RimWorld

RimWorld

Craft Mechtech Chips
57 Comments
doctor who? 19 Jul @ 12:14pm 
... well, now I really need this mod. Because hey! Why Taynon don't let us finding em or buying em after Odyssey ending?
immortalartisan 15 Jul @ 10:07pm 
...well now with 1.6 this is a replacement for fighting bosses
Nehr  [author] 7 Jul @ 9:02am 
@sharkbpro Thank you! <3

@zendingo I've lowered the raw plasteel costs a bit, maybe it feels more reasonable now. :) But yeah, you could download the mod and just change the values yourself if you want.
sharkbpro 22 Jun @ 7:48pm 
This mod is really balanced, it costs a good amount of time and resources to get them instead of combat!:steamthumbsup:
McSlashed 27 Oct, 2024 @ 11:20am 
@zendigo It's fairly trivial to edit the crafting costs in the Recipes.xml in the 1.4 folder....and remove the 16 Intellectual requirement so I can actually have my Fabricors make the Nano chips.
zendingo 13 Oct, 2024 @ 8:15am 
I understand your reasoning, but the crafting costs are such that there's gonna be literally no difference between having this mod or not. Either way, ain't ever gonna craft one.
Egoist 13 Sep, 2024 @ 6:55am 
my face when i have to fight 20000 diabolus escorts just to acquire one nano structuring chip

this mod's gonna save my run, at least a few times lol
Nehr  [author] 6 Aug, 2024 @ 11:55pm 
@Payday That sounds like a mod conflict, I'm not able to reproduce this problem myself. Can you give me any more info? What other mods are you using that may interfere with the chips or change the way they work?
Payday 6 Aug, 2024 @ 2:00pm 
After Building a Nano structuring chip, the chip will be lost instantly.
Nehr  [author] 10 Jul, 2024 @ 12:43pm 
@大番薯之怒 It's cool :)
大番薯之怒 8 Jul, 2024 @ 11:58pm 
bro,I made a translation for your mod and if you mind I will hide it.
Nehr  [author] 5 Jun, 2024 @ 10:57am 
@zucek20 You craft them in the fabrication bench.

@Mc_Dyno Yes, that's correct. I'll clarify the whole process in the description the next time I update the mod. I'm glad you managed to figure it out yourself though. :)
Mc_Dyno 4 Jun, 2024 @ 12:43pm 
I assumed after you researched the mechtech, and have a fabrication bench you can automatically craft it, but turns out I have to analyze the chip, research its correlating mechtech, and then research on how to craft it. For future reference if anyone has the same issue, check your research first folks.
Mc_Dyno 4 Jun, 2024 @ 12:40pm 
Ah no wait I see the issue, so turns out I have to research the ability to craft the chips first. Thats the issue. Oh okay, I see the problem is I am a dumb dumb, nevermind carry on!:steammocking:
Mc_Dyno 4 Jun, 2024 @ 12:32pm 
Yeah this mod doesn't seem to work.
Mc_Dyno 4 Jun, 2024 @ 12:10pm 
Do you need Advanced Fabrication to make the chips? I have a fabrication table but now it won't let me craft the chips, I think it might have something to do with yayo's combat or maybe my scenario start? I really don't know but its beyond frustrating.
LemonOkayeg 24 Apr, 2024 @ 8:58am 
where can i craft the chips if I got the research done?
Nehr  [author] 1 Mar, 2024 @ 7:37am 
@friendly neighborhood gigachad It's totally fine to modify for personal use!
friendly neighborhood gigachad 29 Feb, 2024 @ 4:21pm 
you dont mind if i modify the script for personal use.
TiraboTurbos 3 Jul, 2023 @ 9:04pm 
Very nice! This is perfectly the mod I was looking for!
Scorpio 14 Jun, 2023 @ 8:41am 
i find the cost adequate , has feedback they should go to the subcore encoder , if you add the all the subcores would be great as well
Nehr  [author] 30 May, 2023 @ 9:07am 
Just pushed a new update, should be live soon!

@Maty, @ShrubNinja and anyone playing with Alpha Mechs please lmk if the new chips are too expensive or cheap to make, it's my first time playing with the AlphaMechs mod so could really use some feedback.

