RimWorld

RimWorld

More Hemogen Genes
34 Comments
Gaaius  [author] 17 Jul @ 11:51am 
"Updated" to 1.6, no changes to the mod were made
I dont know about genepacks, havent played enough to encounter them
The xenogenes can be added through the dev-tool directly or during character creation
Not beeing able to farm pawns with the generation mods seems weird, dont know about that
r3xm0rt1s 14 Jul @ 12:10pm 
I never saw a genepack with any of these, not in even in 1.4 so it is not a new issue. Gene Library mod can spawn them though.
Professional Dumbass 22 Oct, 2024 @ 3:44pm 
@eeveecator looking t its content its probably capable of being used with future versions. Bringing old mods to a newer update is fine so long as it doesnt do too much. Bringing them down on the other hand is something that i highly advise against
eeveecator 3 Jun, 2024 @ 1:14pm 
is there any chance this is getting 1.5 update? I don't seem to find the genepacks even using dev mode, though I can spawn them directly on the pawn. I'm checkig for conflicts on my mod list but only this one is showing that issue and rest are 1.5 updated
MissCarbonheart 26 May, 2024 @ 11:28am 
Hi, I have ran into an issue that pawns with hemogen hyper-generation cannot have hemogen extracted and neither can they be hemo-farmed as prisoners.
Gaaius  [author] 5 May, 2024 @ 5:49am 
I havent played since the update, but this mod should not break, so you can try and see if it works
AlexnChaos 15 Apr, 2024 @ 10:08pm 
This still working fine?
Saint Michael 15 Sep, 2023 @ 8:25am 
To the guy who said metabolism cost should be doubled and didn't even spell it right, there's another mod you can use instead rather than getting the creator to ruin the mod for us because you don't like fun honestly people who don't like op stuff and Rimworld shouldn't mix it's the whole point of the game to do overpowered and funny sh*t anyway YES BLOOD FOR THE BLOOD GOD VAMPIRE THING!
Турбокишмиш 1 Aug, 2023 @ 1:28pm 
Its too OP, methabolism cost should be doubled.
Pasaway 21 Jun, 2023 @ 1:01pm 
Do these genes spawn on pawns in the world or are they only found by using character editor or trading or something?
lloki 20 Jan, 2023 @ 11:43am 
Well, I guess you got the point here :)
Gaaius  [author] 20 Jan, 2023 @ 9:52am 
@lloki comparison wise yes, but you can stack them and i wanted to give it an opportunity cost to compensate
lloki 20 Jan, 2023 @ 2:20am 
I'd say that HemogenReactor should have a bit better methabilism bonus, as it gives 6 - the same as the Biotech's Hemogen Drain, but it drains 10 hemogen, while Biotech version drains only 8. Hence this one should give 7 or 8 methabolic effeciency.
-RedTrainer 7 Dec, 2022 @ 6:31pm 
typo
"alloing" -> "allowing"
Great mod btw! thanks! altho i may go as far as make even more drainy hemogen trait xD
Ren 28 Nov, 2022 @ 3:10pm 
I know it's been a couple weeks and maybe you already found it, but use sanguophage feed relationship bond @Scaryltte Adds traits to either think positively or negatively of being fed on.
Sulafet 2 Nov, 2022 @ 9:26pm 
Love the vampire masquerade setting, wonder if anyone will ever incorporate it into the biotech stuff somehow
Gaaius  [author] 2 Nov, 2022 @ 2:21pm 
@Scarlytte I have no Idea how i would modify that thought and its way beyond the scope of this mod
Scarlytte 2 Nov, 2022 @ 1:01pm 
hey love your mod. one question would you consider adding a setting that makes the vampire bite a positive effect for colonists?
CTH2004 2 Nov, 2022 @ 9:39am 
a few:

hemogen psyfocus (Requires the trait and a psylink, allows you to enter a quick trance to, in (15?) seconds convert some hemogen into psyfocus. Maybe some way of making them do it auto-magicly?

