Left 4 Dead 2

Left 4 Dead 2

Remastered L4D1 Pistols in L4D1 Campaigns
50 Comments
Wenz  [author] 25 Apr @ 11:00am 
@Immolator772 Addons that also have the same mission files as this one, this one has the ones from the L4D1 campaigns, to work only in them, and also some other pistols mod that you are using may conflict with this one.
Immolator772 25 Apr @ 10:27am 
which mods could conflict with it?
Wenz  [author] 25 Apr @ 10:18am 
@Immolator772 Here it is working normally, maybe you have other addons conflicting with this one.
Immolator772 25 Apr @ 9:11am 
idk what i do wrong but doesn't work for me i use KF2 Beretta animations, with shake fix.
Dejavu 20 Feb @ 2:40am 
@Wednesday mod is perfect, just more like original models color not remastered
Wenz  [author] 19 Feb @ 5:51pm 
@Dejavu I don't see much point in doing this, this addon that you sent there, is the same proposal as mine, the difference is that it is not limited to just the game's campaigns, it should work on custom ones, but it probably only works on a local server, mine works online too. There are differences in models too, but that doesn't matter that much.
Wenz  [author] 3 Jan @ 4:02pm 
@Bonkguy No. Only in L4D1 campaigns, with the exception of The Sacrifice.
Bonkguy 3 Jan @ 12:32pm 
(sorry i have shit bad at eng)
Bonkguy 3 Jan @ 12:31pm 
custom campans
Wenz  [author] 3 Jan @ 11:22am 
@Bonkguy What do you mean?
Bonkguy 3 Jan @ 9:51am 
Dost works on custom cams??
Wenz  [author] 21 Oct, 2024 @ 7:05am 
@DTCGaming It is probably some other addon that you are using that is causing a conflict and causing this error.
DTCGaming 21 Oct, 2024 @ 4:06am 
For some reason it doesn't work for dual wielding for me
Wenz  [author] 24 Jul, 2024 @ 8:48am 
@City Wanderer Thanks. This addon is something more personal, but maybe yes, maybe not, it depends, you know.
𝕯𝖊𝖛𝖆𝖘𝖙𝖆𝖙 24 Jul, 2024 @ 2:59am 
Looks great, well done!
Will you continue to make modifications to weapons?
Wenz  [author] 8 Jun, 2024 @ 3:42pm 
@PepsiMax Thanks for testing and warning about this. This mod is supposed to be Vanilla, so it doesn't matter much to have these compatibility with reanimations. There are also many other L4D1 Pistols mods reanimated and ported to animations from other mods in the workshop.
PepsiMax [SAC] 8 Jun, 2024 @ 11:00am 
Just wanted to report that this mod doesn't seem to work with the Dynamic Pistol Animations mod. Not expecting any compatibility fix, just wanting to let other players know beforehand so it doesn't cause any confusion.
Wenz  [author] 12 May, 2024 @ 3:20pm 
@Just A Mango I've never tested it, but it probably doesn't work.
Just A Mango 12 May, 2024 @ 8:44am 
does it work with reanimations?
Dissy EX 15 Mar, 2024 @ 5:44pm 
Yeah, I'll just have to use the edited addon on my end. Thanks for the help
Wenz  [author] 15 Mar, 2024 @ 4:16pm 
@Dissy EX I don't know how this happened for you, strange, but, good you managed to resolve it.
Dissy EX 15 Mar, 2024 @ 2:52pm 
Alright so I DID have an audio mod enabled that replaced some footsteps (which shouldn't be an issue, but I went ahead and disabled it anyway for a sanity check) and the issues were still happening. Also tried to change some of my sound settings, no luck there either.

I double checked to see if its not just something in the sound itself, so I went ahead and applied some Fade to "pistol_slideback_1" and "pistol_clip_out_1" near the start of the sounds in Audacity and it actually fixed the popping/clicking. Not sure why its not happening on your end, but atleast for me applying a bit of Fade to those two sound files fixed it.
Wenz  [author] 15 Mar, 2024 @ 12:48am 
@Dissy EX Alright.
Dissy EX 14 Mar, 2024 @ 11:52pm 
I don't have any other audio addons but I'll mess around with it
Dissy EX 14 Mar, 2024 @ 11:52pm 
Fair enough.
Wenz  [author] 14 Mar, 2024 @ 11:38am 
@Dissy EX Well, here it is normal, I didn't notice anything strange, the customized sounds that come with it are from the L4D1 pistols, nothing more. If there is something strange for you, perhaps it could be another addon causing conflicts or some that messes with the sounds of weapons or pistols.
Dissy EX 14 Mar, 2024 @ 2:10am 
I noticed a couple small audio quirks with this:

- There is an audible pop/click when you switch to the single 1911 (something to do with the slide sounds?)

