RimWorld

RimWorld

Luciferium and Ambrosia addiction
48 Comments
Kimo' 19 Jul @ 5:40am 
Thank you!
Andy  [author] 19 Jul @ 5:35am 
Updated, quick test showed everything works fine
Andy  [author] 17 Jul @ 11:37am 
Oh, i didn't expect that this mod still needed anyone, i'll update it when i have time
knopi 17 Jul @ 2:45am 
1.6 pls
Kimo' 14 Jul @ 11:56am 
Any chance for a 1.6 version?
月羽狐 8 Jul, 2024 @ 4:23am 
good job, bro, these 2 genes are really interesting to play with. Especially when you consider those ambrosia farming mods and Luciferium farming mods
Andy  [author] 21 Apr, 2024 @ 2:44am 
BlackFranky, thanks, should be fixed
BlackFranky 20 Apr, 2024 @ 11:07pm 
With the newest version i get the hediff "Luciferium dependency (deficiency)" with the Luciferium immunity gene.
Гений 15 Apr, 2024 @ 8:29am 
Thanks a lot!
Andy  [author] 15 Apr, 2024 @ 8:28am 
Updated:
- 1.5 updated
-Compatible with Ushankas Luciferium Expansion
-Increased gene frequency, rebalanced cost and metabolic efficiency
-Luciferium need gene is now activated at age 13
Гений 15 Apr, 2024 @ 5:17am 
Hi mate, thanks for the mod. Could you please add 1.5 to About when you have time for it?
UtterlyFlabbergasted 20 Jan, 2024 @ 1:54pm 
So the luciferium immune gene, does it actually give full immunity without any need for it or is the wording in the genes description correct?
RealDeathClawProductions 13 Oct, 2023 @ 4:29am 
Alright thanks for answering my question!
Andy  [author] 13 Oct, 2023 @ 3:35am 
RealDeathClawProductions, Probably yes, after the release of Faction Expanded Tribal, these mods already work fine together, I just wanted to add drug resistance to these genes from luci expansion
RealDeathClawProductions 12 Oct, 2023 @ 2:01am 
Out of curiosity since it seems to have been a while, are you still planning to update this mod for the compatibility with the Luciferium Expansion mod?
Andy  [author] 17 Feb, 2023 @ 12:53pm 
Fuck, misprint, I'll fix this misunderstanding when I have time
TeleportBehindYou 17 Feb, 2023 @ 9:29am 
what the frik is Lycuferium
Andy  [author] 7 Feb, 2023 @ 3:48am 
Updated, to no longer require VEF, but without it effects may not be removed on gene loss.
Andy  [author] 7 Feb, 2023 @ 3:22am 
Updated, completely redone the mod, changed effects and cost of genes, added compatibility with VRE Hussar, updated textures, now depends on Vanilla Expanded Framework
SaltyRocksPew 1 Feb, 2023 @ 6:58pm 
If Luci Immunity lets you take Luci without any side effects it should be extremely expensive metabolism wise.
Andy  [author] 27 Nov, 2022 @ 11:04am 
Lokki, i think yes, due to changes in vanilla dependency i will redo the mod later, changing the cost of genes and adding compatibility with VE, with changing the texture of immunity and disabling the duplicate gene
Andy  [author] 27 Nov, 2022 @ 11:01am 
{Sweg} Xenon2462, no, she will get an infinite luciferium buff due to the way vanilla works
Lokki 26 Nov, 2022 @ 7:26am 
Luciferium dependency was added as a archite gene by the new races expanded hussars mod. Is it safe to use cherry picker to remove this mods luci depencency?
Xenon2462 26 Nov, 2022 @ 6:52am 
if a pawn had the lucifarium immunity and took lucifarium, will it still kill them?
Andy  [author] 14 Nov, 2022 @ 10:00am 
It reduces addiction chance from 100% to 50%:steamhappy:
Xenon2462 14 Nov, 2022 @ 9:53am 
reguarding the lucifarium resistance, does it prevent the drug from killing you?
Alt 6 Nov, 2022 @ 5:47am 
Honestly, I think 60 days before you die is ok. You can think of this as your pawn was specifically gene engineered with luciferium nanites(mechanites) in mind and because of that you have greater window for opportunity to get more luci. +8 metabolic efficiency would be too much i think, even +6 is a lot, considering you get 30 days before coma.
selest19 2 Nov, 2022 @ 3:24am 
ahh okay
Andy  [author] 1 Nov, 2022 @ 1:09pm 
because the game automatically creates those genes, this mod just lets it do that for those two drugs and gives the textures
selest19 1 Nov, 2022 @ 12:16pm 
okay why is immunity A. only -5 ME B. not archotech
CTH2004 1 Nov, 2022 @ 11:17am 
okay, hwo exactly does "addict-resist" work in this scenario?

and, a part of me thinks that, since Luciferium is so powerful, the immune one should be archite
Cars_Ten 1 Nov, 2022 @ 5:02am 
It seems to be working now, i have no idea what the issue was.
Lennybolt7 1 Nov, 2022 @ 4:04am 
Now just need to find a way to get luciferium dependency on all hussars
Lokki 30 Oct, 2022 @ 10:27am 
@Cars_Ten its not this mod, it is a compatability issue with something else
Andy  [author] 30 Oct, 2022 @ 10:18am 
@Cars_Ten, Are you sure it's because of this mod? I have 400 mods and everything works fine.
Cars_Ten 30 Oct, 2022 @ 10:05am 
whenever I select a xenotype with any trait from the mod my game freezes.
TOCTEP 29 Oct, 2022 @ 2:32pm 
ОСУЖДАЮ!
Andy  [author] 29 Oct, 2022 @ 4:51am 
If you want the original permanent Lucierium addiction, you can set it as a health condition in the scenario settings.
Andy  [author] 29 Oct, 2022 @ 4:46am 
Also, the addiction-resist gene reduces the chance of Lucierium addiction from 100% to 50%
Andy  [author] 29 Oct, 2022 @ 4:41am 
The game overwrites all my patches and self-created genes, it looks like you can change their cost only with C#, but you can use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878925256&searchtext=metabol to adjust the final metabolism for yourself
Holgast 28 Oct, 2022 @ 6:01pm 
yessss I was looking for addict resistant genes
Andy  [author] 28 Oct, 2022 @ 1:58pm 
@Lokki, I'm not sure, the game automatically creates the genes if drug addiction allows it, this mod just patches one line in the vanilla game and adds textures, but it might be possible to manually create the gene and set its price, I'll check that later when I have time.
Lokki 28 Oct, 2022 @ 1:48pm 
@Andy may i suggest making luciferium dependency +8 due to its rarity compared to others?
Scarf Dragon 28 Oct, 2022 @ 11:16am 
Luciferium dependency. Holy hell.

If it weren't for a certain brilliant mod that adds difficult but possible Luciferium production, using that gene would likely be a disaster.

It probably still will be a disaster. I'm going to sentence my poor xenohumans to a slow death.
Thank you for giving me this opportunity.
Andy  [author] 28 Oct, 2022 @ 10:53am 
It is a pity that dependency also gives immunity, which does not allow you to die from Luciferium before 1 year.
se05239 28 Oct, 2022 @ 10:49am 
Still though, thanks for giving us the choice.
Andy  [author] 28 Oct, 2022 @ 10:48am 
@se05239, You can always buy them, or get them with mods like SOS2, but yes, your colony will be in shit for a long time to come.
se05239 28 Oct, 2022 @ 10:44am 
Talk about being doomed from the start, as there's no easy way to get either Ambrosia or Luciferium.