@Dekent,@Tinnman420 I've added the mechlink as a research and made it craftable. It's not cheap, but it's craftable!
ShrubNinja 29 May, 2023 @ 9:34pm 
This is exactly what I was looking for, thanks! Looking forward to when you get the chance to add the Alpha Mechs chips!
Maty the Fluff :3 29 May, 2023 @ 6:49am 
Thanks @Nehr! I'm looking forward to it! :3
Nehr  [author] 29 May, 2023 @ 5:12am 
@Maty
Good idea! I've added Alpha Mechs to my current playthrough so I'll get a feel for the cost/work to craft the new chips. Expect this to be added soon-ish. :)
Maty the Fluff :3 8 May, 2023 @ 8:09am 
'Alpha Mechs' expands the sortiment of mechanoids a lot and on top of that adds 3 more different chips. Any chance we can get them to be craftable as well? :)
Tinnman420 28 Feb, 2023 @ 7:15am 
can you add the mech link crafting in here?
carbon 16 Jan, 2023 @ 3:28am 
Crafting cost is well balanced IMO. I actually thought hmmm, maybe I'll do some more mech raids to speed things up. A+
Amycolis 5 Dec, 2022 @ 1:23am 
no grind?
Sera 1 Dec, 2022 @ 5:13pm 
I think craftable makes them op but this is amazing. I don't have to clear out another 50 mech bodies every time I need 1 chip.
SaltyRocksPew 20 Nov, 2022 @ 3:56am 
thank you for making it so fabricors can craft these!
Dekent 10 Nov, 2022 @ 12:04pm 
Any chance of adding a craftable mechlink as well?
Nehr  [author] 6 Nov, 2022 @ 9:23am 
@Killer Thanks! The costs and values are in the github link at the bottom of the description. :)
Killer 6 Nov, 2022 @ 8:58am 
Great mod, I totally agree that those chips should be craftable. But maybe u can add the crafting costs in the mod description ;)
Nehr  [author] 6 Nov, 2022 @ 4:29am 
@Proxyer That's great! :)
Proxyer 6 Nov, 2022 @ 4:17am 
Hello, author Nehr. Thanks for the great mod.
By the way, I created and published a translation mod that adds Japanese to your mod. I hope that it will help Japanese users understand your mod better.

[1.4] [Sub-MOD] Craft Mechtech Chips add Japanese Translation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885179461
Nehr  [author] 6 Nov, 2022 @ 3:56am 
New update is out now, which increases crafting time and replaces gold and steel cost for subcores.
I found it really boring that my subcore scanners and subcore crafting bench just sits unused for most of the time, this way we can utilize them a bit more and also make the chips feel like they require more relevant things to craft.
Nehr  [author] 6 Nov, 2022 @ 2:31am 
@Neville Yeah, I totally agree now that you mention it.. though I think that making a cape takes waaay too long! I'm still tweaking the values, I'll publish an update soon which increases the amount of work needed..
I also had an idea to streamline the cost a bit while making use of subcores (which I barely use anymore late game) in the process of making the chips. Testing it right now so it'll be ready soon. :)
Molay 5 Nov, 2022 @ 9:42pm 
So, I just started churning out signal chips with my surplus resources. Personally, I think they should require way more labor to craft. Right now it's 87, which is the same as a component. Half of an advanced component. Even making a cape is 267. I would say that multiplying labor by 10 would be more than reasonably - I think of those things as super intricate and high tech, hence why we normally can't craft them. I wouldn't find it absurd if it cost as much as high-grade armor, or more even. Considering the high resource cost too, it feels weird to smash them into a chip so quickly. Any thoughts?
Nehr  [author] 5 Nov, 2022 @ 10:09am 
Latest update tweaks some values and I slightly lowered plasteel cost.
Also makes fabricator robots able to craft signal chips and powerfocus chips, the nano structuring chip will still need a smart colonist to make.
Vetracious 4 Nov, 2022 @ 4:23pm 
Awesome, haha. I'm glad to have the mod as is, so no worries. Take your time and thanks :)

And while I can agree from a progamming perspective, I doubt you'd find many players minding a Harmony dependency as pretty much everything moved over to it anyway, so at least in that department I wouldn't worry too much if it can make your life easier.
Maty the Fluff :3 3 Nov, 2022 @ 3:17pm 
Awesome! I'm looking forward to beeing able to adjust the cost of the chips!
Nehr  [author] 3 Nov, 2022 @ 11:57am 
@Vetracious I've been thinking about this tbh. I will look into adding settings for the mod, but since I'd like the mod to be 100% standalone I'd like to solve this without HugsLib, Harmony, etc. I know there is a solution, so give me a little time. :)

@Maty I will add this as an option when I add options!
Maty the Fluff :3 3 Nov, 2022 @ 9:04am 
I would also appreciate if we could have an option that lets Fabricator bots craft those chips.
Lol https://www.youtube.com/watch?v=Xr9s6-tuppI
Vetracious 2 Nov, 2022 @ 9:12am 
Perhaps the mod could feature some settings to adjust the cost, either to offer some different choices to the player?
I personally think they're *just* a bit too steep, but I do like the fact that it isn't a 'cheat' mod.

Perhaps add in a toggle to allow all of them to be crafted by Fabricator bots to craft them?
Nehr  [author] 1 Nov, 2022 @ 9:18am 
@Neville Thanks for the feedback. This was what I was going for! I wanted it to feel like end-game content still and not something you'd easily just throw together. So it's more of a choice (as you're saying) if you'd rather spend a bunch of resources or fight the boss again.
Molay 1 Nov, 2022 @ 2:01am 
I appreciate the relatively steep cost on those. (1350 plasteel for the nanostructuring chip if I'm not mistaken, besides all the rest). Makes it feel balanced, those are resources that could go into other things, so it remains a meaningful choice for the player. Thank you!
infinite_lols 31 Oct, 2022 @ 4:37pm 
ty for mod :3
infinite_lols 31 Oct, 2022 @ 4:37pm 
@saltyRocksPew What a hell of a situation to be in lmao
Nehr  [author] 31 Oct, 2022 @ 1:40am 
@SaltyRocksPew TY for your feedback. :) My thought was that I wanted it to be somewhat difficult to craft these, like not annoying but not too easy either. Since the normal way to get these are fairly annoying and (sometimes) hard I didn't want to dilute the overall challenge.

But I will take your feedback into consideration, if more people want this then I'll change it!