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any suggestion is irrelevant not unless you are the client
altho i appreciate it
thank you
nothing
it should be paired with an economy mod or roleplay mod
join our discord to check out future projects and work progresss
https://discord.gg/2skchrKrDv
But since it was a conversion from item recipe to timebased
It kinda broke some . But ill fix it soon
function: isValid -- file: MineableOresTimeBaseAction.lua line # 80 | MOD: MinningMod
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 61 | Vanilla
function: addToQueue -- file: ISTimedActionQueue.lua line # 23 | Vanilla
function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla
function: onOption1 -- file: MineableOresTimeBaseAction.lua line # 60 | MOD: MinningMod
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
Tap on grass with equipped shovel “Dig Ores”
Always show
”I should equip a working shovel“
unable to mine
I think the 11/6 update is already pretty good
fixing this now
function: CheckShovel -- file: MineableOresAction.lua line # 178 | MOD: MinningMod
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 274 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1444 | Vanilla
open recipe:
function: populateRecipesList -- file: ISCraftingUI.lua line # 1081 | Vanilla
function: refresh -- file: ISCraftingUI.lua line # 65 | Vanilla
function: setVisible -- file: ISCraftingUI.lua line # 38 | Vanilla
function: toggleCraftingUI -- file: ISCraftingUI.lua line # 1371 | Vanilla
function: onPressKey -- file: ISCraftingUI.lua line # 1382 | Vanilla
“Dig for Ores”A large number of errors are reported when clicking on the synthesis table:
function: CheckShovel -- file: MineableOresAction.lua line # 178 | MOD: MinningMod
function: render -- file: ISCraftingUI.lua line # 663 | Vanilla
anyway nice mod i think i add it to my server anyway;)
If you accept suggestions, how bout a skill tied to it, or compatibility with a masonry mod. Since hydrocraft and propably some other mods add similar things, something to spice it up. Kudos and thanks
1. Allow mining only on unpaved terrain tiles
2. Make mineral abundance related to nature foraging abundance
3. Put dig for ores option into the right click on ground menu