Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Heavy Armor
13 Comments
eximius 21 Jan @ 6:43pm 
does this mod still work ?
JFJohnny5  [author] 2 Sep, 2023 @ 1:23pm 
Fixed crashes related to crew construction
D00dlenoodles 19 Jul, 2023 @ 3:26pm 
Hey, for anyone wanting to fix the crash for 0.23.1, I have found that the following works for me:

Navigate to Steam\steamapps\workshop\content\799600\2881138721\armor_heavy_wedge
Open the corresponding rules file
Change CreatePartWhenDestroyed value to cosmoteer.structure_wedge

For similar help regarding the Light Armor mod by JFJohnny5, please refer to that workshop item's comment section.

Keep in mind that steam will try to automatically revert these changes. You may either need to pause downloads on steam to prevent this, or clone the mod to your user mod directory before applying changes, until JFJohnny5 patches this themselves
GK111 12 Jul, 2023 @ 9:50pm 
The 1x1 armor wedge turns into the structure wedge after completion and drops back every material
JFJohnny5  [author] 7 Jul, 2023 @ 8:06am 
It's going to take me a bit of time to dig into this and my other mods. Due to other obligations, I likely won't get to do that until mid-August unfortunately :(
NΞKO 5 Jul, 2023 @ 12:57am 
For both the Heavy Armor and Light Armor mods, the single tile wedges seem to cause a lot of problems now. Crew build the structure properly, but will not build the armor, and when trying to force them to or revert the change, it crashes the game.

Though considering the last update was November 12 of last year, and this bug has yet to be fixed already with how bad it is, I assume there probably won't be a fix to this, unless done by someone else.
Legobear 26 Jun, 2023 @ 1:53pm 
I believe that the Heavy 1x1x1 wedge is causing issues with crew construction, it seems that crew won't build them no matter what and if i attempt to discard modifications when it sends me into blueprint mode i get a crash.
ollj 10 Dec, 2022 @ 12:37pm 
there seems to be a bug, where (even in planning mode) when you half-overlap a heavy-armor-tile, it seems to get replaced with a less heavy variant (unmiodded) where it is not overlapped+replaced, BUT you do not get the material cost dirfference refunded,
JFJohnny5  [author] 12 Nov, 2022 @ 6:48am 
Update: Added Heavy 1x3 Wedge.
superbadepicninja 31 Oct, 2022 @ 3:47pm 
Health points should be 150% more than the standard armor and double the Tri-Steel cost.
JFJohnny5  [author] 29 Oct, 2022 @ 6:19am 
Good catch, thanks! Fixed and uploaded new version.
Inabikari 29 Oct, 2022 @ 6:01am 
The heavy armour triangle's hit points seems to be off. It has 750 hp, compared to the vanilla armour's 1000 hp. The other stats appear to be correct, however.
tantananan 29 Oct, 2022 @ 3:57am 
I feel like the Tri Steel cost is a bit expensive relative to rarity of the material and the amount of bonuses it gives. Also, other components use it too which adds to how rare it is.