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I dont know about genepacks, havent played enough to encounter them
The xenogenes can be added through the dev-tool directly or during character creation
Not beeing able to farm pawns with the generation mods seems weird, dont know about that
"alloing" -> "allowing"
Great mod btw! thanks! altho i may go as far as make even more drainy hemogen trait xD
hemogen psyfocus (Requires the trait and a psylink, allows you to enter a quick trance to, in (15?) seconds convert some hemogen into psyfocus. Maybe some way of making them do it auto-magicly?
hemogen-neuraldrain (Requires the trait and a psylink, will increase hemogen loss by (5?) when you have Neural Heat, and increase the Neural Heat drain by "?" amount.
neural-hemogen: convert psyfocus into hemogen and neural heat (automagicly if desired?), incompatible with hemogen-nneuraldrain
and, maybe some psycasts that require hemogen (If you have Vanilla Psycasts Expanded, as it doesn't make sense with the vanilla-desing). Things like telekineticly pulling blood out (With a chance of absorbing it. Like "consumes 5 hemogen, 50% chance of generating 10". Ways to boost how much is generated? Or one that increases blood pressure to cause a heart attack/ anurysm. Consumes just 1 hemogen.
Also, how about a passive trait that increases max hemogen/
Because "Gene dependent abilities relying on a biological energy reserve that dont overlap with psionics" is rather strict.
Altough i think one can argue that Blood Magic would fall more under Hemogen powers than psicic powers. Especially with the Sanuinophages/Vampires
ah well, still a great mod!
The Archite Catalist affects metabolism because its a catalist - and therefore just a more efficient version of the Hyper-Generation
I guess i could add a Archite Hemogen generator that just gives 10 Hemogen per day at no metabolite impact
I might also look into other ways to interact with the Hemogen/some more genes for more flexibility, while staying XML-only ...
HemogenArciteCatylyst should not effect metabolisim at all (Like other Archite genes). If you really feel that's too much, increase complexit.
Hyper-Generation shouldn't be equal in quantity to Archite. I mean, it uses more metabalisim, but it's less complex.
but, either way, now these genes are worth it!
are any new abilities planed?
if I get a reverse bite from a mod, I would almost have a Karin (name of anime, and name of character) like character. Subbing and using the mod now.
@demonking100 Must consume human meat every X days or die! you could probably base it off of one of the drug dependency genes(assuming it does not require it to be a drug)... if the poor guy is not a cannibal he would be conflicted and forced to do what he abhors or die! What are your values worth!
and my Homebrew zombie thralls don't require blood to stay alive
Was a harmless thing though
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