Crusader Kings III

Crusader Kings III

Smaller World Map
351 Comments
7 8 Jul @ 8:02am 
Alright, thanks. I'll drop the More Navigable Rivers mod.
Starmender  [author] 8 Jul @ 2:27am 
I'm afraid not. Both mods are overwriting the same file, so it's either one or the other. The only thing that can be done here is making a whole separate mod based on MNR map, but that's a lot of work and not something I'm interested in doing.
7 8 Jul @ 1:58am 
This mod conflicts with More Navigable Rivers (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2219623397) , causing deleted regions to appear red on the map. Is there any way to make them compatible? Thank you very much.
7 7 Jul @ 7:38pm 
Should mods be placed at the top or the bottom?
Starmender  [author] 7 Jul @ 2:36am 
Neither of these things should be happening. Try re-downloading the mod (unsubscribe and subscribe back again) and make sure you don't use it with other mods that change the map, titles or add holy sites.
7 6 Jul @ 8:15pm 
This mod crashes or freezes when loading the 867 scenario, even though no crash report appears.
7 6 Jul @ 6:57pm 
The removed areas are all displayed as red on the map.
Busson 5 Jul @ 1:52pm 
Could you please make it compatible with the fallen eagle mod?
Starmender  [author] 2 Jul @ 2:03am 
Most likely, yeah. My first priority will be updating already existing mods, but once I'm done with that I do plan to make one for Asian region.
Cyrillus5 1 Jul @ 3:50pm 
My weak laptop thanks you for this work.)) Will you make a similar mod for the new regions of All Under Heaven? I really want to play in Japan and China on my weak laptop.)
Starmender  [author] 30 Jun @ 2:14am 
Haven't tried it, but I think it should work. Scripts for invasions outside of the map scope should simply fail without causing any problems.
Chicken_Smuggler 29 Jun @ 11:28pm 
Does this work with the Historic Invasions mod?
Starmender  [author] 1 Jun @ 12:10am 
No, sorry. Not making any new mods.
KothRaeder 31 May @ 5:45pm 
could you do a small map that keeps the rest of africa?
Starmender  [author] 22 May @ 9:43am 
I'm sorry, but I really don't want to add another mod to maintain. I have my hands full as it is.
Wumeng 21 May @ 8:20pm 
Friend, can you make a compatibility for 1490 year - new start date (bookmark)?
Starmender  [author] 19 May @ 5:57am 
There's no quick way to do it, unfortunately. You'll have to:
1. Add Khotan's and Xia provinces back to map_data/provinces.png (copy them from the vanilla map).
2. Add k_khotan and k_xia back to landed_titles.
3. Remove associated mod's history files: titles/k_khotan, titles/k_xia and characters/han.
4. Add removed holy sites back to holy_sites and religions. I think there's one in Khotan and three or four in Xia. I can look them up and give you full list if you decide to go through with it.

