RimWorld

RimWorld

Butcher Rotten
34 Comments
kittysmugglers 13 Jul @ 1:26pm 
YAEYYYYYY
Syrus  [author] 13 Jul @ 9:02am 
Version 1.6.0
Update to 1.6
Removed HugsLib dependency
Reworked settings accordingly

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@kittysmugglers
1.6!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111111
kittysmugglers 11 Jul @ 1:59pm 
1.6!??!?!??!?!
Fred_Flo 6 Nov, 2024 @ 9:34am 
Hey thanks for the mod. Any chance you can make it give the butcher a mood debuff, except if he has an appropriate trait (Just like butchering humanlike)
TheBronzeWarrior 12 Aug, 2024 @ 4:17pm 
can you add the ability to butcher dessicated corpses, but will yield nothing unless thrumbo or elephant? or just add a recipe that allows you to rip the horns off a dessciated thrumbo/elephant
Syrus  [author] 13 Apr, 2024 @ 2:56am 
Version 1.5.0
No changes
WaKKO151 7 Jan, 2024 @ 5:41pm 
It does. Thank you.
Syrus  [author] 7 Jan, 2024 @ 1:56pm 
Version 1.4.1
Reduced mod size by removing git-, obj-, & .vs-files

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@WaKKO151
It should, if I remember correctly.
WaKKO151 30 Dec, 2023 @ 12:19am 
does this give bone if bones installed?
Syrus  [author] 27 Jul, 2023 @ 5:18am 
Been a while since I made the mod, but I assume the filter being available for the butcher job is just an oversight/limitation of how filters function, don't remember. Definitely doesn't allow for butchering dessicated corpses from what I can tell my quick testing.

The chances are how much of the base amount you get. For example, if you get 20 meat from a fresh corpse, with a 10% meat modifier, you would get 2 meat from a rotten corpse. (This is further modified by variation and random rounding up/down.)

I just picked the values by what I felt fitting, but I leave it to everyone themselves to adjust them to their liking.
My reasoning behind having them rather low was that I mainly made the mod to get small amounts of leather from insta-rotting scaria-stricken/poisoned animals.
Monkey Magic 27 Jul, 2023 @ 4:42am 
"I disallowed butchering dessicated"

I am curious as to why this mod adds "allow desiccated" to the butcher table for vanilla "butvher creature" bill then..

Historically, many cultures butcher partially/rotten animals for food and/or bi-products.

I see the defaults are set to zero meat, 20% leather and 10% other, with zero variation. I set these to 10% meat, 50% leather, 100% other, and a 50% variation chance.

My reasoning: flesh would start to breakdown immediately, animal skin (generally) should breakdown slower and "other" being only elephant tusks/thrumbo horn given other bi-products (eggs, wool etc) require live, captive animals.

I believe the 50% variation should give a 50/50 chance to not get these items?

Finally, does skill level, and the rate of decay also impact on the amount harvested? Not sure if it does in vanilla, since I never really paid attention to butchering yields before now XD
Karmapowered 15 Jun, 2023 @ 5:35am 
@Syrus FWIW, I appreciate that mod authors take the time to analyse issues that are brought forward to them (instead of reacting to them without proper thought).

While I 100% condemn whatever *that* nation is currently doing and stand 100% behind the nation that is being attacked, I do remember the pre 1.0 (1.1?) chaos before HugsLib became a centralized external resource.

Decisions need to be taken purely on facts, not emotions or uncertainties. If HugsLib is indeed "bugged" (I only know about the bugged upload log feature), it definitely needs to fixed. But let's keep in mind that HugsLib was built and so widely used because it responded to a need.

Does that need really no longer exist ? Is it better to return to a situation where every mod author will have to integrate HugsLib's library of "community functions" into their mods again, with all risks of bloated mod sizes or human mistakes happening ?
The1Grenade 4 May, 2023 @ 7:01am 
Fully understood. I appreciate the response.
Syrus  [author] 3 May, 2023 @ 11:27am 
@The1Grenade
Interesting, Steam doesn't show that for me.
But I guess it's because I mentioned a certain nation that is currently doing certain things to a certain neighbouring nation - HugsLib's author is from that nation and their sudden disappearance is a bit worrying.

