Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

XR Sensor Array
12 Comments
KilledJoy 16 Mar @ 11:57am 
update possibility?
bestLinuxGamer 13 Jan @ 1:18pm 
Some what works on 0.28 but crashes with "System.ArgumentException: An item with the same key has already been added. Key: SW_Sensor"
hyperjason818 2 Apr, 2024 @ 4:17pm 
is this mod even still functional
Fire666 19 Jul, 2023 @ 10:16am 
can you update this to the newest version of cosmoteer please?
KGanker 13 Dec, 2022 @ 9:45pm 
I figured out what it was but forgot to reply. It wasn't the priority or manpower assignment, it was the inventory assignment to direct the power to the new stations.
Kahnite 12 Dec, 2022 @ 8:19am 
I have seen that! But it was because I did not have enough manpower. It seems the sensors are pretty low on the list of equipment to be supplied, on par with factories. Make certain you have enough manpower onboard your ship.
xceled  [author] 9 Dec, 2022 @ 7:10pm 
@K Ganker, we've got 5.3k subscribers and only a single report of that. There are many ways to break or restrict logistics in your ship config, so without more reports and steps to reproduce, I would probably suspect that was the cause.
KGanker 8 Dec, 2022 @ 9:30pm 
The workers will not deliver batteries to the XR Sensor Array even when priority is set to 10. Anyone else see this issue? Is there a fix or is this a new bug?
Stuford 7 Nov, 2022 @ 1:10pm 
Ah it is a power problem
Stuford 7 Nov, 2022 @ 1:03pm 
The sensor range seems to jumping between boosted and vanilla range randomly
TruReview 1 Nov, 2022 @ 12:15am 
Yes, thank you. It'd be nice to have a variety of power for size, just like the bridge. This sure beats having 5 sensors.
Kokorocodon 31 Oct, 2022 @ 8:16am 
tank god finally. Thanks for this one