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Assert Failed:
(!enemies.empty())
Battle::Create in battle.cpp line 394
No enemies generated in battle
ESC to skip
另外一提配合谢肉祭游荡Boss或怪物強化MOD, 有更好體驗哦
怕死可以用馭龍
加油,期待您的更新(*´∀`)~♥
祝您工作顺利,生活开心(´▽`ʃ♡ƪ)
On easy level mission 30 hp 12 speed and 20 dodge? Are you stupid?
This dream encounter doesn't seem to be scaled properly
This on it's own is stronger than entire bossfights, I love everything else about this mod but this
Additionally revenge of the dead is bugged, the stun mechanic does nothing, they still do full damage and have same accuracy
开始为了测试把三个都改了发现确实有效,不过之后为了顺利战斗在逐一测试时改成了逃避而非悔恨,悔恨因dot死亡仍然顺利让角色行动了,就不知道这是发生什么了。
学徒本遗迹的怪亡语必吃一刀,一个酒杯经常直接给70压。学徒海湾的怪开局二动,永久反击+33%防御+30血+能保护队友塞在学徒本,这种逆天强度我不知道原版到底咋过
感谢您的作品,期待您的进一步更新
顺便我发现兽窟因为有统帅机制所以当添加的额外怪物与兽窟的军团怪物组队时,军团怪物有可能会因为没有统帅而直接溃逃(有时候也放一次技能,但我还没见过坚持两轮的)
我所在的新档目前只打了学徒本,所以不确定这一现象是否会在高级本中继续发生