Total War: WARHAMMER III

Total War: WARHAMMER III

(unsupported) Vampire Counts Skeleton Archers
25 Comments
Silas 29 Jun, 2024 @ 4:10pm 
doesn't work anymore
Ser_James  [author] 1 Mar, 2024 @ 9:15pm 
Dead's Skeleton Army Pack
Pokemastuh 1 Mar, 2024 @ 2:59pm 
@ser_james Which one in particular are you referencing? There's a couple.
Ser_James  [author] 29 Feb, 2024 @ 9:22pm 
There's a better skeleton archer mod out now I recommend. I just threw this one together because there was not one for Wh3 yet.
Marinus 25 Feb, 2024 @ 3:42am 
it also crashes my game but only if i am looking for unit info under the Unit & Spell Browser
Deadlocke 14 Feb, 2024 @ 12:37am 
causes a crash when ever I try to look at their unit card info.
Damaged Dork 27 Oct, 2023 @ 9:58pm 
Would this get upgrade for 4.0?
Eutiwojak 19 Jun, 2023 @ 8:27am 
In land_units_tables you have wrong tag in Attribute Group
Ser_James  [author] 28 May, 2023 @ 11:04am 
I'm working through all my mods, I'll get it fixed.
LyNX_019 28 May, 2023 @ 10:48am 
Hi i just checked the mod, my skkeleton archer don't have trait too..
Ser_James  [author] 12 May, 2023 @ 10:38pm 
Something must have gone wrong with them then. They had all skeleton traits copied over to them.
Tardo The Ass-Monkey 11 May, 2023 @ 2:07am 
Can you give these guys the Undead trait, and the associated stuff? Right now, they aren't flagged as Undead, so they can't be healed by any of the stuff that heals Undead (including Invocation of Nehek and Unholy Lodestone).

As far as I can tell, all Undead units have Causes Fear, Crumbling and Disintegrate. I would also recommend giving them Hide (Forest), as the other Skeleton units both have that, but I'll leave that up to you.

Also, can you add them to the Raise Dead pool?
jayful 24 Apr, 2023 @ 6:17pm 
does this need an update?
Ser_James  [author] 1 Jan, 2023 @ 6:43pm 
@Craveth Thee World I'll look into it.
Ser_James  [author] 1 Jan, 2023 @ 6:42pm 
@Warder117 They get buffs from Lords and Heroes that affect other skeletons.
Craveth 30 Dec, 2022 @ 8:03pm 
For a Immortal Empire Mannfred campaign, when I go to the Spell and Unit browser and hover over this unit's card my game crashes.
Warder117 7 Nov, 2022 @ 2:47pm 
Do these guys benefit from buffs from skills, tech, etc?
Pokemastuh 6 Nov, 2022 @ 3:42pm 
Fair, like I said you got farther than I did and I had the same thought of using the TK archers as a base
Ser_James  [author] 6 Nov, 2022 @ 3:00pm 
I'll look at replacing the TK bows. But I have a long list of things to work on, I just wanted to get the unit in game
Pokemastuh 6 Nov, 2022 @ 2:32pm 
I've been waiting for this. Even tried to make my own but couldn't figure out how to use the mod tools properly.

Do you have any plans to change their bow and quiver models to something more empire-like?
LyNX_019 31 Oct, 2022 @ 8:58am 
Great mod!
Ewalden 31 Oct, 2022 @ 12:59am 
Excellent work mate! Thank you for making this!
Warcommissar1 31 Oct, 2022 @ 12:14am 
Lady Avaleen, they did have them in all editions of warhammer fantasy save 6th-8th
Avlaen 30 Oct, 2022 @ 9:39pm 
they arent in vanilla as VC dont have them on the table top, or are they really balanced around having access to ranged or artillery. but thanks for the mod anyway
Sardorim 30 Oct, 2022 @ 4:45am 
A travesty that these still aren't in the vanilla roster. Denying Vampire Counts any real range/artillery is pure insanity when we have stuff like Cathay now that has everything.