Anyway, I also wrote that I might look into removing HugsLib - though after having done so recently for another mod, I'm back to "will only be done if someone can point out a serious issue with HugsLib", as it is quite a bit of work to change to custom settings and it will reset the setings for everyone using the mod.
The1Grenade 3 May, 2023 @ 8:17am 
@Syrus - It's been a month and your comment is still "awaiting analysis"... what gives?!
Syrus  [author] 3 Apr, 2023 @ 3:24pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
The1Grenade 3 Apr, 2023 @ 11:51am 
I apologize for that less-than-useful "knee-jerk" reactionary post. I am not a modder, so I do not have much in the way of helpful insight, nor am I aware of how integral HugsLib integrates into any mod. I am simply a Multiplayer mod user who was in the process of putting together a new collection for my next Colony. The advice from Zetrith's Multiplayer Discord is to steer clear of HugLib as (I believe) Hugs is no longer maintaining his work and there are some serious issues with mods dependent on it within the Multiplayer sphere.
I haven't even done you the solid of testing this mod in isolation to validate either way, so please disregard these remarks and any further concerns on your part.
Syrus  [author] 3 Apr, 2023 @ 11:27am 
Any reason why I should go to the length of dropping the dependency of HugsLib?
I heard a few people complain about it already, but never got any concise reason that would justify the work it would take me to replace the quick to implement HugsLib mod settings with custom settings.
(Not to mention that the removal of HugsLib would reset the settings for everyone.)

I feel like I'm missing something here, so please, let me know if there's some massive bug going on with HugsLib - haven't played the game myself for over a year now.
The1Grenade 2 Apr, 2023 @ 5:33pm 
I like the concept of this simple mod, but I wish it wasn't dependent on HugsLib.
fruteloop23 15 Jan, 2023 @ 2:01pm 
This doesn't seem to be working for me. Added mid-game. I have 2 animals that were "rotting", at 94/100 and butcher table says there are no corpses to butcher... unless I'm missing something (which is quite possible, too).
SanguinarcAQL 4 Jan, 2023 @ 8:33am 
Rotten corpses do give bones with "Outlander - Core", i also think it give reduced amount like with leather. Can't answer for Rim of Madness tho
SanguinarcAQL 4 Jan, 2023 @ 6:55am 
Thanks for this mod btw
SanguinarcAQL 4 Jan, 2023 @ 6:54am 
Shanes never came back, he got drowned under his rotten bones
iErr0r32 15 Dec, 2022 @ 4:30am 
@shane_357 Bones work?
shane_357 5 Nov, 2022 @ 6:24pm 
Well I'll give it a shot and get back to you.
Syrus  [author] 5 Nov, 2022 @ 4:52pm 
I have not tested it with any mods that add bones.
Bones should be affected by the "Other" category modifier, though it depends on how bones are implemented.
shane_357 5 Nov, 2022 @ 4:34pm 
Will the reduced amounts work with bones from Rim of Madness - Bones?
Rhyagelle 3 Nov, 2022 @ 11:30am 
I'm having an issue where my pawns will pick up a rotten animal, move to the butcher table, then just do a little jig and wont butcher. Any thoughts?
созерцатель 1 Nov, 2022 @ 6:17am 
Everything works fine now, thank you
Syrus  [author] 1 Nov, 2022 @ 6:06am 
Definitely was a bug on my end. Set up the filter to always be "false", which disallowed dessicated corpses where they could be used (and didn't show up for the recipe as a possible filter, for some reason).

Should work now.
Hopefully there are no other unforeseen sideeffects, haven't implemented a recipe/stockpile filter before. :)
созерцатель 1 Nov, 2022 @ 5:19am 
I have a lot of mods and can't test it only with your mod enable right now.. So I decided to ask) Maybe I won't have to.
созерцатель 1 Nov, 2022 @ 5:16am 
Thanks for your work. Is there a chance this mod may cause an issue with crematorium? It seems I can't burn dessicated human corpses. "No corpse" it says. Fresh and rotten are ok.
Syrus  [author] 31 Oct, 2022 @ 12:31pm 
No, I disallowed butchering dessicated as that's not vanilla (and not useful in the list of mods I use).
Same for the rotten meat.

Could in theory be made compatible though, I guess.
DisKorruptd 31 Oct, 2022 @ 12:07pm 
Does this allow butchering dessicated with Rim of Madness: Bones?

Also: can this give rotten meat with Rotten meat?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1180573408
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