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Thank you!
found the conflicting mod (altough there is no mention on altering woodelves units.... on the main site, there is a mention of changing Waywatchers in the changelog though)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853102396
Sorry for the troubles :-)
the pants for the waywatchers are from glade guard and eternal guard, wood elves.
the pants for bladesingers/wardancers, etc. are actually from them i just retextured and colored their models in those areas
Thank you Glen!!!
Now... let the Great Hunt begin!!!
Np :-) just a question from which source/faction are you taking the pants?
Tested with just this mod installed.
I can see the trousers/armor on bladedancers... wildriders...eternal guard....
on waywatchers normal+ror I can see new shoulderpads/armor/capes and hoods, but no trousers.
can you confirm? (unsubscribed, resubscribed, verified steamdata)
I just wanted you to know, though, I just started a WE run, and this mod truly is awesome! Thanks!
@ZeroOne I think one of the variantmeshdefinitions is screwed up, once my update is out it should be good, just having trouble with some textures rn
does your mod stil give pants waywatchers and their RoR version? (resubscribed and my waywatchers still have no pants.....tryed another reskin there they get pants...idk what I do wrong)
Thank you and for your work <3
Any updates on the wardancer updates?
Example: my Norsca mod I added more armored leggings and torso pieces to basic marauders... however marauders have a base stat of 15 armor which is really low. So I offset that by removing most of their helmet variations so they wouldn't be too armored.
So, Glade guard, waywatchers and deepwood scouts will not look like Eternal guard who have a base stat of 40... i think? They are snipey archers so I will try to keep that look for them. This is the vision I have for my reskins.
You dawg.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885603146