- There is also an audible pop/click when you reload the 1911 (single only, seems to happen with the mag out sound.)

These seem to not happen if you're rapidly switching weapons, not sure why.
Wenz  [author] 2 Mar, 2024 @ 3:02pm 
@spidergrear Addons made for L4D1 campaigns have mission files so that they only work in L4D1 campaigns, which is why the game warns of conflicts, but, just ignore it and it works normally, the description already has the warning.
~liquid o(_*) 2 Mar, 2024 @ 9:01am 
i'm curious, how this mods conflicts with death toll fixed fences?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2096874283
Wenz  [author] 20 Apr, 2023 @ 11:54am 
@Media Buff Yes I know, but the specific addon has to have the tumtara mission files to be compatible.
Corvet 20 Apr, 2023 @ 1:29am 
that's the thing though, tumtara has a L4D2 and L4D1 version
Wenz  [author] 19 Apr, 2023 @ 10:09pm 
@Media Buff It's only to appear in L4D1 campaigns, with the exception of The Sacrifice.
Corvet 19 Apr, 2023 @ 9:43pm 
doesn't work in tumtara which had me a bit skeptical at first, but started no mercy and sure enough they're there, you deserve a medal
johndale992 1 Feb, 2023 @ 3:27am 
oh ok
Wenz  [author] 31 Jan, 2023 @ 9:00am 
@johndale992 L4D2's smg is the same as L4D1's, but a little more detailed, so I don't see much point in doing that, but if you want this type of addon, it already exists in the workshop.
johndale992 31 Jan, 2023 @ 12:53am 
can you add l4d1 smg for l4d1 only.
Wenz  [author] 25 Jan, 2023 @ 2:36pm 
K1ll3r 25 Jan, 2023 @ 1:09pm 
what mod did you use for the icons of the survivors
Wenz  [author] 9 Nov, 2022 @ 11:14am 
@All Art Is Noise It must be some other addon that is causing this, I always do tests before publishing an addon, here everything is normal and for some friends too.
All Art Is Noise 8 Nov, 2022 @ 9:09pm 
I ran into a very odd bug with this, where the game basically refused to spawn a second pistol for me. If I was holding a melee weapon it would sometimes give me back a single pistol, but otherwise I only ever saw melees or magnums.
CAT_ATACK 1 Nov, 2022 @ 11:31pm 
honestly, this is almost exactly what I've been hoping they'd do officially at some point.

like, the only big difference I'd want is having the P-85 restored to fill the same role for the M1911 in L4D1's campaigns that the Glock does for the P220 in L4D2's campaigns, and that's about it barring a few potential consistency things that fall under polishing.
Wenz  [author] 1 Nov, 2022 @ 10:17am 
@Fate-117 Thanks. About adding in The Sacrifice I don't intend since the campaign is technically from L4D2, you only play with the survivors of L4D1, and the place where it takes place is in the regions of L4D2 and also very far from where the L4D1 campaigns take place, apart from that all addons of this type do not include The Sacrifice by default.
Wenz  [author] 31 Oct, 2022 @ 11:58am 
@Adam 6: :)
Adam 󠀡 6: 31 Oct, 2022 @ 11:56am 
AWsome
Wenz  [author] 31 Oct, 2022 @ 10:57am 
@zb4x No mate, as it is in the title, it is only for L4D1 campaigns, if you want to use it in all campaigns, go to the original addon, the link is in the description.
ANIBλL 31 Oct, 2022 @ 2:02am 
@Saul Goodman XDDDDDDDD
nekroEsthetix 31 Oct, 2022 @ 1:51am 
"do this work on l4d2 campaigns?"

https://youtu.be/kav7tifmyTg
Wenz  [author] 30 Oct, 2022 @ 10:14pm 
@Werb :D
Werb 30 Oct, 2022 @ 8:20pm 
Cool :)