Feel free to ask if you have questions or need me to go into more details on any particular step.
Ayatullah 19 May @ 3:58am 
Hey Starmender, great mod and been using for 2 years. But with the latest update, I want to add Kingdom of Khotan and Xia back. Can you tell me how?
Starmender  [author] 13 May @ 1:39pm 
For what it's worth, mod does remove all historical Zaghawa characters. There's an yearly event with Saharan nomads, but it should only generate Berber characters if its logic works correctly. So, I'm not really sure where they might be coming from.
Extinrebok 13 May @ 10:00am 
The game seems to generate characters from the Zaghawa people, even though there are no counties on the map.
Starmender  [author] 13 May @ 2:33am 
Sorry about that. Yeah, it might break a save. It's one of the reasons I don't like making changes to the map. I can upload the previous version of the mod to some file hosting service if you'd like.
藿藿香正妻水 12 May @ 5:53pm 
After the restoration of Siberia all of the Siberian areas in my archives became feudal English territories and the jurisprudence of the Britannia empire
NEST-7 12 May @ 10:00am 
That's too bad, thanks for doing it. I like both, MPE adds to the computer load, this one reduces it.
Starmender  [author] 12 May @ 9:54am 
Restored most of Siberia.
Starmender  [author] 12 May @ 2:11am 
No. MPE is an entirely different map that would require a dedicated mod.
NEST-7 11 May @ 11:06pm 
MPE compatible?
IriKy 11 May @ 4:45am 
Maybe add Siberia to an another kingdom, ore some duchy, because that broke a little the Steppe
Tucci 9 May @ 10:31pm 
Thank you
Kharnath 9 May @ 10:06am 
i think you should keep siberia in it because the steppes are currently broken up by a big fuedal realm.
Starmender  [author] 6 May @ 12:55pm 
That should not be happening anymore. Maybe you're using an older version of the mod. Try unsubscribing and subscribing again to force the update. Or maybe another mod is causing this.
萧逅风银 6 May @ 1:53am 
After installing the mod, the Eastern Roman Empire and the Holy Roman Empire will split apart. Please fix this issue.
Friedrich von Luxemburg 1 May @ 5:36pm 
@Tannzan ty, i know it
Tannzan 1 May @ 10:26am 
@Mikado Biden Second after unofficial patche
Friedrich von Luxemburg 1 May @ 10:11am 
What is the recommended sorting position of this mod in the list?
十一 1 May @ 4:12am 
感谢!!
Starmender  [author] 30 Apr @ 10:40am 
Updated for 1.16.
洛山达的法师 29 Apr @ 9:24pm 
Because the new version has changed some titles. Furthermore, Khotan cannot be removed, otherwise Naiman will not display properly in 1178.Nowadays, many titles have binding relationships,need to retain the title of empire or even kingdom. I will upload a simple version first,once you resume updating, I will delete it,I have no intention of long-term updates.You are pioneer and legend.
只因顶真 29 Apr @ 8:57pm 
Hello, could you please fix this? I see the Holy Roman Empire doesn't exist—it's all fragmented.
只因顶真 29 Apr @ 8:52pm 
作者把神罗给删了吗?打了这个mod没有神罗了
Did the author remove the Holy Roman Empire? After installing this mod, there's no HRE anymore
Iskander 29 Apr @ 4:02pm 
You are a hero! Thank you for updating so quickly!
洛山达的法师 29 Apr @ 8:18am 
my lord,I have made an update based on your version. Is there any way I can send the file to you.
562353466 29 Apr @ 7:41am 
update, please:steamhappy::steamthumbsup:
Khan 28 Apr @ 2:50pm 
update, please
Starmender  [author] 16 Apr @ 12:24pm 
Hard to say for sure, but most likely some other mod. At least I don't see errors like that in my error.log.
Kacpius 16 Apr @ 3:37am 
[travel_plan_pathfinder.cpp:533]: Cannot find travel path between province X and X is it couse by this mod or is in conflict with another?
Sol 8 Apr @ 2:07pm 
I am excited for the rest of the map to be released as well - I wonder how the layout of the full map will impact mods like this. I imagine most people will rely on focus area maps, or will look to use the full map, removing areas they find low value in.
Sol 8 Apr @ 2:06pm 
You answered it. I am getting back into CK3 after some years out, and forgot I need the "Decolorize The Wasteland" mod for what I want in addition to this map. Cheers.
Starmender  [author] 8 Apr @ 2:46am 
Not sure what you mean. Wasteland/uninhabited areas are the same color as in vanilla game.
Sol 7 Apr @ 11:21pm 
Does this have the wasteland/uninhabited areas red?
Starmender  [author] 6 Apr @ 12:23pm 
Sounds like one of the mods is not compatible. You can try temporarily disabling everything but SWM, RICE and compatibility patch, and then gradually re-introduce other mods to see which one is causing problems (make sure that load order is correct too, i.e. compatibility patch loads after RICE).