hemogen-neuraldrain (Requires the trait and a psylink, will increase hemogen loss by (5?) when you have Neural Heat, and increase the Neural Heat drain by "?" amount.

neural-hemogen: convert psyfocus into hemogen and neural heat (automagicly if desired?), incompatible with hemogen-nneuraldrain

and, maybe some psycasts that require hemogen (If you have Vanilla Psycasts Expanded, as it doesn't make sense with the vanilla-desing). Things like telekineticly pulling blood out (With a chance of absorbing it. Like "consumes 5 hemogen, 50% chance of generating 10". Ways to boost how much is generated? Or one that increases blood pressure to cause a heart attack/ anurysm. Consumes just 1 hemogen.

Also, how about a passive trait that increases max hemogen/
Gaaius  [author] 2 Nov, 2022 @ 9:23am 
@CTH2004 do you have some in Mind?
Because "Gene dependent abilities relying on a biological energy reserve that dont overlap with psionics" is rather strict.
Altough i think one can argue that Blood Magic would fall more under Hemogen powers than psicic powers. Especially with the Sanuinophages/Vampires
CTH2004 2 Nov, 2022 @ 9:05am 
okay. Maybe one day abilities shall come, maybe one day...

ah well, still a great mod!
Gaaius  [author] 2 Nov, 2022 @ 8:37am 
@CTH2004 No abilities, since this is a XML-only mod
The Archite Catalist affects metabolism because its a catalist - and therefore just a more efficient version of the Hyper-Generation

I guess i could add a Archite Hemogen generator that just gives 10 Hemogen per day at no metabolite impact

I might also look into other ways to interact with the Hemogen/some more genes for more flexibility, while staying XML-only ...
CTH2004 2 Nov, 2022 @ 8:13am 
I like, though I have 2 notes:

HemogenArciteCatylyst should not effect metabolisim at all (Like other Archite genes). If you really feel that's too much, increase complexit.

Hyper-Generation shouldn't be equal in quantity to Archite. I mean, it uses more metabalisim, but it's less complex.

but, either way, now these genes are worth it!

are any new abilities planed?
Avarice 2 Nov, 2022 @ 1:56am 
I love this! A basic hemogen user, good at sealing others wounds. But must consume blood when over taxed. I may actually use some of this hemogen stuff now!

if I get a reverse bite from a mod, I would almost have a Karin (name of anime, and name of character) like character. Subbing and using the mod now.

@demonking100 Must consume human meat every X days or die! you could probably base it off of one of the drug dependency genes(assuming it does not require it to be a drug)... if the poor guy is not a cannibal he would be conflicted and forced to do what he abhors or die! What are your values worth!
demonking100 28 Oct, 2022 @ 3:04pm 
I think the only thing I could request Beyond this now would be if I could git a gene that required them to be cannibals
demonking100 28 Oct, 2022 @ 3:02pm 
yay now I don't have to make vampire werewolf hybrids
and my Homebrew zombie thralls don't require blood to stay alive
Sir Buggles 28 Oct, 2022 @ 2:30pm 
So basically you can make something that pretty much isn't a vampire but has the power to do vampire stuff (like the longjump, aka, the crazy good power especially for melee)
SAUCE__GODD 28 Oct, 2022 @ 2:06pm 
Ah
Gaaius  [author] 28 Oct, 2022 @ 1:56pm 
Yes, that was the intent of this mod/my reason for making this.
Mohreb el Yasim 28 Oct, 2022 @ 1:48pm 
i guess, they passively generate hemogen, so your "vampire" don't need to vamp.
SAUCE__GODD 28 Oct, 2022 @ 11:31am 
Ok but like what do they actually do?
Massattack52 28 Oct, 2022 @ 11:19am 
Thanks for the mod!
Gaaius  [author] 28 Oct, 2022 @ 10:59am 
thanks, fixed+some more
Was a harmless thing though
Cytraen 28 Oct, 2022 @ 10:48am 
On loading, console complains about a dupe property in the XML:
<displayOrderInCategory>-1</displayOrderInCategory><displayOrderInCategory />