update!
roko711 8 Mar, 2023 @ 3:25pm 
this is good for when all of my people are recreation starved
TeleportBehindYou 15 Feb, 2023 @ 7:06am 
@Decoherent use the forced work mod. It lets your colonist be "forced" to do an activity until it ends. Awesome mod for when your colonist refuses to do something you need them to do urgently.
The Rabid Otter 25 Jan, 2023 @ 3:29pm 
+1 for dogs playing cards
Omen 24 Dec, 2022 @ 10:12pm 
finally, i can force my former human megaspider to have fun instead of always wandering
Decoherent 17 Dec, 2022 @ 4:42pm 
Ah. So this mod works on any scheduled/free time except work. It'd be great to override work as well, for more fine-grained control :)
Decoherent 12 Dec, 2022 @ 4:55pm 
I'm having some trouble with this mod...I can send people over to do recreation, but as soon as they reach the joy object, they turn right back around and go back to work. This is of course during their "work" period, when I need them to go, well, chill out. Is there something I can poke at to make it work correctly?
Darth Tater 1 Dec, 2022 @ 3:42am 
Chill the Fork Out?
PareableDeadMan 21 Nov, 2022 @ 4:38am 
NOW GO GET SOME GOOD FOOD AND A NAP YOU CRAZY FREAKIN HUMANOID BEING
PareableDeadMan 21 Nov, 2022 @ 4:37am 
I LOVE AND APPRECIATE YOUR WORK
Fingers In The Back Door 19 Nov, 2022 @ 4:56pm 
Every time I try and interact with something my game stutters. What can I do to fix this issue?
随心而往 17 Nov, 2022 @ 3:41am 
good job:charmed:
LookAtMeNow777 9 Nov, 2022 @ 9:12am 
thank you Khorbos:cozybethesda:
Khobs  [author] 9 Nov, 2022 @ 9:06am 
@Jet yes it's fine ;)
Khobs  [author] 9 Nov, 2022 @ 9:06am 
@爵布白兰 sure, i'll check it out
LookAtMeNow777 9 Nov, 2022 @ 7:27am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883465859

hey Khorbos,i make a chinese language translation for this mod,but i dont know how to use github. Can you put it in your mod?
Jet 9 Nov, 2022 @ 12:46am 
so its fine to load a game with the missing mod notification then?