Total War: WARHAMMER III

Total War: WARHAMMER III

No Siege Battle Autoresolve Bonus
23 Comments
Amon 28 May @ 1:39am 
hello,
Just an idea for a mod.
I was thinking it would be cool if army that is laying the siege is paying lower upkeep. because they are kind of raiding. it would also make it more viable to have a longer siege.
Thanks :)
Feanorius Artorius Castus 13 Apr @ 4:04am 
does this one require update mr stubby ?
cybvep 19 Nov, 2024 @ 11:15am 
Siege autoresolve was pretty bad in WH2 as well.
TRIALON 19 Nov, 2024 @ 5:55am 
It's so sad this mod even has to exist. They should have just left these damn towers out and left it like it was in WH II if they couldn't properly balance the AR for all of this.
Stubby  [author] 31 Oct, 2024 @ 8:06am 
Updated for 5.3.
Stubby  [author] 4 Sep, 2024 @ 7:24pm 
It's probably fine, that mod page doesn't say anything about sieges.
Logman 4 Sep, 2024 @ 7:19pm 
Thanks for the reply! By chance would you know if your mod is compatible with the More Difficult Autoresolver Mod? I've been trying to find a solution for the AI being so cowardly (always retreating, never launching sieges)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859831333
Stubby  [author] 4 Sep, 2024 @ 6:23pm 
Yes, since they think they have a higher chance of winning. Though nothing is certain, Warhammer 3 AI is weird sometimes.
Logman 4 Sep, 2024 @ 6:05pm 
Does this mod increase the likelihood of AI actually launching sieges rather than starving you out?
Stubby  [author] 25 Jun, 2024 @ 3:43am 
Updated to 5.1.
Stubby  [author] 30 Apr, 2024 @ 8:14am 
Updated for 5.0.
Nighon 25 Jan, 2024 @ 9:40am 
Cause it makes perfectly sense that taking a city should be bit harder than open field for my personal flavour.
Nighon 25 Jan, 2024 @ 9:39am 
Hmm is there some way to apply this No bonus only to field battles ?
Aquizar 5 Sep, 2023 @ 10:57pm 
what do you think if you increase the tower numbers? the no of ai faction will stay alive longer? maybe a cool way to simulate mini disputes instead of factions getting wiped out.
Stubby  [author] 31 Aug, 2023 @ 8:12am 
Updated for 4.0.
Stubby  [author] 25 May, 2023 @ 7:48am 
Updated for 3.1.
Stubby  [author] 13 Apr, 2023 @ 9:05am 
Updated for 3.0 and Chaos Dwarfs.
Grunt 30 Mar, 2023 @ 7:15pm 
Good mod that makes the game also fairer for the AI. Siegebonus is overtuned. I had several sieges battles whose AR gave me a win, even though it was impossible to win it manually. Maybe completely taking all "hidden towers away" is a bit harsh, but it is better than the stuff I experienced otherwise.
Stubby  [author] 16 Feb, 2023 @ 3:47am 
Updated for 2.4.
Drago ุ 4 Nov, 2022 @ 9:15am 
I am using this mod together with another mod that disables the towers you can build in settlement battles, and they do not conflict.
These "invisible towers" are just the simulation of those defenses for Auto Resolve purposes only. Even though I was using a mod that removed defensive supply entirely, it did not remove these invisible towers that grant a bonus in AR, so they don't conflict.
Stale Memes 4 Nov, 2022 @ 8:46am 
Hey there!
Picked up this mod and the minor settlement one just now, haven't tried it yet.
Does the removal of these invisible towers interfere with the AI building new ones, and does this conflict with the "No Real Time Building" mod? I don't like the constant arcade-y rebuilding of towers and fortifications and would prefer that the AI be bound by the amount of defensive supplies the latter mod gives them, just like me. No idea if that's already the case, but it doesn't hurt to ask.
Drago ุ 30 Oct, 2022 @ 1:53am 
Just tried it out against a big garrison (modded garrisons) and out of 3000 units, I lost about 700. Acceptable losses, but could have done better myself probably so I think it looks fine.
Where as without the mod a city like that would be a pyrrhic victory at best, completely unacceptable losses.
Remains to see how the AI does against my cities.
Drago ุ 30 Oct, 2022 @ 12:53am 
Wow thank you so much for this!
Honestly multiplying losses feels really cheap, so glad it's gone.
Gotta try it out now