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Now its fixed
Also, the alien suit seems to be bugged out: if you equip it without a tank, you would not be able to put one in after as the item become locked (uninteractable). You can also swap to another suit with the alien suit on by clicking on another diving suit, thereby unequipping it, but no one would be able to pick up the alien suit (again, due to it becoming locked on-equip). I am not entirely sure if there is a possible workaround to this, as its due to game mechanics, but you should probably take a look.
Only the ContentXElement error remains, but never saw that one before so I'm clueless as to what that is and how to solve it. Only the hand-crafted suit has this issue, but everything works fine nonetheless.
And if you place the hand-crafted diving suit in the world, it now throws "Sprite Barotrauma.ContentXElement doesn't have a texture specified" but it still works just fine
so for example you have:
texture="LocalMods/Europa's Lost Suits/Diving/FDS_Items.png"
but it should be:
texture="%ModDir%/Diving/FDS_Items.png"
I'm trying to put on costumes, they don't show up