RimWorld

RimWorld

Mech Caller
31 Comments
thorman123456789 4 Jul @ 12:38pm 
1.6 please?
Panco 4 Nov, 2024 @ 8:32am 
I'll assume this is compatible with Alpha Mechs
giimer 20 Jul, 2024 @ 2:30am 
2Petre27
I dare you to ask. Please create an "insect caller".
PunPun 19 Jul, 2024 @ 8:58pm 
This is exactly what I've been looking for, great mod!
DemonX3 18 Apr, 2024 @ 5:00pm 
Oh, neat.
Гений 17 Apr, 2024 @ 11:25am 
Thx, comrad
giimer 17 Apr, 2024 @ 8:11am 
Thank you.
Petre27  [author] 16 Apr, 2024 @ 3:43pm 
@DemonX3 If you are still interested in this mod, long story short, I lost the source code for the mod, and and recently recreated the code that i originally had. I've fixed the bug where the mod settings waren't saved and added a few other small changes.
Petre27  [author] 16 Apr, 2024 @ 3:41pm 
The mod has been updated for 1.5

Let me know if you encounter any errors.
Гений 15 Apr, 2024 @ 5:18am 
Hi mate, thanks for the mod. Could you please add 1.5 to About when you have time for it?
giimer 15 Sep, 2023 @ 1:25am 
This is a very good modification, thank you
Petre27  [author] 26 Aug, 2023 @ 5:05am 
I will look in to it.
Petre27  [author] 26 Aug, 2023 @ 5:04am 
@DemonX3 it shouldn't be doing that...
DemonX3 27 Jul, 2023 @ 7:33am 
Is there any particular reason why the mod config keeps on resetting on every save reload?
CTH2004 30 Mar, 2023 @ 9:26am 
Great!
Thanks!
Petre27  [author] 30 Mar, 2023 @ 9:20am 
@CHT2004 Yes. Good luck :)
CTH2004 29 Mar, 2023 @ 11:01am 
can this summon the mechanoid raids for Biotech?

thanks!
Petre27  [author] 4 Nov, 2022 @ 2:41am 
@The Eater Of HamBurgers Thank you!
Petre27  [author] 2 Nov, 2022 @ 2:08am 
If anyone thinks that max delay between summoning and spawning the raid, should be increased, and has a good reason for it, let me know.
Petre27  [author] 2 Nov, 2022 @ 2:04am 
@Gonflick Sorry. i limited it to a max 24 hour delay. But you can set the cooldown close to 0, and summon however many you want when you feel like it.

I could probably make a fork with a building that when built, it will spawn raids every <time setting> hour, if you are interested...
Gonflick 1 Nov, 2022 @ 7:38pm 
O Good YES, now i should be Able to Que the event right? so my wait 1 year then 3 raid bosses a day gaunlet run should work ? awsome thanks
Petre27  [author] 31 Oct, 2022 @ 2:25pm 
Mod Updated!

Added Mod Settings.
Added Configurable cooldown between raids.
Added Configurable delay between summoning and spawning the raid.
Added Optional random delay between summoning and spawning the raid.
Added Option to notify the user when the abilities are off cooldown.
Petre27  [author] 31 Oct, 2022 @ 3:51am 
@kotobike I considered that option at the beginning, but it didn't make sense to be able to call a mechanoid hive-mind and tell them to raid you. This way you have a special building with flavor text. I hope you read it and enjoied it.
Kotobike 31 Oct, 2022 @ 3:25am 
to make a call to mechanoids through a normal Comms Console ???
Kotobike 31 Oct, 2022 @ 3:19am 
Petre27, the time can be any, this is an example of not getting abuse, the mod is good, we are waiting for updates;)
Petre27  [author] 31 Oct, 2022 @ 3:15am 
@kotobike The solution that you mention is similar to what I was thinking. Altho 5 days is a long time for late-game colonies that need components from mechanoids to advance.

I'm currently working on an update to add mod settings, where you can adjust how much time you have to wait before the raid comes, and another setting for the cooldown between the calls.
Kotobike 30 Oct, 2022 @ 11:47pm 
in order not to abuse the mod, you need a call timer, the mechanoids will come only after 1 day, and after the call, waiting for the next call is not earlier than 5 days
Petre27  [author] 30 Oct, 2022 @ 8:31am 
@Bard Yep. I was aware of that mod, and the fact that it introduces 50 other things that could generate incompatibilities is annoying. The mod is cool, but i was only looking for a way to summon mechanoids. That's where i got the ideea to create a standalone version with just that ability.

This is my first mod, so I don't know how balanced this mod is. Maybe i should add a short cooldown, to prevent the accidental dubleclick, and summon 2 raids. (maybe like a one in game hour.)

The other thing is that you could abuse this to summon mech raids when you get raided by human raiders to fight each other.
Bard 30 Oct, 2022 @ 8:12am 
More archotech garbage has this too but that includes a bunch of other archotech stuff and its not updated yet so I think its great to have a standalone mod for this, thanks for the mod
Petre27  [author] 30 Oct, 2022 @ 8:09am 
I actually created this mod because i need it for a modpack that i am running, and i couldn't find anything similar to it.
The Blind One 30 Oct, 2022 @ 6:05am 
Amazing, I was just thinking of this today! But I can't code worth a damn ... so ... thank you good sir! <3