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Map doesn't load properly, error message "Object reference not set to an instance of an object" - any idea?
IMPORTANT UPDATE JUNE 2023
The mod tree anarchy used to build this map is deprecated. I have replaced it by the new mod Tree Control as mod needed to remove the tree limite.
IMPORTANT !!! Before starting your game you need to go in the tree contol mod option (in mod manager menu) to set the tree limit at least at 500 000 and uncheck the box "Ignore Tree anarchy mod data". Because theis map has tree anarchy data :). the map will load with all trees
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949127622&searchtext=Tree+Anarchy
or maybe use the new mod Tree Control. I hope it did not break the tree spawn on the map
https://www.youtube.com/watch?v=lSC2_WVQwoI
and I came here and liked it, because, well, it's not for me. But if I wanted to play a map like this I would be very glad that it exist. And therefore I'm thankfull you did it and gifted it to us. Impressive work.
The problem seems to be your upgrade. The default highway works
The part under the hill is tricky, It s not easy to see what is going on
The upgrade can have changed the height of nodes and block the traffic for example.
I suggest you forget the part under the hill and make a fresh outside connection before the hill at the surface. I dont know what highway you used but if it s a workshop asset maybe you can try the mod which make all roads a valid road to outisde connection. (some roads are not valid to connect outside)
This map is just a map with trees and rocks asset. The only thing which can conflict with another of you mod is tree anarchy
Maybe a mod. do you play with a lot of mods ? or maybe you moved the highway close to the border ? I tested the map and i don t have any problem.
The highway is a terminal so there is no ghost car driving in your highway to cross the map, you need to have real citizen coming in your city.
check the border behind the hill to check if citizen spawn at the border.
try to move the highway close to the border with move it (if the space is too short between the tunnel entrance and the border connexion, it can prevent the spawn
@Æron