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You can view the continuation Mod here!
https://www.steamcommunity.com/sharedfiles/filedetails/?id=3274707367
To my knowledge,. yes, although that is not intended behavior.
Can the containers be loaded onto a transport pod and sent out without any consequence?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
@Torres vanilla recycling expanded ;-)
Eventually need to lock the Contain Waste Recipe behind the Tech else that Tech is somewhat pointless in it's current state.
Biotech already comes with Toxic Gas and such. How about a artillery that can shoot a toxic payload over a long distance, creating a toxic cloud or a turret similar to a flamethrower but shooting toot gas instead. That way toxic waste could be turned into something somewhat useful by creating a new type of ammo made of toxic waste. Or Toxic Grenades. Similar to a Smoke Pop Grenade but filled with deadly toxic gas.
The idea is that you /could/ build a factory for processing it but it would take a lot of setup and pawns/mechs or you could burn it, like vanilla.
converting waste to chemfuel or uranium is probably too op not really a fan
animal or mech that eats waste packs is interesting
I would be happy with just bigger atomizers 20x waste processing for 10x the power in the same footprint that has a recipe that doesn't require the chip to build at the same would be nice would have to do the math on how that would all balance though
(could also work like a sarcophagus keep the contents cool when built in a fridge)
(could use the shelf or genebank code, using genebank code might create conflicts with stack
size mods depending on how you set up pulling waste out of building)
(could auto-link to the waste cannons mentioned above)
also an endgame version that takes advanced components and uranium that doesn't require power ideally that could auto-link and direct feed into the atomizer and being able to have waste input by a lifter.
Steel and plasteel containers
Wastepack trader (orbital garbage man buys waste packs) not sure if you can set an item to have a negative price so you would have to pay them to take it
Example:
Mk 1: Range 60 tiles, 60 chemfuel, 150 kg
Mk 2: (maybe more range), 700 chemfuel, 2k-3k kg
Mk 3: just launch it into the sun, 1k chemfuel per launch, could do like 1k kg since it wont cause pollution or harm relations or scale to like 5k -10k kg for massive cheap throughput
It doesn't say in the info or in the comments if the waste canisters can be put in the waste pack atomizer?
My current problem is generating waste faster than the atomizer can keep up and at the moment building the atomizer needs a chip (tons of boss farming). The only work around I have found so far is adding a mod that adds a recipe for the chips and just build a ton of atomizers. A high throughput waste destruction method for mid and late game would be great.
The amount of ticks is divided by the factor, so setting it to 0 causes a division by 0 error.
With those three changes in the def the containers work as intended for me.
TriggerDissolutionEvent called. amountToDissolve: 1 dissolveTicks: 1 DissolutionIntervalTicks: -2147483648
Once amountToDissolve is larger than DissolutionIntervalTicks the container dissolves.
It's too late now for me to try and set a smaller time and see if that fixes it, but it definitely looks like it. The dissolutionAfterDays is internally multiplied by 60000 to convert it to ticks. With a maximum integer of 2147483647 the maximum amount of days you can use without overflow should be 35791. If you change the Def to 35791 instead of 99999 it probably will work.
Made with A LOT of waste, like, 1k for one shot. Fucks up the environment.
Here is my HigsLib-log: https://gist.github.com/0bb4c568b9b5798348fd56b7badd43c2
I use a lot of mods, but there shouldn't be anything relating to waste.
Instantly pops after finished building one.
A lot of practical applications could be applied with this mod.
However building barrels and filling them is already a vanilla thing: brewing.
How bout making a new barrel that uses metal that gets filled with sludge instead of wort.
I'd also like to ask: Will these be used in an atomizer to remove the waste, leaving emptied canisters afterwards? I'd love my colonists to contain all this damn waste easy peasy.
...
Oh, and I'd think the capacity of an empty (or to be fully filled) canister should be displayed, too... before becoming the full variant.
Even though that might be a complicated mess.