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Patch 1.5 implements better alert customisation functionality than this mod can ever provide, so this mod is no longer needed and will not be supported further. Sincerely thank you, Paradox!
Latest game version this mod supports in 1.2.7 (but there's probably no good reason to keep using that old version).
Paradox added new alerts and changed few previously existing alerts. This mod incorporates those changes.
I did not update non-English localisations yet
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
Paradox added one new alert and removed three previously existing alerts. This mod incorporates those changes
Hopefully this fixes the crashing issue for you. I can't verify it myself since I had no issues (or even errors in error.log) with the previous version.
That's all debugging I'm going to do, the rest is up to you.
No technology researched notification appears only once.
I'm playing English victoria on English W10.
I'm on Win10 with both the OS and the game in English and I haven't had a single crash myself (which is, in general, of course nice, but makes debugging this pretty much impossible for me)
I have no idea what could be causing crashes for you, but wild guesses would be something like localisation files having some problems with non-English languages or non-Win10 operating systems. If you want to test it out, try to delete alert_settings_game_rules_l_[language].yml file from the mod's folder and see if it still crashes for you
Do you mean that this mod used to work for you with no crashes and then started to crash some time ago?
I haven't made any changes after the original release, since the hotfixes had no changes to alerts (and thus this mod didn't need updating)
Thanks for trying to debug this (since I can't as my game doesn't crash)
Could you try leaving those that game rule file as it is, but deleting localisation file \localization\[your language] /alert_settings_game_rules_l_english.yml?
alert_settings_rule_has_army_troops_in_reserve_peace_time_alert
and
alert_settings_rule_has_navy_troops_in_reserve_peace_time_alert
section after government goods... which is very similar to previous one.
There's something wrong with your mod trying to access army and navy troops in reserve, both while in peace and war.
So, for people reading this
TL;DR:
Remove sections ( text + { } after) beginning with
alert_settings_rule_has_navy_troops_in_reserve_alert
alert_settings_rule_has_army_troops_in_reserve_alert
alert_settings_rule_has_army_troops_in_reserve_peace_time_alert
alert_settings_rule_has_navy_troops_in_reserve_peace_time_alert
from
SteamLibrary\steamapps\workshop\content\529340\2881093726\common\game_rules\alert_settings_game_rules.txt
alert_settings_rule_has_navy_troops_in_reserve_alert
and
alert_settings_rule_has_army_troops_in_reserve_alert
Shifts crash from Mobilised Generals to scrolling past Expensive Government Goods.
Searching for the crash after Expensive Governmet goods now...
makes the game crash after scrolling to goods alert, therefore something between those is causing a crash..
There's also something after them.
Crashes when trying to get new line after Idle Mobilized General one.
That is really odd and sounds to be the same issue Soter - Dave reported two weeks ago.I have no idea what could cause it and can't really debug it myself, since I have no issues myself.
Sadly, I might not be able to help with this. =(
It's in english. It does not crash without your mod. my installation path is valid.
I'm sorry, but I can't see anything odd in that log. Is your game in English or some other language and does it crash even if you verify game files and start the game without my mod?
I really can't understand how this mod could cause CTD (and only for some people), so I suspect it might be something else. Actually, does your Victoria or Workshop mods installation path (i.e. most likely your Steam installation path) contain some other characters than A-Z or 0-9?
https://www.dropbox.com/s/raqdeujery3gv90/debug.log?dl=0
Is you game in English or some other language? Do you have any other mods active?
Or even better, could you start the game with -debug_mode flag, try to reproduce that CTD yourself and, if it crashes, check out what error.log and debug.log say?
(Or well, this mod also allows you to disable alerts that you don't want to see at all)
Okay, I can't reproduce that CTD on my end. Do you have any other mods active? Or even better, could you start the game with -debug_mode flag, try to reproduce that CTD yourself and, if it crashes, check out what error.log and debug.log say?
@Arcimbaldo
Those are issues already in unmodded game, although of course they are more visible if you've set them as separate alerts.
Obligation one checks for
player_owed_obligation_days_left > 0
player_owed_obligation_days_left <= 365
and if that trigger for some reason thinks you own obligation to yourself, then the alerts will show.
Somewhat similarly, interest slot one checks for
num_declared_interests < max_num_declared_interests
and there doesn't seem to be any sanity checks for situation like yours.
-sometimes you get a notification saying that an obligation is expiring from yourself to yourself, which obviously is impossible and doesn't make any sense
-if your navy is so large that you still have free Interest slots open despite having already declared an Interest in every Strategic Region in the game, such that you can't declare more Interests, you still get the notification for having free Interests, and there seems to be no way to dismiss it
Is your game in English or some other language?