Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Odin Corporation - Eternity-Class Barrage Ship
4 Comments
Sparky  [author] 28 Oct, 2022 @ 9:35am 
Nah it's all good! If anything, if you got tips to optimize it further beyond what you said I'd gladly hear them!

Dont have nearly too much time in it to actually make functioning optimized ships that also look good (x

:chivyeet:
enlyghten 28 Oct, 2022 @ 9:17am 
Oh, well I'll shut my stupid mouth, then =P Nothing wrong with building for aesthetics, though I... "...mainly used in Creative Mode..." Yep, you say it right there. Don't mind me XD
Sparky  [author] 28 Oct, 2022 @ 2:00am 
Aye, optimization is awful, that is something I am well aware of. The reason things look the way they do is.. well, simply because it looked nice. As is the case with most of the other ships from the same line. As time goes on and I find better ways to construct more efficient ships while still having them look nice I'll be upgrading them.



As for right now, these ships are mainly used in Creative Mode firefights - and not really intended for Career mode, though you could fly them there if you wanted to.
enlyghten 27 Oct, 2022 @ 8:18pm 
Couple of questions. The aft engines have one engine room per engine. Is there a reason for this? Are you running out of power otherwise? You can halve the number of engine rooms easily by staggering them.

Second question. Why do you have so many capacitors? Are your large reactors running out of power? Even if they are, why not put the capacitors closer to energy using equipment to lower the transport time?

Why do you have three bridges? You have ten times the number of command points you'rte using. That also means you are manning bridge positions that are useless and tying up crew for no reason.

It looks nice, but it's so poorly optimized that it hurts my brain.