Project Zomboid

Project Zomboid

Finnegan Mental Asylum
37 Comments
Silver Star 22 Jul @ 8:36pm 
Potential B42 version?
The Canadian 14 Jul @ 3:44pm 
heyo, Im in a server that will be using your map for stuff - though ive noticed a few things (guns in the walls mainly) that might conflict with the main experience. your map will be credited, but may i use your tiles? I'd of course need you to send me them though-
Silver Star 22 Dec, 2024 @ 7:25pm 
Ah, that sucks
Fred Cooper  [author] 22 Dec, 2024 @ 6:41pm 
Modders don't have access to the B42 mapping tools yet. I can't update it
Silver Star 22 Dec, 2024 @ 6:26pm 
b42?
Squibble 25 Nov, 2024 @ 1:37am 
I really like this map. Thank you for your hard work :)
Fred Cooper  [author] 3 Nov, 2024 @ 11:43am 
There was no other map on those cells when I made this lol
Malice 3 Nov, 2024 @ 3:36am 
Wish you chose the spot better or checked before picking that one :(

There is a completely unused (by any mod I know of) space RIGHT NORTH of the one you chose. Did you not double check? This is the cause of so many great pieces of the map being disconnect or disfigured.

This is such a creative piece of the map, but pineville is more built-out and has cool finds. I can't choose this because it's in the worst spot!
lokkin4nw 15 Sep, 2024 @ 5:33pm 
Can you move it so we can play both great maps :laugh_eol:
Swanky 14 Jul, 2024 @ 1:05am 
Would love to try this as it looks awesome but as stated it does conflict with Pineville (which is another really good map mod). Moving the Asylum up around the next bend should resolve this conflict.
Morgan 28 Mar, 2024 @ 5:01pm 
May I add this to my modpack?
aquelarrefox 15 Mar, 2024 @ 8:41pm 
im having a problem today, the map Pinevile overlap with this one, thats a pain, cose its a good map well placed, organic, but this is unique, diferent, interesting map. So is any chance to make a displaced version of this map 13-34 to 14-35? The other map itsd fited to the road by the curve and of both only your could be easy desplaced (that only conflicts St Paulo's Hammer but in this days witch mod doesnt conflicts with it). how you make this one so good bro?
Qexayah 22 Feb, 2024 @ 10:36am 
10/10 Grippy socks museum!!!!
That1OneKobold 25 Jan, 2024 @ 5:28pm 
What map mods conflict with this one. Because I want to know if I can still use Raven Creek with it.
Captain Tofu 19 Oct, 2023 @ 9:12am 
Foraging zones are not declared - it is still vanilla deep forest for the whole area. Is there a mod conflict?
Fred Cooper  [author] 17 Sep, 2023 @ 8:25pm 
There shouldn't be conflict with Cathaya Valley and Wilbore. St Paulo's Hammer does have a conflict with this map, but it should work okay with the other two
Ryan 17 Sep, 2023 @ 12:06am 
conflict with cathaya valley , St Paulo's Hammer, willbore
yoshuzapat 1 Jul, 2023 @ 12:29am 
conflicto st paulo hammer
Divisionic 14 Apr, 2023 @ 4:24pm 
Your mod will be in safe hands, aka, in an unlisted Mod that will not be public and is only accessible with a link to our Discord Server.

I hope this is still ok, but thank you for granting us permission for the private mod!
Fred Cooper  [author] 14 Apr, 2023 @ 3:21pm 
Go ahead. I don't mind as long as it is a private mod pack
Divisionic 14 Apr, 2023 @ 1:01pm 
Hello, I'm here on behalf of the Blacklake Roleplay community, and I wanted to ask you if we would be able to receive your permission to use your Map Mod in our Modpack?
Banzaikoowaid 28 Feb, 2023 @ 9:55pm 
Also love the location choice, there are so many parts of the base game map that just get ignored, so it's nice to see the blank empty west edge of the map get some love!
Banzaikoowaid 28 Feb, 2023 @ 9:54pm 
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO thank you for making this map, I love looting and slaughtering in PZ! :steamhearteyes:
Dezerker 25 Feb, 2023 @ 7:33pm 
That was a well asked out question
Imagine Wagons 17 Jan, 2023 @ 9:11pm 
just making sure, you don't want to ever do something without asking!
Fred Cooper  [author] 17 Jan, 2023 @ 8:22pm 
@Imagine Wagons Sure, why not?
Imagine Wagons 17 Jan, 2023 @ 8:14pm 
Hi, I'm representing a larger server and was wondering if we could please put your mod in a mod pack for our server. This is specifically for our own manageability, reduced workshop update restarts, version control, and server longevity between wipes. The modpack would be private and all recognition of the mods inside will be given to the owners of those mods. We appreciate any leeway you can give us on this, so we can provide our players with the best experience.
Sonov Belial 22 Nov, 2022 @ 10:12am 
Can't wait to play this map! Great job!
Mr Sunshine 11 Nov, 2022 @ 3:55am 
Awesome map, my man! The "shit buckets" made me chuckle.
Great_Puffer 2 Nov, 2022 @ 11:52pm 
nevermind. i installed the wrong tile pack
Great_Puffer 2 Nov, 2022 @ 11:33pm 
This map doesnt work in Mutiplayer. doesnt show up even tho its the only map (besides base game) There, I Have No Idea Why It Isnt Working. Does anyone know why it isnt?
Gabester 1 Nov, 2022 @ 6:18am 
@Postal not sure what you mean? The map is finished. I watched it get created from start to finish, it’s a complete map 👌
Hector del Sur 30 Oct, 2022 @ 2:41pm 
Joder esto si es modding:pixelignis:
Postal 29 Oct, 2022 @ 9:49pm 
Great map! Was a good challenge! I saw there was a extra feature! Are you going to finish the map? ;)
pgames-food 29 Oct, 2022 @ 2:07pm 
maybe after locking them up, they will become Fineagain ;)
Pertominus 29 Oct, 2022 @ 7:06am 
10/10 i will be locking my faction members up here
Gabester 29 Oct, 2022 @ 7:02am 
Awesome job Fred!! :spiffo: